Why does this mod change so many base game references? Figured it would just be a pack of a bunch of cool 76 things. Had to go into xEdit and delete all references to base game npcs to avoid conflicts, also had to get rid of the Butlertrons because they spawn in Diamond City and start attacking people.
Is there a possibility that you can add some more pictures or a better description of all the stuff that has been added? Is someone else maybe willing to add some pictures? I am very curious about this mod but i would like to know what it adds. Thank you.
PSA / Warning for whoever needs this, MOD CONFLICT: Appalachia Commonwealth (Ammo Overwrites) will conflict with the Munitions mod and overwrites the vanilla ammo list from that mod's vanilla addon 12ga etc...
Solution: Can either make a xedit, fo4edit, create patch or load this mod below it.
(Personally I deleted the complete Ammunition record from Appalachia Commonwealth, found that to be easier then patching etc...)
138 comments
Solution:
Can either make a xedit, fo4edit, create patch or load this mod below it.
(Personally I deleted the complete Ammunition record from Appalachia Commonwealth, found that to be easier then patching etc...)