pretty sure its the only glove mod, i couldnt find anything similar no one even thought about taking gloves from base game outfits and standaloning them
I''ve been using the Gunner Outfit Pack by DefaltTheFixer, for a while and it has its own version of the vanilla military fatigues. Unfortunately the fatigues gets unequipped when I equip the gloves. Possible solutions would be appreciated.
They're both using the same outfit slots. You need to open this mod up in FO4EDIT and make sure that the gloves are utilizing the slots of R Hand and L Hand.
I'm using the latest upgrade version. Having issue when I start using the gloves, it turned my player into ghostmode (immortal with 1hp and no ap drain sprint) also cause other mod that use item in quickslot to disappear and not function. For example survival mode quicksave, the holotape in quickslot disappeared. Also a few graphical glitch. Had to revert to earlier saves before I crafted the gloves.
I could remedy it with a suggestion: "Open the console and type player.getisghost. If it returns 1, you're a Ghost." "player.setghost 0 should fixit."
But since it also affect mod item in quickslot, had to stop using it.
Someone know why when i put on my gloves they just dissapear? this happens too with the balaclava mod, i dont know what im doing wrong. i am missing something? i just reinstalled f4 and modded it but clothes mod doesnt work and mods like nuclear winter doesnt work too
"late" repley but no. You can only craft these golves at the chemestry station. They won't show up in the armor workbench. Sadly but thats just how it is. They still look amazing.
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no one even thought about taking gloves from base game outfits and standaloning them
Unfortunately the fatigues gets unequipped when I equip the gloves.
Possible solutions would be appreciated.
They're both using the same outfit slots. You need to open this mod up in FO4EDIT and make sure that the gloves are utilizing the slots of R Hand and L Hand.
I could remedy it with a suggestion:
"Open the console and type player.getisghost. If it returns 1, you're a Ghost."
"player.setghost 0 should fixit."
But since it also affect mod item in quickslot, had to stop using it.
edit: downloading the old file solved it