Fallout 4

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136 comments

  1. FGCool
    FGCool
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    Using this with a leveled lists injector and got some questions:
    (even though I have 0 hope of getting answers)
    1. Why is the damage so high? Even for Killing Kellog, at my current level this outscales all revolvers of all mods I am using
    2. Is the Ammo added to Scrounger, or can I only buy it?
  2. GhostlyWeebYT
    GhostlyWeebYT
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    Whats the ID for the XPR Python? I did the command in the comment but it doesn't work. Do I need a save file for it the command to even work???
  3. JaxonHellsing
    JaxonHellsing
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    Hello! I noticed there is a bug with the default colt python when changing the barrel. When you change the barrel the sight thing on the front stays in the same spot the short barrel is. I was also noticed my damage isn't high either with both versions even with upgrades. The hunter receiver only does 18 damage despite having perks and stuff, and so does the plasma receiver. I'm using levelupmenuex so I'm not sure if it's due to that
    1. Gandaug
      Gandaug
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      That's due to the sights. They don't change when the barrel changes. The sights are labeled "Standard Sights for Short Barrel". Change them to anything else and the sights should align themselves properly.
  4. RCMeurs2
    RCMeurs2
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    Please make this mod for Starfield too! It's my favorite weapon mod.
  5. dirtyred65
    dirtyred65
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    I've been waiting for this mod to come on Xbox One so I can try it for the first time.
  6. lincolnshooter
    lincolnshooter
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    I've made a patch for the true damage mod https://www.nexusmods.com/fallout4/mods/67603/
    1. SirWumbus
      SirWumbus
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      where do I have to put this into the load order because my XPR still doing 12 damage
  7. xJuiicy
    xJuiicy
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    If anyone else is having the same issue as me (with the gun's sound being incredibly loud)
    I fixed this by

    • Opening it in FO4Edit (it's Python2.esp) 
    • Expanding "Sound Descriptor" (you should see two entries there, WPNPythonFire and WPNPlasmaPythonFire)
    • Scroll down to "Static Attenuation (db)" and changed it to something that's more comfortable (for me it was "12.000000"). It'll warn you about changing this value but I've never had any issues so far
    • Save changes (CTRL+S or menu in top left) and then close FO4Edit
    I've never used FO4Edit before this so I'm not sure if there's an easier way or not (I guess you could edit the actual sound file contained in the mod? but I'm not sure)
  8. FloydandFred
    FloydandFred
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    Would it be possible to make this double action? Like using the creation kit? If anyone knows and could explain, it would be hugely appreciated.
    1. MrWolf408
      MrWolf408
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      if you have a mod that let you create legendary items you can use it to make a fake legendary changing the way it works i use that to change the stats of weapons to make them worthy of use(most don't have damage modifiers or have other issues to change, recoil, rate of fire/reload or awfull range) just to adapt the gun to my preferences
    2. AriannaChan
      AriannaChan
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      Seek to 14:40 for the tutorial.

  9. endermaster567
    endermaster567
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    i think i have an addiction to revolvers
    1. endermaster567
      endermaster567
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      speaking of which i should totally do a revolver only run using all these modded revolvers i have
  10. xmodspeedracerx
    xmodspeedracerx
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    This would've been a really really cool mod, but it's single action on a double action revolver. *sigh*
    1. fraquar
      fraquar
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      Open this mod in FO4Edit and remove the Bolt Action flag from the weapon.
      Done, you got a Double Action revolver.

      Personally I create a separate weapon in a Hunter configuration.   Long Barrel, Scope - that I actually want to fire in Single Action - so I leave the Bolt Action flag on it.