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  1. blacklight2207
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    Sticky
    Well, its been about four years since I posted my this mod and since the release of this mod I also released a few more faction packs such as the Ghoulish US Army Remnant All-In-One, Radicals All in One (Communists and Anarchists), Negan and The Saviors, and The Lost Boys and The Three Blind Mice.
    As promised multiple times I am now updating this mod and those other faction packs to work with Sim Settlements 2.

    The Enclave plugin is already done so please head over to my new mod page and check it out if you are interested.

    And one last thing, I want to thank all of you for giving this mod a try because the success of this mod convinced me to continue and I can't thank all of you enough for what you've give me, it means the world to me, thank you again.

    Blacklight's Lite Faction Packs for SS2

    1. blacklight2207
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      New Updates have been released -

      1. If you have America Rising 2 - Legacy of the Enclave then please download either AR2 Version of the mod. The AR2 versions of the mod replace America Rising Gear of the Enclave Requirement with America Rising 2 Legacy of the Enclave as the requirement instead. The only difference between the versions is where certain equipment is being pulled from, that is all.

      2. If using the AR2 Versions of the mod I would advise you wait until after completing its 11th mission "Armed and Dangerous" before you go out to conquer the wasteland, it just makes the most sense to me thematically.

      3. The Non AR2 Versions of the mod were updates to be in line with the latest Version of America Rising - Gear of the Enclave.

      4. In the update section you will find 2 new files which add new special units to the Enclave special units roster, 1. Enclave Power Armored Secret Service and 2. Enclave Secret Service. Both of these files requires the T 65 Power Armor and Secret Service Armor Mods by NewerMind43 and Captain-Ultima. I tried to add these new units to the main files, but fo4edit wouldn't let me so that's why they are separate files, however, both Files are ESL's so there is that.

      5. DLC Update file will work with both AR2 and non Non AR2 main file, Non DLC Update file will work with both AR2 and Non AR2 Main File.

      Have Fun.
  2. blacklight2207
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    Well the mod is over a year old and is close to reaching ten thousand total downloads so I wanted to say thank you to all those who gave my mod a try and continue to play it to this day, you all have no idea how much I appreciate it.

    So if anyone has any suggestion don't hesitate to make them and I'll see about adding them if I can.

    Also if you want more faction packs you all should know that I have made more mods such as this one so if you like this mod you may want to check my other mods out.

    My newest mod

    Sim Settlements Faction Pack - The Lost Boys and The Three Blind Mice (Due to having extreme gore/violence, sexualized content, and skimpy outfits the mod is flagged as adult content)
    https://www.nexusmods.com/fallout4/mods/48205

    I should also like to mention that i'd like to be a writer so if you want a good story try to find all the notes and holotapes in that mod or you could spoil your self with the article I wrote on that page which has everything I wrote for the holotapes in one article. I really think I wrote something good, but i'd like to get outside opinions so if you read it please comment with your thoughts.

    My older mods

    Sim Settlements Faction Pack - Negan and The Saviors (Due to heavy swearing in my holotapes the mod is flagged as adult content)
    https://www.nexusmods.com/fallout4/mods/44508

    Sim Settlements Faction Pack - Radicals All in One (Communists and Anarchists)
    https://www.nexusmods.com/fallout4/mods/44250

    Sim Settlements Faction Pack - Ghoulish US Army Remnant All-In-One
    https://www.nexusmods.com/fallout4/mods/44103
    1. LevelValord
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      Really love the mods you've made, the Enclave, Commies, and Negan are mods I always play with in game. Not sure if your still playing fallout or modding it at least but you think you could make an NCR faction pack? I think it'd blow up in popularity pretty quick for sure, most people already use the NCR ranger armor mods. Maybe the NCR armors and the Defense gun by yona. 
    2. blacklight2207
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      Thank you for playing my mods and i'm glad you enjoyed them, but as for a new faction pack based on the NCR that's unfortunately not going to happen. I wanted to make one and one for the legion too a while back, but I was unable to secure permissions for many of the armors I wanted to use. 

