How to leave the location Nuka-World? I only came to Nuka-World for Scavenger magazines. I have them, now I want to get out of here. How to do it? Where can I find the Nuka-Train Control key? The technical tunnels under the train end in a dead end with a boarded up door. I do not speak English, what should I do? Help! :-)
Thank you! Galactic zone - everything is clear. I assumed that you need to look there :-)By the way, mistakes in my game - if mistakes are still interesting. I entered Nuka World wearing a military gas mask and a modified vault resident suit. The total radiation protection was +55. In Nuka-world, defense dropped to +5. Through manipulation (remove the suit, put on another armor), the previous value is sometimes restored, but periodically drops again only to +5.
Yes, but the problem is that the script behinds NW are a hot mess behind the scenes. Everything is connected to everything, and I've tried my best so that nothing breaks. Currently the power is basically almost activated as I had to mess with a lot of script related stuff, but at some point I've stopped so that nothing breaks. I don't recommend to mess with this stuff.
Hi... First, thanx for this fantastic addon. So is it possible? How? I go up, I go down, I read diaries, I read about how the dead poor people wanted to fix the nuclear power plant with scraps. If it is possible, how? Because I want to get to the room where one guy in PA is running around, I guess it's X01. Thanx.
Power is already partially enabled. So a lot of stuff that needs the power to be on works already, except the stuff that should not be accessable. The X01 intended to not be accessible. The guy running in.the room is the final NPC of the escape route. If you try to.escape from NW, you will at some point have the key to.get into the room. You will never be able to access the X01 though, and that is intended
Thank you for your answer. Basically, I have the recommended mods, plus some of mine, plus other mods that shouldn't interfere with the PA system, yet I got the unique full X01 PA. I've been playing FROST for a long time, I think I finally deserve the full set of X01 PA
The most recent version just fixed a border bug which made it impossible to travel to Nuka-World. This bug was not caused by my mod, but was a side-effect of the vanilla Nuka-World DLC and of another mod that is recommended to be used with FROST.
Is this compatible with Frost Plus mod? My game consistently crashes every time I approach the Nuka-World transit, and I'm trying to figure out if it's a mod conflict or if I screwed up the installation.
The FROST guides that are linked on reddit, the frost nexuspage and the nexuspage of this mod here all include Frost Plus and Frost Nuka-World, so yes, the mods are compatible and it is recommended to use them together. I have no idea why you randomly assume that Frost Plus has anything to do with this. You probably screwed something up, because on my setup and the setup of other people it doesn't crash. Your best shot is to visit the frost discord server, and ask there for help in the #bugs-and-support channel.
Frost Plus was the only mod I could think of that could potentially conflict, because I don't have that many other running mods that should interfere at all with nuka-world. I'll probably just reinstall the mod and tinker some more with load order before I decide to head over to the discord. Thanks!
So I finally visit the Nuka World, I've been exploring the site for almost a week now but I havent found a way to return to Commonwealth. Is there a way to return back to Commonwealth and where do I find it?
I loved the Mannequin! Maybe it would be better to reiterate that being insane really adds to this mod's experience.? Maybe add some of the special stuff to sane characters, since in canon Frost sane characters are not immune to experiencing strange things.
The enemies acted like they had an AI problem in the Nuka Town area. Maybe it's a bug?
These informations can be considered spoilers: beware spoilers
Is the mod's story finished? Because I couldn't acess the mentioned tunnels. Also, I got many references to The Parlor and didn't find any relevant item there, except for a backstory note about the Harvesters.
Does the uninteractable doors lead to unreachable tunnels? If they are reachable, wouldn't it be better to require a key or some kind of "does not open from this side" message, so the player can look for alternatives instead of giving up and assume their exploration is complete.?
end of spoilers
Could you indicate which areas are mostly untouched from vanilla? So I could steer clear of it, as my interest is centered around Frost.
"The enemies acted like they had an AI problem in the Nuka Town area. Maybe it's a bug?" I was not able to reproduce this bug, but multiple people reported this. I don't know what causes this.
1. The Parlor contains a key that opens the train station at Nuka-World. from there you can get access to the Nuka-World Access Tunnels. were you will find a key to the next relevant location. The story of the mod is finished.
2. Which uninteractable door do you refer to?
3. Many locations are similar to the vanilla game, I only replaced enemies and added a few notes. Every park section should have at least 1-3 notes.
Here a few relevant locations: The unnamed town near the train station, Nuka-Town, the tunnel of the train in the east, one of the APC at the western side of the map can be entered with a bit of lore, there is a parking lot with a broken bus that contains a bit of lore, red rocket contains lore, bradberton's office in Nuka-Town, ...
Thank you! I've been enjoying your mod since then.
1. That was my bad. I've progressed more since then.
2. The doors at Kiddie Kingdom, for example. But there are many doors like this. By the way, is Nuka Market accessible?
3. Thanks for that information!
Spoilers ahead 4. I have reached the bottling plant underground, but there's only an inaccessible terminal and a closed pipe drain to another area. Is this a dead end?
5. Does this mod has an "ending" (finishing quest in a way), such as repairing the boat in Frost?
?Here a few relevant locations: (...) the tunnel of the train in the east
I couldn't find a tunnel in the eastern area. I only found a Tunnel Shack that might be related (had a note), but there is no tunnel nearby. Could you be more specific?
2. The Doors in Kiddie Kingdom are closed for lore reasons. It would break the lore if the player could access this location, as this would most likely result in the death of Oswald and his friends.
