Replacer version added, courtesy of PalioPolio. Best used with a new game. If not, you will experience bugs, mainly that already spawned vanilla 10mm pistols will be unusable unless you take it to a workbench and put a mod on it. Also, standalone N99 pistols may continue spawning since the injector script has already run.
I absolutely love this thing, its a staple for my playthrough at this point. Not to compare, but this absolutely feels 100x better to use than the Capital Wasteland 10mm and the animations arent atrocious like that mod. Thank you for the effort yall have been putting in
This is for those who wants to use the replacer version of the mod, it doesnt work and it wont be fixed. The gun will be invisible, there is no fix for it. Have a nice day :D
the instruction does say to deactivate the main.esp but dont, just activate both the main and replacer mod, and activate the main.esp. the replacer doesnt have an esp, i found out the hardway
i love this model, but it is the only weapon replacer i have that i'm required to place at the bottom of my load order or else it's invisible. not sure why.
love the mod, is dope, is there anyway to use the firing sound from this mod for yours? Im using the non replacer version as I am 200+ hours in and dont want to restart thanks! https://www.nexusmods.com/fallout4/mods/61174
That's easy, just copy the files for the corresponding sound, changing the names to those that are used for this mod. Overwrite this mod's files with the renamed copies.
It looks great but is there a less bouncy animation version of it? I understand it's meant to make it feel like it's got some weight but I just can't get past the reload animation.
295 comments
The gun will be invisible, there is no fix for it.
Have a nice day :D
Im using the non replacer version as I am 200+ hours in and dont want to restart
thanks!
https://www.nexusmods.com/fallout4/mods/61174