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  1. teaLz
    teaLz
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    ATTENTION!! IF YOU ARE USING THE NEW FALLOUT 4 PATCH 1.2+
    Don't post about MOD not working
    The Fallout 4 Launcher DISABLE the plugin for mods
    and if you are reading this, it mean you did not read the mod description
     
    FAQ
    Does this mod make everything able to become legendary?
    No, it depend on the armor/clothes or weapon.

    Does it work with other armor mod?
    Yes, it doesn't makes change to any armor and this file is not an armor mod.
     
    I don't see some legendary mod/does not show up the category
    -Some mod have restriction, the right part of armor will make it show as it was intended for that piece by the game.
    OR
    -You are using a Armor mod that doesn't ENABLE the legendary attribute with their armor. I cannot fix it, for it is their Armor MOD.
    OR IF
    -You see the "No Legendary" but missing some legendary, you have not reach the minimum level! See README unlock level

    Where is Effect Chip?
    It's a scrapable item from legendary
    The workbench menu is not showing up!?!
    How many mod do you have active? I have over 40+ mods and it take a while for the game to "background" load it to appear, so just wait for the workbench to load it up.
    This apply to all of your other mod too.

    Chinese Stealth Armor Effect/Mod
    It is display AS StealthBoy
    Will not be consider "Legendary Featured Item" but will work!
     
    There is a bug!
    I'm only Human, I also make mistakes.
    This was made using fo4edit, not everything is perfect and readable atm
    In some rare case it happen with other mod or just you     but i will try my best to fix it.
    Most of the time it is usually game load order!
    UPDATE!! It might have been fix. Otherwise just use only version 1.61b (stable without any optional from 1.70+)
     
    Game CRASH
    Make sure you are not missing any MASTER files!
    Patches REQUIRE another master file!
     
    I highly RECOMMEND using NEXUS MOD MANAGER
    MANUALLY INSTALLING - Not recommended
    Put the files in the Fallout 4 Data folder
    To enable
    PLEASE WATCH Gopher's video tutorials
    https://www.youtube.com/watch?v=HZpIQ6P38xE
     
    2LM Clothes Compatibility Patch? No
    I will not do any compatibility patch with any other armor/outfit mod. Having the right legendary is already powerful, having 2 legendary is already overpower/gamebreaking (hence it is optional file), but having 2 legendary for all of the clothes/outfit with armor piece will be too much (Outfit and armor piece can be use together) . Most I did is make it vanilla outfit  able to have 2 legendary (Will not WORK with other ARMOR MOD). Either outfit (see my other mod) or armor piece with 2 legendary (Most likely to work with all outfit/clothes mod).
    If you want to make one go ahead, but I will not host it here on this mod.
     
    PLEASE REMEMBER!


    This was made using Fo4edit not a creationkit/GECK expect some bug
    This is also a mod, using with other mods might cause bug/conflict

     
    Effect Chip ID
    Due to a lot of post asking this
    Type in console
    help "effect chip" 4
    WITH quotation mark
  2. Alucard92
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    Hispanohablantes, debido a problemas de tiempo en mi vida personal y laboral, no podré hacerme cargo de la traducción al español de este mod. Podéis, sin embargo, descargaros las versiones antiguas de este mod, traducidas al español, desde la pestaña Files.
  3. Gregorcic
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    So i downloaded the mod and i have it on normal. When i remove a mod (in game) i have it but i can not add it to a gun. pls help!!!!
    1. DankRafft
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      Either you found a bug or you're using another mod which adds recipes for the legendary effects. Two recipes for one effect active at the same time will confuse the engine.
  4. CryoticShell
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    I've been using this mod for a while, and I just updated it and now features have either changed completely or aren't doing what they're supposed to. I used to be able to craft legendary mods with "Effect Chips" that I got from scrapping legendaries, but now that isn't an option, and I can't scrap legendary items at all.

    EDIT: I was able to craft legendary mods with Effect Chips, scrap legendaries, and move legendary mods on and off of items. I can't find anything in the installation options to make the mod work the way I had it.