4. The terminal is supposed to be inaccessible, if you would be able to use it you would be able to kill Oswald and his friends as the tunnel leads to Kiddie Kingdom.
5. There is an "ending", you can escape from Nuka-World.
About the tunnel: There is a shack near the monorail tunnel on the eastern side of the map. The note is carried by a Redeemer with a rocket launcher.
Thank you! Since I already got the means to escape, I guess that I've done what there is to do. Thank you for making this possible, and for supporting Frost related content.
Nisha, Mags and I'm assuming Mason, are still alive in their respective bases. None of the other vanilla NPC's are, just them doing their scripted events (like when you walk into Fizztop Mountain, and Nisha starts talking s#*! about you). Is there anyway I can fix this, or an idea of what may be causing it?
This is a mod conflict on your side. One of your mods overwrites either certain Nuka-World quests, or certain NPCs. You could load all your mods into F4Edit and check what mods overwrite Mason, Mags and Nisha. You can visit the FROST Discord (link is on r/fodust or the FROST nexus page) and ask for help with you load order in the text channel #bugs-and-support.
It is possible to get to the secret beverager lab, but it is not possible to get the project COBALT schematics (for lore and balance reasons, the COBALT weapons would be impossible to balance for FROST).
Hiya, im just going through my 2nd playthrough of FNW and i can't seem to get the Hallucination System to work :S or ive been completely missing it, does the little girl in the Mystery Mansion count as a hallucination? also is there any links to a guides? :D
Your character has to be insane to see the hallucinations, and they are only in the Nuka-World area. If youw ant hallucinations in the commonwealth, use the unofficial updates mod. The Hallucinations in NW can only be encountered at fixed locations, like outside of the Mystery Mansion. The little girl in the mansion is a vanilla feature and always appears.
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Read this guide to set up a FROST load order properly!
First, thanx for this fantastic addon. So is it possible? How? I go up, I go down, I read diaries, I read about how the dead poor people wanted to fix the nuclear power plant with scraps. If it is possible, how? Because I want to get to the room where one guy in PA is running around, I guess it's X01. Thanx.
Basically, I have the recommended mods, plus some of mine, plus other mods that shouldn't interfere with the PA system, yet I got the unique full X01 PA. I've been playing FROST for a long time, I think I finally deserve the full set of X01 PA
I have no idea why you randomly assume that Frost Plus has anything to do with this.
You probably screwed something up, because on my setup and the setup of other people it doesn't crash.
Your best shot is to visit the frost discord server, and ask there for help in the #bugs-and-support channel.
I loved the Mannequin! Maybe it would be better to reiterate that being insane really adds to this mod's experience.? Maybe add some of the special stuff to sane characters, since in canon Frost sane characters are not immune to experiencing strange things.
The enemies acted like they had an AI problem in the Nuka Town area. Maybe it's a bug?
These informations can be considered spoilers:
beware spoilers
end of spoilers
1. The Parlor contains a key that opens the train station at Nuka-World. from there you can get access to the Nuka-World Access Tunnels. were you will find a key to the next relevant location. The story of the mod is finished.
2. Which uninteractable door do you refer to?
3. Many locations are similar to the vanilla game, I only replaced enemies and added a few notes. Every park section should have at least 1-3 notes.
Here a few relevant locations: The unnamed town near the train station, Nuka-Town, the tunnel of the train in the east, one of the APC at the western side of the map can be entered with a bit of lore, there is a parking lot with a broken bus that contains a bit of lore, red rocket contains lore, bradberton's office in Nuka-Town, ...
1. That was my bad. I've progressed more since then.
2. The doors at Kiddie Kingdom, for example. But there are many doors like this. By the way, is Nuka Market accessible?
3. Thanks for that information!
Spoilers ahead
4. I have reached the bottling plant underground, but there's only an inaccessible terminal and a closed pipe drain to another area. Is this a dead end?
5. Does this mod has an "ending" (finishing quest in a way), such as repairing the boat in Frost?
I couldn't find a tunnel in the eastern area. I only found a Tunnel Shack that might be related (had a note), but there is no tunnel nearby. Could you be more specific?
End of spoilers
2. The Doors in Kiddie Kingdom are closed for lore reasons. It would break the lore if the player could access this location, as this would most likely result in the death of Oswald and his friends.
4. The terminal is supposed to be inaccessible, if you would be able to use it you would be able to kill Oswald and his friends as the tunnel leads to Kiddie Kingdom.
5. There is an "ending", you can escape from Nuka-World.
About the tunnel: There is a shack near the monorail tunnel on the eastern side of the map. The note is carried by a Redeemer with a rocket launcher.
I cant find the said key inside The Parlor. I have moved and searched every object in every room. Any tips?
Great mod btw :)
Great mod by the way, really enjoying it!
You can visit the FROST Discord (link is on r/fodust or the FROST nexus page) and ask for help with you load order in the text channel #bugs-and-support.
I had to enable out of bounds to get to the Nuka-tunnel marker though. Anyone else with that problem?
Thank you.
UFO4p
Frost
Frost-Nukaworld
Frost NW previs patch
In that order, exactly as the description page says. Doesn't matter that much.
I'll look at the Discord.
Thank you.
This post might help you: https://www.reddit.com/r/fodust/comments/n6tqp9/how_exit_nuka_word/
The Hallucinations in NW can only be encountered at fixed locations, like outside of the Mystery Mansion.
The little girl in the mansion is a vanilla feature and always appears.