perfectly matches the bone super mutant armor from m150's SM clothes pack and SM redux. My pal Strong is walking around looking like a real final boss with this combo.
I wanna know if you have a little time to help me.
I'm trying to combine objects with armor and clothing in Nifskope but this won't appear in game. When i combine two cloths this work fine but when i equipe objects this won't appear [] You have a clue?
Combining armor in nifskope is still not possible (for now). im figuring it out myself. Im still trying to combine one armor from different pieces without using a 3d program but allas... not working.
Yeah, I discvover that I need to atach objects to bones. Combine different pieces of amor is possible, after some days I discover how to do that. If you want, I can explain.
Been trying to add this to my game for several times now, but every time I try to give myself the weapon it shows up on my screen as if the weapon is completely invisible.
The ".esp" works find and allows me to add it in game, but the visibility of the weapon does not show up at all and I've already switched my loadout many, many, many, many times for my load order.
> _ < very frustrating trying to get this to work because I cannot use NMM, their new "profile" version totally RUINS my skyrim modding so no I will NOT go back to the Nexus mod manager ever again.
I loved the older versions of the nexus mod manager before they decided to chop up the whole thing and almost destroy all my new & old mods for Skyrim.
Could it be that the meshes are just not in the right folder?Your mod as a download did NOT come with a README so yeah.... Didn't really know EXACTLY where to put it other than just the meshes folder.
Yep, it's official, EVERY SINGLE mod I've got works perfectly smooth because all of those mods HAVE a readme and this one does not.
It literally shows up and I can use the weapon, but the weapon is not even visible at all.
Cannot believe I've played all the way through Skryim modding fixing, patching, and repairing along with adding/removing even manual mods, but I'd have to say your mod right here is the most miserable experience when it comes to modding or even using a standalone mod by far.
It's been a easy road so far during Fallout 4, except when it comes to this mod and there be no "readme".
I don't really get nifskoping, but since you can edit and add ingame meshes, doesn't that give you a near limitless possibility of new combinations of meshes for armors and weapons even without geck? Btw I'd love to see a brahmin skull helmet like the raider ones in new vegas
in the same way expired6978 explained how to make standalone paint jobs now too could you please explain how you made standalone weapons to the whole modding community.
Spoiler:
Show
expired6978558 kudos3325 posts For all those asking how I did this, I did it manually at first by just creating a new plugin, copying existing records, then relinking them to the new records. Various subrecord types haven't been decoded so you pretty much have no chance at this if you aren't familiar with the ESP format and/or have any experience decoding file formats.
Since then I've made a tool to compile some json files into a plugin and rename some template material files. The json files have more human readable properties. I'll be uploading it shortly, but unfortunately it has zero instructions on how to use it, and I don't really intend to write any. It will create a working standalone plugin just by running it but I suggest tweaking the configuration files to create more, or your own paint jobs.
i hope you include a full brahmin skull & wood & steel & other suitable materials for the recipe of this weapon by the way, what do you get when you break down the supersledge & sledgehammer with or without the scrapper perk, this is related to my crafting recipe as to know what would be suitable for crafting this weapon
27 comments
I wanna know if you have a little time to help me.
I'm trying to combine objects with armor and clothing in Nifskope but this won't appear in game. When i combine two cloths this work fine but when i equipe objects this won't appear [
Combine different pieces of amor is possible, after some days I discover how to do that. If you want, I can explain.
The ".esp" works find and allows me to add it in game, but the visibility of the weapon does not show up at all and I've already switched my loadout many, many, many, many times for my load order.
> _ < very frustrating trying to get this to work because I cannot use NMM, their new "profile" version totally RUINS my skyrim modding so no I will NOT go back to the Nexus mod manager ever again.
I loved the older versions of the nexus mod manager before they decided to chop up the whole thing and almost destroy all my new & old mods for Skyrim.
Could it be that the meshes are just not in the right folder?Your mod as a download did NOT come with a README so yeah.... Didn't really know EXACTLY where to put it other than just the meshes folder.
It literally shows up and I can use the weapon, but the weapon is not even visible at all.
Cannot believe I've played all the way through Skryim modding fixing, patching, and repairing along with adding/removing even manual mods, but I'd have to say your mod right here is the most miserable experience when it comes to modding or even using a standalone mod by far.
It's been a easy road so far during Fallout 4, except when it comes to this mod and there be no "readme".
Fallout modding + readme = working mods.
Fallout modding - readme = broken/uninstallable mods.
now too could you please explain how you made standalone weapons to the whole modding community.
expired6978558 kudos3325 posts
For all those asking how I did this, I did it manually at first by just creating a new plugin, copying existing records, then relinking them to the new records. Various subrecord types haven't been decoded so you pretty much have no chance at this if you aren't familiar with the ESP format and/or have any experience decoding file formats.
Since then I've made a tool to compile some json files into a plugin and rename some template material files. The json files have more human readable properties. I'll be uploading it shortly, but unfortunately it has zero instructions on how to use it, and I don't really intend to write any. It will create a working standalone plugin just by running it but I suggest tweaking the configuration files to create more, or your own paint jobs.
by the way, what do you get when you break down the supersledge & sledgehammer with or without the scrapper perk, this is related to my crafting recipe as to know what would be suitable for crafting this weapon