About this mod
This mod adds various mr handy eyestalk parts, wearing various hats, and also a few more unique things. it also comes with a unique magazine. Two parts are unique in how they're obtained
- Requirements
- Permissions and credits
~Mr Handy Accessories~
'Read all about it! Hotrodder special issue, modding Mr Handies!`
This mod adds a rather decent amount of various Mr Handy eyestalk pieces, sporting a various selection of hats and other modifications that the pre-war people of Boston have thought of. Along with that, and the special issue of the Hotrodder magazine, there are a few pieces that the US Army might have slipped in, because, of course they would.
Most of the content are just hats, but there are a few weaponized pieces that can either be installed right away, or have a bit of prep-work to get to. One of them requires you to find a certain piece in the world, and then combine it with a mr handy eyestalk, while the other requires you to craft a piece, and then remove it from the robot, in order to energize it with a Fusion core. Both of the unique pieces are 'cooked up' in a chem workbench.
The magazine that enables building these is at General Atomics Galleria, at Reg's Fallon store. please mind the rules there :b
the mod may contain nods to various youtubers i fancy, along with one 'broken' item that isn't available unless you spawn it
~Instalation~
just use the mod manager of your choice, i recommend Vortex, it will install the mod immediately
~Uninstalation~
.. why would you? Ouo
I also recommend Vortex, as it'll smoothly remove the files. Be sure to mind the state of your save games and make backups, before either installing or uninstalling.
~Bugs/issues~
1: weaponized mr handy mid-eye pieces might not have sound while firing due to a bug with mr handy automatrons that have a handy thruster and Arms attached. the sound should pay if any other 'legs' are attached.
2: the robot miiiight blast you with the laser beam if there are not enough enemies ^^; i suggest the 'inspirational' perk, that makes companions not do damage to the player.
3: the charge effects on the 3 laser-heads don't exactly follow where the Mr Handy looks, and are not exactly positioned right. but that's just visual. although i would like to know how to fix it.
~Credits~
me xP = making the meshes and nifs of the Mr Handy eye pieces, and few charge effects
thesonburn = the whole mod implementation and debugging. Huge thanks
sgtbarney = help with technical difficulties, and inspiration from his automatron mod
mlucke = for making a tutorial that allowed us to figure out how to recolor energy beams, charge effects, lights and more
Graff = fixing up some really odd weightpaint/nif structure issues and setting up the glass material for this or that part.
BlahBlahDEEBlahBlah = few things, few fixes, a lot of nice suggestions that worked great :)
jimmygitto = the idea for a special 'mr handy' head
(wonder if i've forgotten someone.. not sure, this mod took a while)
~Future Plans~
maybe fix up the charge effect position/attachment
maybe make few eye pieces glow behind the aperture and change colors depending on a situation
maybe make new stuff
This mod is a nexus mod, please don't post it elsewhere without my strict permission.