      I did get permission for 1 NCR armor and a weapon to go with it, but that was it. Needless to say, while I could have made an NCR faction with that one armor and weapon, the mod wouldn't have had the quality of my other mods, such as this one, so I decided against making that mod. 

      But, at this point it really doesn't matter because Sim Settlements Conqueror has been kind of dead since Sim Settlement's 2 came out so there is no point to make a mod for a dead/dying one. However, when/if they add Conqueror to Sim Settlements 2 I will update my mods to work with them so keep an eye out for that.

      However, I actually do have a mod that I have been working on for fallout; its a Book Mod, that is to say the main content would be a book that I wrote, I do intend for there to be some armor and weapons and a new area to explore to go with the book, but I need to finish the book first before I do anything else. 

      The basic pitch i'd give you is that this is ultimately a story about what happens after disaster strikes and how we deal with it; to start with, in the larger context of the fallout world, in fallout 1 America invades Canada, but what ever to Canada? Perhaps many Canadians are imprisoned because of the various rebellions in Canada, perhaps because of this imprisonment some of the Canadians are forced into hard labor building something like say a vault in say the mountains of New Hampshire, perhaps then that these Canadians would rebel and take over said vault thus surviving the war. I wonder what a society build from these Canadian vault dwellers with all the their experiences together with all the knowledge of vaults would look like? 

      With all of the research I've done I would honestly say this world would resemble a mix between the colonial period, industrial revolution period, and the modern period with an odd mix old and outdated solutions to problems applied with modern knowledge all of which would be revealed through the story from the various view points of the characters, view points that would be influenced by friendship and family, love and loss, war and peace, politics and murder, and most importantly the memories as the past casts a long shadow whether for good or ill. 

      Of course, none of what I just wrote truly scratches the surface and I would like to continue explaining things, but I should leave it be seeing as this is getting long enough, though I will note that this will not be a dry and boring read, I myself don't really like to read so I made my story as readable as possible and there will be plenty of humor, so if you find this interesting you may want to keep an eye out.
  3. ChkRyo
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    Hello, write because I don't really understand how to use the mod. How can I unblock that my inhabitants are from the enclave and in general everything that is done within the towns is from the enclave
    1. blacklight2207
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      This is from the description page for the mod.

      How to Start this mod (this mostly applies to other faction pack mods as well, some have quests you need to do, but it all works mainly the same way)

      1. Install Sim Settlements 

      2. Install Sim Settlements Conqueror 

      3. Install Workshop Framework

      4. Install Settlement Menu Manager

      5. Optional, to make life easier install Mod Configuration Menu

      6. Choose your Faction Pack and then download what is required.

      7. Download "Sim Settlements Faction Pack - The Enclave" mod and install it.

      8. Preferably, Start a new game, but you can use a game already in progress if you want to risk it.

      9. Get the City Manager 2078 Holotape which will start Sim Settlements, you can find it in the Museum of Freedom in Concord on the third floor along with a bunch of ASAM sensors which are used to construct Sim Settlements Plots. Or if you downloaded the Mod Configuration Menu you can skip this, just go into the mod configuration menu and select sim settlements and you'll have the option to just spawn the holotape.

      10. Once you have the Holotape go into your pip boy and access the Holotape and you will then be prompted to start the Sim Settlements mod, select whatever you want from the pop up, while you're at the holotape click on the ASAM sensor recipe button so you can get the recipe to craft more. Any more configuration can be made in the holotape or in the Sim Settlements menu in the Mod Configuration Menu.

      11. Once all of this is done go to a settlement, if you want to play as a liberator you can go to any settlement you are allied to or any empty settlement, if you want to play as a conqueror you need to go to an empty settlement or you need to empty a settlement by killing everyone.