    EDIT 2: Another note, when I tried reinstalling it with "Cheat Mode" activated, I couldn't craft any legendary mods at all.

    EDIT 3: Having just gotten back into the game to remove my legendary mods, I just found out that this deletes the legendary mods when you remove them. I have no idea what's going on with this mod, but the main focus of it seems to be gone.
    1. DankRafft
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      That sounds like a mod conflict with another of your mods. Direct conflicts (records overriding each other) can be resolved by moving the mod further down in your load order. The other issues you described are most likely duplicate crafting recipes for the same legendary effects. Those can only be resolved with a patch or removing the other mod which contains the duplicate recipes.
  5. qazwsx55
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    Would be perfect if I could detach and create my own legendary effect but requiring special chip, creating them with vanilla resources its too dawn easy.
    1. DankRafft
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      Try Legendary Crafting Framework instead, it offers that exact combination.
  6. phatbassanchor
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    I've been enjoying this mod for quite some time now. It works well and will never leave my game!

    THANK YOU!!! THANK YOU!!! THANK YOU!!!

    5 smiley seal of 100% approval!!!!! I endorse and highly recommend this mod!!!

    THANK YOU!!! THANK YOU!!! THANK YOU!!!
  7. Grus27
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    The only legendary mod I'm able to craft is the "Diurnal" mod. I feel like I'm just doing something wrong, but I can't figure out what. I set the mod to "cheat" so there shouldn't be any requirements to craft the legendary modifications.
    1. DankRafft
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      If the other effects are completely missing in your workbench menu the installation process for the mod most likely failed at some point.
  8. technotreegrass
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    Everything works perfectly for me. I simply installed it via Nexus. I am not running the 2LM mod. I'm using the easiest option. I LOVE this mod, and I find the Hard difficulty balances any OP effects.
  9. Gpizzel135
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    I am having a missing masters error with the Legendary Modifications Weapons Balance Overhaul patch. I know that it's because the Weapon Balance Overhaul esp was renamed to WBO. I've searched the Bugs section and seen a post about using FO4edit to redirect Legendary modifications to WOB.esp via some form of duplications/renaming. After reading the comment which I shall copy/paste down below I am still not 100% certain on how to achieve this. Is the an easier way to fix this error or could someone help me understand how to complete the required task.

    "Best thing to do would be to use FO4Edit to redirect it to "WBO.esp". First you would need to make a duplicate copy of said file and rename it to "Weaponry Overhaul.esp". Be sure that both "WBO.esp" and "Weaponry Overhaul.esp" are set before "LegendaryModification.esp" in the load order before editing."
    1. DankRafft
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      It isn't possible to simply modify plugin dependencies (rename references or swap them) in FO4Edit anymore because it causes a lot of issues in the long run. Newer versions of mods which had a name change most of the times also contain changed records. Putting a patch for an older version on top of that is a really bad idea and simply asking for trouble. Either you find a patch for the current version, create one yourself (requires you to learn xEdit) or simply don't use the patch and accept that there will be some conflicts between the mods.

      Alternatively, you could remove Legendary Modification, Weapon Balance Overhaul and their hundred patches and use just Legendary Crafting Framework instead.
  10. ChristyPhilip
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    It says missing masters for Legendary Modifications compatibility patch. It requires anymodanyweapon.esp instead of this anymodanyweapon2.esp which is the latest version plugin.

    What should I do?
    1. Masterlix1982
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      Search the bug section.
  11. holydirt
    holydirt
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    how do i change dificulty?
  12. ybi1995
    ybi1995
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    Is it possible to make 2LM for mod weapons?
    1. Richwizard
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      Yes. You can edit the mod directly, or you can make a separate patch. You need to add the keyword "ap_Legendary2" to the "Attach Parent Slots". Works on armor too. Do you have any experience with FO4Edit?
    2. DankRafft
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      My mod Legendary Crafting Framework works with any kind of weapon and/or armour whether it's from the vanilla game or added by a mod. No patches or manual edits required. Everything is included right off the bat.
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