To make this mod yourself, for any creation club file you have; 1. See pic's 2. In creation kit load up the cc file you wat to change, go to quest's, use the filter type cc. Look for the creation club quest you need to edit. 3. Go to scripts tab, delete the script that starts the quest {Scriptname CreationClub:StartAfterCharGenScript extends Quest} 4. In that cc quest go to "Quest Data" tab; make "Start Game Enabled" checked!. 5. In that cc quest go to "Quest Stages", Click on the first "index"; make "Start Game Enabled" checked! Save mod as an .esl as it is a small mod.
ive been running into a anoying glitch where Codsworth will spazz out during out of time quest right after leaving the vault... sadly this mod https://www.nexusmods.com/fallout4/mods/32992 does not fix it.. atleast for me and reading through the buggsection a few other people as well someone mentioned it might be caused by the Tunnel Snakes creation but i dont see that in this list / buggfix... does this fix Codsworth's bugg also or do you or anybody else have any idea how to fix it ?
also the vaultsuit / jumpsuit creation adds the vaultsuit number and colour option to tons of other mostly modded armors... anybody know how to fix that ? :)
many ty for making and sharing these, will endorse assap :)
Load tunnel Snakes up after you talk to cods, or reload coming out of the vault over and over till he works.
For the jump suits you can use Fo4edit to delete any one you will not use. If you wanted to change them to more standalone crafting you would use creation kit to make new keywords (set as attachment points) change all the object mods this file adds, and add the new AP_Keywords to vault suits.
Just a suggestion: Change the name of this mod to "Run on Start Fix CC (Creation Club)". That way it will show up in people's searches after this mod is no longer getting auto page views from being a new-this-week mod. People are always looking for a FIX, CC, and Creation Club. You need those 3 keywords in your title.
13 comments
1. See pic's
2. In creation kit load up the cc file you wat to change, go to quest's, use the filter type cc. Look for the creation club quest you need to edit.
3. Go to scripts tab, delete the script that starts the quest {Scriptname CreationClub:StartAfterCharGenScript extends Quest}
4. In that cc quest go to "Quest Data" tab; make "Start Game Enabled" checked!.
5. In that cc quest go to "Quest Stages", Click on the first "index"; make "Start Game Enabled" checked!
Save mod as an .esl as it is a small mod.
ive been running into a anoying glitch where Codsworth will spazz out during out of time quest right after leaving the vault... sadly this mod https://www.nexusmods.com/fallout4/mods/32992 does not fix it.. atleast for me and reading through the buggsection a few other people as well
someone mentioned it might be caused by the Tunnel Snakes creation but i dont see that in this list / buggfix... does this fix Codsworth's bugg also or do you or anybody else have any idea how to fix it ?
also the vaultsuit / jumpsuit creation adds the vaultsuit number and colour option to tons of other mostly modded armors... anybody know how to fix that ? :)
many ty for making and sharing these, will endorse assap :)
For the jump suits you can use Fo4edit to delete any one you will not use. If you wanted to change them to more standalone crafting you would use creation kit to make new keywords (set as attachment points) change all the object mods this file adds, and add the new AP_Keywords to vault suits.