      *(DO A HARD SAVE BEFORE THIS STEP HERE, MORE INFO IS IN THE SOME BUGS AND ISSUES SECTION WHICH WILL EXPLAIN WHY)*

      12. Once in a settlement activate the workshop and go into work shop mode, scroll to the right to the Sim Settlements option and select it, then select Furniture, then select the war planner's desk and place it.

      13. Once the War Planners Desk is placed you will be asked if you want to go to war, select yes, and then you will be given a menu to choose available factions, pick the faction you want and then wait a few seconds and a flag will be placed where you are standing. If a flag is not placed load up the hard save and wait a few minutes because for Sim Settlements to finish loading then try to place the war planners desk again and the flag should drop. If the flag doesn't drop the settlement won't become an outpost so when it drops that means everything worked.

      14. The settlement you are in will now be an outpost for your faction, now you need to recruit troops and to do so you will need a recruitment beacon so place one and a power source for it. At this point also make sure you have water resources and some defense turrets. Go into sim settlements option of the workshop and select Furniture and place a city planner's desk so you can craft some ASAM sensors if you don't have any. If you plan to use sim settlements plots place at least five residential plots and a mix of martial and recreational plots in the settlement, don't worry about food or industry because your vassals will take care of that, if the settlement is too small for outdoor plots consider using interior plots. If you want an easier path just place a bunch of beds in place of the residential plots. But you'll still want recreation plots to keep your people happy and build martial plots to give you people something to do plus it increases defense.

      15. Next you need to donate resources to the war planners desk, click on the ham radio on the war planners desk and you will be given options to donate resources or caps and you can find out what specific resources are needed for recruitment. Get those resources and donate them. Regular troops cost 100 resources so try to donate mainly major resources or lots and lots of minor resources to recruit more and more people.

      16. You'll need to wait at least 24 in game hours and maybe an extra hour or two before troops will arrive at your settlement. Either explore some or Sleep for this time. Once this time is up troops will arrive, not all at once, but they'll come just give it a little time.

      17. Once you have at least 5 troops you can start raiding other settlements, but it's not that simple. If you walk up to a troop you'll have two options, you can talk to them and their will be a designation saying either Warrior, Guard, or Worker that you can change. Warriors are needed for raiding, Guards guard the settlements and patrol the vassals to keep them in line, Workers work at various jobs that you assign them to or they assign themselves to. In order to raid you need 5 warriors, the conquerors HUD in the settlement will tell you how many warriors you have or you can just look around and count the warriors you have.

      18. Optional, if you go into MCM and select sim settlements conqueror and then select the empire management option and you can turn off Soldier needs which makes it easier to recruit soldiers and keep them happy, with soldier needs on it will make the game more difficult because you will need to provide your troops with wages, rations, and equipment, so that mean you'll have to manage more stuff to recruit than you would if you have this option off, I personally play with soldier needs off, but it's up to you to decide.

      19. Well that's about it, your all set. This mod has no quest so you can start this mod up right from the beginning of the game, but some other mods require a quest to be completed before you can use them so do that and then follow this guide.

      * If you start a new game after you create your character you will be asked by sim settlements conqueror if you want to have prebuilt settlements and you can also choose have those settlements taken over by various factions if you want, here it pays to have multiple factions packs so you'll have a variety of opponents and yes you can select either enclave faction to be in control of settlements from the start of the game, as I said before if you pick an enclave faction to be in control of settlements at the beginning of the game and want to play as an enclave faction pick the one you aren't planning on playing as so you can attack them and they can attack you, don't pick both because that will create essentially 3 enclave factions and don't play as the faction you put in charge of prebuilt settlements because then you'll have two of the same faction.
  4. BrandonPWNZu1
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    Having a problem with the mod where I only see the Reborn faction as an available one and not the conqueror Enclave. I set them both to be on the left at the start of the game (not start with any settlements) yet I only see Reborn Enclave.

    I've explored the map and many settlements to confirm this and none of them belong to either Enclave faction. Is there a way to fix this and become the conqueror Enclave? I haven't yet chose a faction.

