Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

thingy123

Uploaded by

thingy123

Virus scan

Safe to use

Tags for this mod

119 comments

  1. thingy123
    thingy123
    • premium
    • 38 kudos
    Sticky
    Invulnerability flag added. Health reset to normal. Tested multiple times with melee weapons, lasers, pistols and every other weapons and fatman and MIRV launchers, and spawned multiple deathclaws and raiders to test the turrets. Suffice to say... this worked extremely well, with none of the turrets harmed at all. I wish I had known about this invulnerable flag earlier!

    To do:
    - To get the actual working INVULNERABLE mines.
    For post-release of CK:
    - Look into the possibility of scaling tower defences through an option in a custom menu.... So multiple versions won't need to be released.

    Wishlist:
    Have turrets stick to the wall and ceiling //Fulfilled by ccmads
    1. BirthdaySoot
      BirthdaySoot
      • member
      • 0 kudos
      hi there im having a couple problems, when i have the invincible moar turrets alone they wont work without power, when i install moar turrets mod they will but i get two of every turret -.-
    2. thingy123
      thingy123
      • premium
      • 38 kudos
      @BirthdaySoot

      NOTE: You do not need to use original custom turrets alongside the modded custom turrets as it is not required. You can just use the invulnerable versions by themselves, and of course, you can just skip my invulnerable turrets and just use invulnerable versions of custom turrets. The only reason why I have invulnerable versions of custom turrets listed as optionals was purely for organisation, to keep them seperate from my versions.

      -- I've made this clear in my initial post. The one I've made is not an override patch, but an invulnerable version of that original mod author's custom turrets (with credits given to him/her, as soon as he/she gave me a permission to do so) This is to prevent my mod and invulnerable versions of other authors' mods from taking up load order space, in part to hearing that when you go beyond having 10 .esps in load order, there can be some issues. I don't know if it has changed by now though.

      Now, as for working without power, I've never said anything about taking out power. I only made the turrets invulnerable. The only turrets I've taken the power requirements out of, was my cheat versions of the vanilla turrets. Not the others. I would've said "Removed power requirements" if I did take them out from versions. This is a reason why I called this mod page "Invulnerable Turrets", not "No-Power Required Invulnerable Turrets".

      Layman's term:
      You do not need original MOAR turrets just for the invulnerable versions. You only need invulnerable version, that's it. Not an override thing. (I want to keep it to a single ESP, not original ESP with override ESP.. just for load order optimisation)

      Also. I didn't f*#@ around with any of MOAR turrets' power requirements.
    3. ccmads
      ccmads
      • premium
      • 314 kudos
      Now have Ceiling/Floor/Wall Left/Wall Right Snappable Bubble Turrets! Kind of fulfill your wishlist lol - Advanced Bubble Turret Set
    4. thingy123
      thingy123
      • premium
      • 38 kudos
      Wow, dude. That's awesome You have no idea how much I wanted a mod like yours, man. That s#*! is amazing I didn't even expect them a mod like yours to show up before Creation Kit! That is a work of a genius.
  2. JohnnyGunn
    JohnnyGunn
    • member
    • 11 kudos
    i downloaded the main file, where do i get the custom turrets? the only other downloads are patches for other turret mods.
  3. AtomicHobo
    AtomicHobo
    • member
    • 3 kudos
    I love this mod, thanks so much! Any chance of getting a version that does the same for the turrets added by Modular Simonov PTRS-41 Anti-Tank Rifle (https://www.nexusmods.com/fallout4/mods/11925)? Because those turrets are really powerful, and as such are essential to my settlement defense.
    1. jaderiver
      jaderiver
      • member
      • 122 kudos
      I looked at that mod just now and didnt see any screenshots of any turrets ?
      But those guns , Lols they are and look ridiculously way too long even for rifle style , really I'm no gun person in rl but that just ... lol
    2. photospec
      photospec
      • supporter
      • 7 kudos
      Oh, yeah. They don't show any screenshots, but the mod does provide turrets. I'm not using the mod currently, because it messes with something else, but my last playthrough I had it installed. Those autocannons are pretty impressive. Watching waves of attackers getting blown up into the air just made my little black heart smile. :)
    3. halomoan
      halomoan
      • member
      • 0 kudos
      well, is it available for the PTRS mod now?
  4. shilum
    shilum
    • premium
    • 0 kudos
    I have the invulnerable advanced bubble turret regular damage and the main file for advanced bubble turret (i chose realistic / no power). The problem is on the plugin tab of NMM it is showing the invulnerable as to have a missing file "advbubbleset.esp - missing"


    in the load order they are as
    advbubble turretset - realnp.esp
    invulnerable advbubbleturretset.esp
  5. AtmaDarkwolf
    AtmaDarkwolf
    • member
    • 3 kudos
    Kinda works.. kinda don't. Machine gun(both types and all marks) and spotlights are invulnerable but laser(both types) and missile turrets are NOT (they blow up just as easily as base)

    Weirdly, same effect with the other invulnerable turret mod (Except other mod does not have any effect on custom turrets)
    1. jaderiver
      jaderiver
      • member
      • 122 kudos
      yeah kinda same here,
      About this mod
      Basically makes your turrets invulnerable and not require power/wire to function

      the mk111 type ones are always fine and dont use the light ones due to light on and off bug, but the others I still need to power them to work
      So was wondering on the description in we dont need these Advanced Bubble Turret SetAdvanced Settlement Turret Set to work do we ?
  6. photospec
    photospec
    • supporter
    • 7 kudos
    Greetings.

    Love the mod. Have a question - The Modular Simonov PTRS-41 Anti-Tank Rifle mod adds a pair of turrets. Any chance of a patch to include them?

    Thanks!
  7. KamichamaKevin
    KamichamaKevin
    • member
    • 0 kudos
    Yes, that's what I really was looking for- at least for turrets to have more HP, but invulnerable is ok, too.

    Simply: because all the time, I'm playing on Ultra hard difficulty- lv118 now, if you don't put the turrets on high hills or towers, they are always instant broken, even never killed one enemy before, besides if enemies got guns, it's pretty useless, too...
    So I asked myself, why even bother to set these useless crap?

    May this mod help me. Hope it works fine though I already saw the Bug section.
  8. Leaf16591
    Leaf16591
    • member
    • 16 kudos
    what is the difference file VAN DEFF W or VAN DEFF?and the turret spothlight when i put and the go out of another place i see without light is a bug?
    1. thingy123
      thingy123
      • premium
      • 38 kudos
      The difference is that VAN DEFF W = Vanilla Defences Wired while the VAN DEFF = Vanilla Defences Wireless. Pretty much means the W means you need to wire up the turrets.
    2. mlmlars
      mlmlars
      • member
      • 7 kudos
      this^^.

      cleared a headache after 2 houres of wondering whats going on and what is what. thanks for pointing this out. somewhere in the nowhere
  9. MuhammadJA
    MuhammadJA
    • member
    • 0 kudos
    Hi, Does this mode work with the Deployable Turret Pack?

    http://www.nexusmods.com/fallout4/mods/11465/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D11465%26preview%3D&pUp=1
  10. Encrypted73
    Encrypted73
    • member
    • 0 kudos
    Nevermind my previous post, these do appear to have regen was thinking they were not working since they blow up, but seems they do return after a few mins
  11. MagicStyle
    MagicStyle
    • member
    • 0 kudos
    It should be possible to just give them more health instead of make them invulnerable, because this is really unfair.