Fallout 4

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SavrenX

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SavrenX

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76 comments

  1. wAll4n
    wAll4n
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    • 1 kudos
    A Chinese thief stole your mod and sold online
    https://afdian.net/a/FranQ_QWangK
    https://www.bilibili.com/video/BV14i4y1i7ag/?spm_id_from=333.999.0.0
    1. SanityFlippers
      SanityFlippers
      • premium
      • 2 kudos
      stfu, nobody stole it, and nobodies a chinese thief.  you deserved the ban asswipe, you are spamming every mod on nexus you loser
  2. BeautifulZelda
    BeautifulZelda
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    • 25 kudos
    Awesome this mod no fps loss as well!!
  3. gungho95
    gungho95
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    • 4 kudos
    It really annoyed me that the textures Bethesda used where so low quality for the robots. I wasn’t expecting anything epic of course, we don’t play Bethesda RPGs for pretty graphics, but those where painful to look at. Like some early 2000s graphics. Glad you fixed this 
  4. SUPADRE32
    SUPADRE32
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    You can this mod like a texture remplacer without esp file?
    1. deleted57485586
      deleted57485586
      • account closed
      • 6 kudos
      You can download Cathedral Assets Optimizer or BSA Extractor and just extract textures from this file, then repack it to RAR as loose files (so only textures without esp file).
    2. dpsampson
      dpsampson
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      Good LORD !!!

      Ignore that ubove post and FORGET about loose files (loose turds) when you want to use a large collection of HD textures.

      For the benefit of future readers:
      Try adding texture archive packs manually.
      Spoiler:  
      Show

      If you don't want to use the esp -file, you need to type and add the ba2 -archive's full name and file extension into the fallout4.ini -file under the [Archive] -section after all the default ones there. Just make sure you have the ba2 archive in your fallout 4 data folder. There is a limit to the number of ba2's but it was a pretty large one... Something like over a 100 archives or something... Can't remember.

      \SteamLibrary\steamapps\common\Fallout 4\Data

      \Documents\My Games\Fallout4\Fallout4.ini

      Here is an example:

      [Archive]
      bInvalidateOlderFiles=1
      sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2, SavrenXBetterRobotHDLibertyPrime - Textures.ba2, SavrenX HD DLC Armor and Clothes - Textures.ba2, SavrenXFoodAndFoodware - Textures.ba2

      Note that there is supposed to be a single comma after the file extension, followed by a single space and finally followed by a full file name with extension and NOTHING after that unless you want to add more archives of cource. Seriously, be Careful not to add ANY extra spaces or ANY extra ANYTHING when adding your own archives - do NOT deviate from how the list is supposed to be written.


      Archive2 Instructions
      BA2 Texture Archive Guide
      Combine Loose Files Into One .BA2 Archive
    3. ChickenAlfredo
      ChickenAlfredo
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      • 10 kudos
      yeah the comment from the account that was closed seems to have a simpler way of doing it
    4. dpsampson
      dpsampson
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      • 12 kudos

      Actually I forgot about some important links with good stuff on them, now added...

      - BUT -


      ChickenAlfredo
      you MUST be JOKING! :-O

      All I tried to say is you literally write some text (a file name) into a text file, save the file and you're done. How the heck is that more complicated than working with archive manager programs? Esp. if one doesn't even use such programs and doesn't even have one?   Come on!

      The point was
      that loose files (turds) are OK for a few replacers here and there but bad for large packs and large collections of misc. textures that should be merged and archived for the sake of performance...

      I take all of this stuff I can find into account 'cause I've got an OLD 4GB GTX 960 with some overclocking that absolutely will tell me to go f*** myself if I go too crazy with texture filtering and such. It's even got this idiotic useless 'plate' with just a few 32nd's of space between it and the circuit board... posts it's attached with can heat up to 200 degrees because air apparently doesn't move very well from there!!!!!! NUTS!!!! I've been thinking of removing it and replacing the fans and the heat sink paste actually...