    EDIT: As a conqueror you need an empty settlement, my mistake.
    1. CaptainCrackhorse
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      Good to know, just had the same problem and was looking in this comment section find a solution. So thanks for the edit, much appreciated!
  5. Brightwing2112
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    Appalling that so many wanted to play this mod. A vision intrudes upon my mind of the hordes of soulless would-be
    conquerers,compromised in spirit by a media nation of fools. So many of you,and so few left that remember anything better.
    Ah well. Must be a well-made mod. See you all in Hell. ;I
    1. logan1710
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      who asked
  6. Bluerocket123
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    Would you be willing to add a patch for AR2 voice lines? I know your focus is probably more on the SS2 version, but I just like SS1 conqueror more and would like a updated version of this.
    1. blacklight2207
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      I can do an updated version of this with some of the stuff from my SS2 version, but I can't patch the voice lines because I don't know how to do so, I've tried before to no avail unfortunately.
    2. Bluerocket123
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      Damn. Well an updates an update. Thank you for responding!
  7. evilcouchpotato
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    THANK YOU for updating to SS2!
    1. blacklight2207
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      =)
  8. Interpersonal
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    Sorry if this has already been posted. But does this also work for Sim Settlements 2?
    1. blacklight2207
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      No, it doesn't, it only works with Sim Settlements 1 with Sim Settlements Conqueror unfortunately, so if you want to play this mod you need to uninstall sim settlements 2 and its associated mods and then install sim settlements 1 and sim settlements conqueror plus the other requirements of this mod.

      I will say this, when Sim Settlements 2 eventually adds the conqueror function (if they add it) then I will update my mods (if it is possible) to work with Sim Settlements 2, but I have no idea when that will be so we will just have to wait and see.
  9. winstondg
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    Hey I put both factions to not own any settlements, planning to play as just Enclave (conquerors)

    Placed a war planner's desk in Sanctuary and created an Enclave outpost.

    Placed a war planner's desk at Red Rocket and without realizing created an Enclave Reborn outpost.

    Continued on and captured Tenpines Bluff as Vassal but got no confirmation, cannot interact with its workshop, cannot view details from Pip-Boy.

    What do?
    1. blacklight2207
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      Well, for the first problem you could load a save from before you placed the war planners desk at Red Rocket, but if that's not possible then you could start a new game and that would solve that issue. Now, I assume that you wanted to make red rocket an outpost for the enclave and that's why you placed the war planners desk there, but that's not how it works.

      If you want to create a new outpost for the enclave you would need to use the war planners desk in sanctuary and you would then need to set up a raid of red rocket, when you do that you should be given a choice of what you would want to do with that settlement such as making it a vassal or an outpost, in this case you'd select outpost. So what I'm saying is you can't just claim a new outpost by walking into it and placing a war planners desk, you need to launch a raid of that settlement to make it an outpost.

      Just as a note about the outposts, since you have sanctuary under your control you should probably not make red rocket your second outpost, you should instead make a further away settlement you second outpost because you can only make vassals out of settlements close to your outposts so if you want vassals that a further away you need an outpost closer to them.

      Here is a map by Oxthorn that shows the most optimal outposts and based on that map since you already made sanctuary an outpost maybe starlight drive-in would make a better outpost, but feel free to do what you want.

      https://imgur.com/gallery/gKEkrnU

      As for your second problem, that may be caused by having the 2 enclave factions or perhaps maybe the scripts are running slow. If its because you have 2 enclave factions then I already addressed what to do, but if its because the scripts are running slow then give the Baka scrapheap mod a try and possibly give the buffout 4 mod a try.

      But, you not being able to access your vassals workshop is not a bug because that's how sim settlements conqueror its suppose to work by default, however, if you want access to the workshop of your vassals you can change that in the mcm for sim settlements conqueror, just click on sim settlements conqueror in the mcm and then on empire management and then there will be an option labeled "Control Vassal Settlements" set to off, turn that on and you should be able to access vassal workshops. If you do this on your current save you will need to wait a little while for this change to register, but you will eventually be able to access the vassal workshops. 

