Creating a scenario where the institute is actually a threat, and not a group of watered down terminators with laser pointers. Have a feeling this would do greatly in making their weapons feel superior to traditional laser weapons. Though I have to ask if this mod works with creation club skins.
Hello. I was looking for a way to make fighting the Institute a bit more challenging when I came across your mod. It appears that your mod only effects the player who has an institute weapon, not synths with institute lasers you come across in game. Just checking to see if that is correct. I downloaded a mod that increased the damage of a double barrel shotgun and got killed the first time I came across a group of raiders because it buffed every double barrel in the game. It was great because now I have respect for raiders and have to approach them much more carefully and ......immersively. Just checking to see if the same goes for your mod, or if it can. Thank you.
More damage please. If you can make it so I can make it 2x, 4x, 6x, 8x and finally 10x damage. This way I don't have to download other weapon mods that are not included in the base game for immersion.
Holy Crap, now I am finally using Institute weapons since I joined the Institute. I love the 10x damage. Thank you so much. Not sure if possible but can you make the 50, 75 and 100 round ammo capacity instead of 24 ammo capacity in base game?
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I'm guessing the former, since Science! only has 4 ranks, so I'll get on that now
EDIT: Done, check the optional files.
Not sure if possible but can you make the 50, 75 and 100 round ammo capacity instead of 24 ammo capacity in base game?