      Spoiler:  
      Show

      But maybe you've got a $3500 GPU with a liquid nitrogen cooled processor that was overcloked by Nikola Tesla's ghost and a special edition hand forged heat sink by Jesus Christ of Nazareth with special paste from aliens from outer space... With all that, you'd STILL need to upgrade the fans on it with at least two or three continuous nitrous fed rolls-royce pegasus turbofans from one of those sea harriers that Schwarzenegger flew in the movies and have somekind of sound insulation that can handle supersonic wind speeds. Might want to tighten the screws on your hard drives while you're at it. You would STILL collapse the whole thing into a BLACK HOLE from HELL. With that, go ahead, unpack everything and run them as loose files, get everything in 8K textures the normals, speculars, diffuses and all LOD textures, oh hell, actually just scale everything up so that just the smallest mipmaps are 8K! Did I mention just the bearings on the trubofans alone would need periodic blessings from the 'big guy' upstears to work reliably and a regular tuneup from Christ. And DON'T get me started on how much texture filtering would be needed for them to look good. My computer would run out of memory from trying to write down all the individual numbers in notepad...
    5. ChickenAlfredo
      ChickenAlfredo
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      you should write a blog or something, you're actually pretty funny lmao. all good points btw, in all seriousness
  5. In5urgent
    In5urgent
    • member
    • 1 kudos
    Thanks for the wonderful mods))
    tell me please. Protectron (builder) robot - does not seem to have an improved texture (at the College Square Metro Station) ...
    1. dpsampson
      dpsampson
      • member
      • 12 kudos

      FROM THE DESCRIPTION PAGE FOR EVERYBODY:



      Protectron. I don't include protectron here. That file from vanilla and hd dlc really bad. I'm lazy repaint protectron. Besides i don't really care for protectron anyway. That textures quality not even worth become game assets. So blurry. I suggest you use Protectron HD from Valius. No need remake it because Valius did awesome work about that protectron.
  6. rcortesp
    rcortesp
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    • 0 kudos
    Is the HD DLC necessary or just the story DLC? thank 4 the mods :D
    1. dpsampson
      dpsampson
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      BS24
      01 November 2019, 9:54PM
      Great work. Thank you for your contribution to Fallout 4. I was wondering if the HD DLC is required for your texture packs. I was kind of confused. I'm not sure if you need the HD DLC as a base, or your packs are to be used instead?

      What the hell is "the story DLC" ???

      But anyway, this is a replacement texture pack for the HD DLC that covers robots only (protectron not included), so no, the HD DLC is NOT required. However, the AUTOMATRON DLC is required since it's the one with all the robots... d'oh!
  7. AngusMcGyver22
    AngusMcGyver22
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    It looks totaly wonderfull but id does not work for me, I have tried everithing and I belive I have good expirience with moding. But in my game there are no clean textures on assaultron or anything else. Please help me. What things are necesary for this mod to work?
    1. OfficiallyKP
      OfficiallyKP
      • member
      • 6 kudos
      Same problem here, bump.
    2. dpsampson
      dpsampson
      • member
      • 12 kudos

      Not sure what you mean with "no clean textures on assaultron"... ???

      - BUT - For the benefit of future readers:

      For this texture pack/mod to work:

      Spoiler:  
      Show

      You will need to have the below ba2 archive and esp -file in your fallout 4 data folder as shown below and the esp file enabled either from the in-game mod menu or from your mod manager if you use one.

      SteamLibrary\steamapps\common\Fallout 4\Data
      SavrenXBetterRobotHDLibertyPrime - Textures.ba2 (472.0 MB)
      SavrenXBetterRobotHDLibertyPrime.esp (323 B)

      Alternatively, you could disable the esp -file and type and add the ba2 archive file name and extension into fallout4.ini -text file under the
      "[Archive]" -section after all the default ones.

      And just in case you missed it, this pack doesn't include protectron textures.
  8. Crazydeal
    Crazydeal
    • member
    • 8 kudos
    I don't normally comment, but I've been poking around the files and this mod doesn't actually contain the texture files for Automatron. As far as I can tell anyway. It's a real bummer because there aren't a lot of mods that try and improve the robots.
  9. makikouitirou
    makikouitirou
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    • 471 kudos
    Nuka-World's Assaultron and Sentry bots are strangely black.
    Is this environment dependent?
    https://drive.google.com/open?id=1YGqBB2ZmGBfVPKDmU2Bdsys-fk55Z-p4
    1. CasshernX
      CasshernX
      • member
      • 239 kudos
      Got this too. It affected the Nuka-World bots's textures.
    2. DansonDelta40
      DansonDelta40
      • member
      • 2 kudos
      Me, too!
  10. acateatsarat
    acateatsarat
    • member
    • 7 kudos
    I like your screenshots very much, what ENB your are using ?