      Also, while in the empire management section of the mcm you might want to turn off soldier needs, soldier needs makes recruitment much more difficult and tedious and kind of requires you to micromanage your settlements to be able to have enough resources to recruit more people, personally I have it off because its a bit too tedious for me, but again you can do what you want.

      Hope this solves your problems.
    2. winstondg
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      Thanks for the answers, and all the extra info!

      I ended up starting a new game but let's say that both Sanctuary and RR are empty settlements, not pre-built and with no one there but codsworth/dogmeat and the bugs/mole rats, then I set up a War Planner's Desk in Sanctuary, do I still need to raid RR? Even though like I said there's no one there?

      Also didn't know that about the vassals/outposts proximity

      Also didn't know that vassals are supposed to be inaccessible

      Yeah I'm using soldier needs for now since I'm giving myself what I need via console lol
    3. blacklight2207
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      Yes, even though it is empty you will need to raid red rocket, if I remember correctly if you raid a settlement that is empty enemies will be provided anyways. You may want to get some other faction packs for future playthroughs so the other settlements will have more interesting opponents for you to fight.

      For future reference, the system that sim settlements conqueror uses is the same system used by the Nuka World dlc for raiding so all the rules from that raiding system more or less applies here.

      Have fun.
    4. winstondg
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      Thanks again, and I hope you add decorations and such, it's a pity to see the Enclave subjected to living in scrap heaps :P

      Otherwise I am loving the units and all, very cool
    5. winstondg
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      Just another general question about conqueror since you're so knowledgeable, I made a mod -added settlement my first outpost, and from there claimed RR as an outpost.
      Next step is to conquer Sanctuary and Abernathy's as vassals to feed RR, which in turn I want feeding my main base.
      Do I build a second war planners desk in RR, and launch the attacks from there? Or do it all from the first desk at my main base?
    6. winstondg
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      Nvm I put down a second desk and it seems ok
    7. blacklight2207
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      Yes, you can build a war planners desk in an already claimed settlement and run raid from that outpost instead of from your original outpost if you wish.

      A note though about mod added settlements, those are fine to use as long as they are near other settlements and are above ground. I tried to use the oil rig settlement and it was too far away to raid anything and I tried one of the under ground subway settlements and wasn't able to raid from that location. I can't remember, but I think you can raid from vault 88 even though it is underground.

      Oh, as for decorations, unfortunately there will be no decorations added because the automatic decoration system is too random, it would require more required mods for this one, and most importantly the automatic decoration system tends to have decorations clipping into building and other such things which doesn't look good so if you want enclave decorations I'd recommend you download one of the enclave mods that has decorations and place those manually around your outposts, you'll do a better job decoration than the automatic system would anyways.
  10. TheCour1er
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    Hey, do I have to finish the America Rising questline to use this pack?
    1. blacklight2207
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      No, you do not need to finish the America Rising questline in order to use this mod, as a matter of fact this mod doesn't require that mod whatsoever, however, this mod does require "America Rising - Gear of the Enclave," but that is just an armor mod so there is no quest to complete.

      You should be able to select my factions from the warplanners desk right from the beginning of the game. If you need more information go to the front page of this mod and scroll down to the "How to Start this mod" section then follow those instructions and everything should work, hopefully, but if not please let me know.
    2. TheCour1er
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      Ohhh that's my bad I read GOTE as the actual Quest mod, thank you. 
    3. TheCour1er
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      Also, I have one more question. When I select in the "War options" menu Pick Factions, and I want to play as Reborn Enclave, do I put them on the right or left side of the menu? And how do I set which settlements they have right when I start?
    4. blacklight2207
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      You put the factions you don't want to be in control of settlements in the left screen (I.E. the faction you want to play as has to be put in the left screen, or else you'll regret it, trust me) and you put the factions you want to be in control of settlements in the right screen (I.E. Factions you do not want to play as can go here).

