I've had that bug before. Its not an issue of a specific mod, but rather an issue with how the lods are generated. In other words, you generated your lod wrong. I know it can really annoying, but you will need to regenerate your lod to fix the issue properly.
I don't remember what setting when generating lod causes this problem, just that there was some setting that needed to be enabled/disabled when generating lod.
hi, just need to refresh the noodle. where would i place the LOD resourses esp's in my LO right before i Generate the LOD? should they all be at the bottom of the LO like right under PRP.esp "last esp" or at the top right under the ESM's?
I downloaded the default version of this but whenever it's enabled I get very strange reflections on riverbanks. They're like pieces of reflection of the sky with no shading at all so they are really bright. This happens even without ENB and with the water mods uninstalled. I uninstalled all of that before thinking to try to disable Better LOD just because of when I installed it. Any idea what this is about? I don't see everyone else complaining about it so it must be something on my end.
Edit: This doesn't happen with Neural LOD. Edit2: It's the btr files (LOD meshes) I'm having issues with. Specific one for this screenshot was 4.-20.24.btr for example. That doesn't help much since they're generated for a given location but I don't know why they affect close up locations.
The culprit was Build High - Expanded Settlements. No idea why yet but it isn't one I expected. The issue affects any new LODs which include the btr files.
made a mistake in the game when we first generated the LOD. I am only writing here because I just don’t know what to do and I hope that this file will save me from demolishing my build. so i can save my game from purple roads and buildings with this file? I apologize in advance for posting this here.
thank you for the great mod. im going through my plugins OCD style and im wondering if this mod would still work if i change the ESP to ESP-flagged-ESL?
Update: i did some testing with the plugin and it looks like i can make the ESP to ESL flagged. still works to my knowledge.
The distant rocks look amazing. I like this better than FAR. Thanks for uploading your mod to Nexus. Love it! (I also have True Grass in my load order, and so far it combines well with your mod.)
Thanks for the reply. Making your own LODs is a bit pointless in a Sim Settlements game where settlements are popping up all over the place constantly so I am just using the default. Thanks again looks really good.
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I don't remember what setting when generating lod causes this problem, just that there was some setting that needed to be enabled/disabled when generating lod.
I use the following texture pack by luxor, Fallout 4 HD Overhaul
Is this compatible with the above texture pack as well as his corresponding FO4 HD Overhaul HD LOD Textures?
Thanks!
should they all be at the bottom of the LO like right under PRP.esp "last esp" or at the top right under the ESM's?
thanks
Edit: This doesn't happen with Neural LOD.
Edit2: It's the btr files (LOD meshes) I'm having issues with. Specific one for this screenshot was 4.-20.24.btr for example. That doesn't help much since they're generated for a given location but I don't know why they affect close up locations.
The culprit was Build High - Expanded Settlements. No idea why yet but it isn't one I expected. The issue affects any new LODs which include the btr files.
Update: i did some testing with the plugin and it looks like i can make the ESP to ESL flagged. still works to my knowledge.
If I want pregenerated LODs I just use the first file. If I want to make my own I use the Resources and one of the tree files? Thanks in advance.
Another question asked about the buildings and the response was it wasn't practical for most cases does that mean I don't need neuralod anymore?
Its not really needed, Neuralod textures are used in this mod.