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aakkbb1

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aakkbb1

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18 comments

  1. Salzber
    Salzber
    • member
    • 5 kudos
    Never liked the magic weapon crap they should have kept this kind of stuff for Skyrim.
  2. DreamSinSmoke
    DreamSinSmoke
    • member
    • 12 kudos
    Until today I never would have dreamed anyone would want to remove the legendaries. I could see adding more but not taking them away. It's like taking the frosting off of cake!
    1. User_71176398
      User_71176398
      • account closed
      • 0 kudos
      Some of them are stupid and OP and/or completely unrealistic. I can see why somebody would remove them. I pretty much ignore them until end game when I optimise guns.
    2. DreamSinSmoke
      DreamSinSmoke
      • member
      • 12 kudos
      I agree, if you don't like them don't use them but half the fun of the game is getting a freezing flamer of a staggering fatman
    3. Mustang052484
      Mustang052484
      • supporter
      • 3 kudos
      Lol i came here to say just the same thing. Legendaries are what makes it fun. There are rebalance mods for them if some feel they are overpowered. But to each his own as they say.
    4. ajacksonian
      ajacksonian
      • premium
      • 4 kudos
      I would prefer to craft different ammo types and swap ammo on the fly rather than carry around a number of weapons with 'legendary' effects. Swapping ammo is lore friendly, intuitive and makes having a slim load-out relatively easy. One good rifle and pistol with a variety of ammo means having flexibility on the run. If Bethesda had bothered to put in a decent grenade launcher and kept to a good stats system for a flamer, then we wouldn't need OP weapons. The Gauss Rifle of FO4 is necessary because they uncapped hit points for all their creatures, so a fast firing weapon doing over 200+ per shot was necessary...yet it wasn't necessary in FO3 where a slow loading Gauss Rifle could reliably one-shot enemies as they didn't have hundreds or thousands of hit points. Without a rationale for where these effects come from, they are simply magic. Magic in Fallout is not unknown, but it certainly wasn't used like 'legendary' effects. We have the cryolator, so why bother with a freezing effect? A good perk for hobbling or staggering would mean you chose that for your character and didn't get it as a weapon bonus via a magical effect. Yet to counter the uncapped player, creatures have higher caps for hit points or defenses, until you get to level 100 at which point few if any enemies are now leveling with you, but the ones you do meet have ridiculous health. How about making everything flimsy and put a cap on hit points at level 20 or 30, not just for the player but for everything? That would mean that skill would replace becoming a sponge for damage, and weapons wouldn't need magical effects. The game would still be very exciting and combat would still be intense as the playing field leveled out for damage and hp. Trying to put a game together with no respawning, which means no farming for experience, and no infinite supplies of scrap. That means heading outwards, constantly, and deciding just when you want to go after which spot next since you'll never get more experience there and the only scrap left is what you leave behind. For that I don't need legendary weapons or armor, but I do need carry weight: I don't want 3 or 4 weapons but a couple of flexible ones to economize on weight. Legendary effects become something to hinder me if I want the effects, but a good ammo crafting system is a huge plus. Which did Bethesda do? They went legendary and constant respawning and farming, even though that makes even less sense than legendaries. I like Horizon for the way it does this, but the patches necessary to run it are a nightmare. I'm not looking for a shooting arcade experience, which is FO4 as it is from Bethesda. It could have been a much more interesting tactical and strategic decision making game, where once a place is cleared it stays that way. Farming for experience and loot drops is tedious, not exciting. Being low on ammo, facing enemies who can take you down as easily as you can go after them, and having flexibility in the field...that is a good thing. If you adore the arcade shooter of FO4 with legendary effects and everything constantly getting stronger for 60 or so levels, great! Go for it! Yet the game can be played in so many other ways...
    5. Salzber
      Salzber
      • member
      • 5 kudos
      Just that in this case the frosting is feces.
  3. smaxy3
    smaxy3
    • member
    • 5 kudos
    I hate legendary items, legendary enemies and legendary mechanics in general. 
  4. ThomasTheSowellTrain
    ThomasTheSowellTrain
    • supporter
    • 1 kudos
    i hate legendary items
  5. seta66
    seta66
    • member
    • 0 kudos
    Great mod, thank you. Legendary crap ruins the game. I go through all the trouble to mod a weapon just to find a better one for free :( . I want a hard game not one where I have an advantage. 
  6. karadx
    karadx
    • member
    • 0 kudos
    Found a wounding pipe gun that broke my non-leveled moded playthrough by bleeding sentry bots to death. 

    All fixed now!

    Thanks!
  7. YouDoNotKnowMyName
    YouDoNotKnowMyName
    • member
    • 6 kudos
    Wow, I think this is just what I was looking for!

    I am currently doing a "realistic" playthrough (so no fast travel, no running all the time, only very limited carry-weight, no "using dogmeat to carry tons of stuff", no carrying around 300 rounds of ammo or 5 weapons, ...) and all of these weird legendary effects are just so "immersion breaking".

    I mean, in a game like skyrim, where magic is a thing, "enchantments" like these would make sense.
    But not really in Fallout.
    (especially like those "the weapon does more damage at night" - legendary things, or the "does more damage to a certain creature")
    I mean if there was any in-game lore about how these things came to be / why, then it would be acceptable (for me).
    Maybe it makes perfect sense / is explained in other Fallout games, I have only ever played Fallout4, so that might be a thing ....

    Anyway, great mod, I will try this for sure!
    <3
  8. geala
    geala
    • premium
    • 15 kudos
    Good mod. I use an .esp to prevent all legendary drops. In addition till now I disabled just Two-Shot and Explosive so far, to battle the easy to get ridiculous Overseer's and Spray and Pray. Your mod is an easier solution.
  9. NicotineCaffeine
    NicotineCaffeine
    • member
    • 12 kudos
    Amen.
  10. Maria de Chirikof
    Maria de Chirikof
    • member
    • 0 kudos
    What would be more fun is to make having a legendary weapon equipped spawns enemies wanting it. Add ability to use rumors to target others or learn you are suspected of having one...