      Settlements are given out randomly and to be honest I never play with the enclave owning settlements since I prefer to lead them myself so I do not know which settlements they will be in control of at the beginning of the game, so I guess it will just have to be a surprise, sorry.
    5. TheCour1er
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      Ah ok, I see. Whichever settlement I want to have as my main base, I put the war planner and beacon in there to start assaulting other bases? And do I set Conquerors to hostile or neutral. Sorry if I am asking a lot of questions this is my first time using sim settlements.
    6. blacklight2207
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      Yes, pretty much, but here's a few things to know. Since this is your first time get the Mod Configuration Menu mod then select in the MCM menu SS Conqueror, then empire management, and then turn off soldier needs. Soldier needs makes the game harder and slower by forcing you to manage resources, just turn that off for this game so you get a hang of how this works.

      Setting conquerors hostile or neutral only determines their reaction to you going near one of their bases, neutral means they wont shoot you, hostile means they will. Choose whichever option sounds better to you.

      If you are playing a conqueror faction the settlement needs to be empty of settlers, either kill them all or find a different settlement that is empty. If you are playing a liberator faction you can use a settlement that already has people such as oberland station, but you cant use a settlement that is already occupied by another faction, so again either find an empty settlement or kill everyone at the settlement. Speaking of which, when setting up the mod through the war options screen you can pick which settlements will be occupied by factions, whichever settlement you plan to use place in the left menu. Settlements in the right menu will be occupied, settlements in the left menu will not be.

      When you find a usable settlement place a war planners desk, select a faction, wait for the flag to be placed, then add some beds, a beacon and a power source to power it, then click on the radio on the war planners desk and add resources to it.

      The resources are; Major Resources - Laser and Plasma Weapons, Fusion Cores, any kind of Combat Armor, any kind of X-01 Power Armor and Minor Resources - Purified Water, Stimpacks, Rad-X, RadAway, Gas Masks, Plasma Cartridges and Fusion Cells. Once you've added say 1000 points of resources, sleep in a bed for 24 hours and then when you wake go back to sleep for a few more hours, and hopefully you will see some soldiers appear. 

      Now, this is important, you can only launch raid if and only if you have five warriors. You see, when the soldier arrive at your base some of them will switch from being warrior to being workers or guards, you will need to walk up to them and change their roles to warrior until you have enough warriors.

      This tip will say you some time, to quote a forum comment a made some time ago, "get a piece of paper and physically write down all of the units you have recruited and then to write down how many of each unit you have and how many are warriors. The game does the exact same thing automatically and in theory should display the proper units and unit numbers of said units for you when you go to select units to send on raids. The problem is that there is a bug in that menu in question which is giving you the wrong numbers and is misidentifying all robots as assultrons, but this is the only bug with this menu. If you know exactly which units you have and exactly how many of each unit you have you should be able to put in the right numbers in spite of what the menu says."

      "If you have 5 assultrons, 5 mr gutsy, and 5 sentry's the menu will say you have 15 assaultrons or may say you have more than that, completely ignoring that it is lumping three different robots together as one. Now, if you write down the units and unit numbers and then when you are on the raid menu to select your troops you can select the proper amount of soldier regardless of what the menu is saying, so in this case you have 5 assaultrons so select 5 assaultrons, you have 5 mr gutsy so select 5 mr gutsy, you have 5 sentry's so select 5 sentry's and then the menu should say you have selected 15 assaultrons or something, just ignore what the menu says and go on the raid and it should work instead of saying something went wrong."

      Another thing I should quote is this, "In order to take vassal's and outpost's you need to have actually discovered a settlement first for these settlement to appear in your raid menu. There is also a range to these raids; from the castle you can subjugate the settlements around you, but you can't subjugate sanctuary because its too far away. If you wanted to subjugate sanctuary you would need to turn a settlement that is close to sanctuary into an outpost and once you made that settlement an outpost you would need to build a new war planners desk and then you could launch raids from this closer outpost."

      "For future reference, a really good location to make a main outpost would be the Finch Farm because you would have multiple settlement to turn into outpost's and vassal's. Since the conqueror system is a modified version of the raider system from the Nuka World DLC you can use Oxhorn's raider settlement map help you to plot out your rider empire, orange settlements are outposts and green settlements are vassals, the map isn't perfect but it is useful."

      Here is a link to a forum post I was quoting from and a link to Oxhorn's map and a link to another forum post of mine if you wish to use prebuilt settlements.

      https://simsettlements.com/site/index.php?threads/multiple-problems-with-ss1-and-conqueror.15228/#post-101041

      https://imgur.com/gallery/gKEkrnU

      https://simsettlements.com/site/index.php?threads/not-getting-any-settlements-please-help.15631/#post-105265
    7. TheCour1er
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      Unfortunately, I cant use MCM because I am on the Xbox game pass edition and I cant plugin F4SE. Is there a way to disable it without using the MCM? Also thank you for answering all my questions I'm pretty sure I got the hang of it now. 
    8. blacklight2207
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      Yes, you will need to get the City Manager 2078 Holotape, which can also start Sim Settlements if it hasn't already started for you, you can find it in the Museum of Freedom in Concord on the third floor along with a bunch of ASAM sensors which are used to construct Sim Settlements Plots.

      Once you activate the holotape click options, then gameplay options, then conqueror, then empire management, and then you can turn off soldier needs. In addition you can control various other things through the holotape to configure sim settlements and conqueror such as the level of automation and performance, etc.

      Game pass is good for most games, but it makes it difficult to mod games like fallout as you've noticed. Just as a suggestion for the future because you really don't need to do this if you don't want to, but if you really want to mod fallout 4 with no limits I would suggest getting the Fallout 4: Game of the Year Edition on steam. But, wait for a sale, i'm sure it will go down $10 or $20 from its current $40 price during a sale.
    9. TheCour1er
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      Yea I'm planning on getting it once a sale happens again. I should've picked it up for the summer sales but I thought game pass would suffice. So far the mod has been working well, but I forgot to ask which faction has the yellow-eyed gas masks so I just randomly chose the Reborn Enclave. I progressed a lot before I realized the other faction has them, but I still love this FP a lot. Thank you for helping me out
    10. TheCour1er
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      Hey for some reason after I raid red rocket truck stop from sanctuary my troopers turn on me a little after we win. 
    11. blacklight2207
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      What faction are you playing as and what faction was in control of the red rocket truck stop? Were they the same faction?

      Here is how you tell the difference between the factions, Reborn enclave soldiers wear an under armor with combat armor so there would be at least 7 pieces of armor on these soldiers, whereas the Enclave soldiers wear the uniform from fallout 3 with combat armor pieces added to the uniform so there would only be 2 or so pieces of armor on these soldiers.

      If your factions soldiers and the soldiers defending the red rocket truck stop are wearing the same uniforms then it means they are the same faction which results in your troops turning against you. Now if this is the problem, and I do think that it is, then you will need to start a new game.

      When you start a new game and the sim settlements conqueror menu pops up go to war options, turn on pre-conquered settlements, then click pick factions, now put the faction you plan to play as in the left menu so they will not spawn in game and cause problems (if you want to play as the enclave put them in the left menu, if you want to play as the reborn enclave put them in the left menu), when you get into the game after setting everything up and place a war planners desk you must pick the faction you put in the left menu or else you will have 2 of the same faction and when you raid your soldiers will turn on you.
    12. TheCour1er
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      I think I found the reason, the guys I was raiding were Gunners at red rocket but every time I talked to the settlers that they had captive there they would turn on me, but when I ignored the settlers or killed them, they were fine and didn't turn. Maybe it has something to do with a reputation glitch where if I help the settlers I lose reputation with the Reborn Enclave, but I'm not 100% sure. Thank you 
    13. blacklight2207
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      Sorry for the late response, but I have not been feeling the best as of late. This bug that you've mention is an old one that I've not seen in a while and should have been fixed a while ago. I should ask, are you using the latest version of Sim Settlements Conqueror, that being version 4.2.9a? I know I said in the description that version 4.1.1a was required, but this mod will work with latest versions of sim settlements conqueror as well, probably better in fact.

      If nothing else though at least you found a way around the bug so it shouldn't be a big deal in any event.
    14. TheCour1er
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      Sorry to hear that, hope you feel better. And yea I just updated it and its works fine now, thank you.
  11. FoxiShandris
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    Any chance of having the Marine Armor by itself? Love the Enclave design but don't care for the rest of the mod.
  12. kaz8772
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    When I try to start an assault, I create the assault, assign units, start the assault, it begins to gather troops - but then tells me something happened and cancels. Any ideas? Is there a way to reset the mod without starting over?

    Thanks.
    1. blacklight2207
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      It could be a few things, the settlement you picked may not be raidable, I think covenant is the only one you really cant raid.

      It may be a scripting issue so perhaps you might want to get Baka scrapheap and buffout 4 to speed the game up.

      Or it could be that you just didn't have enough warriors, the raid menu will say how many of a particular unit you have, but it wont tell you how many of them are warriors so if you have 5 enclave specialists but only 2 were warriors the raid menu will still say you have 5 enclave specialists regardless of if they can actually be used or not leading to problems, so you have to make absolutely sure that you have the warriors you need before hand.

      What you need to do, if this is your problem, is to physically write down what units you have and what their roles are, specifically if they are warriors. Here is the unit list.

      -Enclave soldier - (not a special unit) if the unit has a rank in the name (Private, Corporal, Sergeant, Lieutenant, Captain) than its a enclave soldier and not a special unit.

      --Special Units
      -Enclave Specialists 
      -Enclave Powered Armor Elite 
      -Enclave Eyebot - Counted as an assaultron on the assault screen
      -Enclave Mr Gutsy - Counted as an assaultron on the assault screen
      -Enclave Assaultron - Counted as an assaultron on the assault screen
      -Enclave Sentry - Counted as an assaultron on the assault screen
      -Enclave Deathclaw 
      -Enclave Delta Force 
      -Enclave Tesla Delta Force 
      -Enclave Officer 

      So just write down what units you have and how many of that specific unit are warriors and ignore what the raid menu says and you should be fine.

      Someone on the sim settlements forums had a similar problem so if you want to see everything i wrote there here is the link, beware though, i wrote a lot.

      https://simsettlements.com/site/index.php?threads/multiple-problems-with-ss1-and-conqueror.15228/#post-101041
    2. kaz8772
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      Thanks. I check that out.
    3. kaz8772
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      Perfect. Several of my Elite members were tagged as other than warriors. That was the problem. It showed them as available when they were not. Thanks for your help.

      One more question, when sending units to a different outpost, how long does it take for them to get to the new outpost if you know?

      One more - has anyone used it in conjunction with Zombie Walker mod?

      Awesome mod by the way!
    4. blacklight2207
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      Glad to see we got that problem fixed.

      I never timed how long it would take a unit to go from one outpost to the other, but i suppose since the unit is actually walking from one settlement to another it should only take a few in game hours, then again it may take between 12 to 24 in game hours, i'm not really sure.

      I've never played with zombie walker, but i've read some forum posts and the answers seems to be that you can play zombie walkers with sim settlements, however, it may cause performance issues and scripting issues so if you want to give is a try i would suggest starting a new game so that your current game doesn't get messed up.

      By the way, there actually is another faction pack that adds feral ghouls as a joinable faction and as opponents to the conqueror system if you'd like to try that instead or in case zombie walkers doesn't work for you.

      https://www.nexusmods.com/fallout4/mods/44845?tab=posts

      Thanks for playing my mod and commenting, I appreciate it.