Fallout 4
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gmartins92

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gmartins92

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11 comments

  1. Del72
    Del72
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    I have the mod installed but it still says I need Science 4 to convert the ammo. Does the mod still work in 2023? Thanks.
    1. Del72
      Del72
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      I've reached level 28 and have science 3 but can't upgrade the mag. The damage and stun seem to work though.
  2. Didaskos
    Didaskos
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    Hi, I'd like to know if this mod is compatible with others that increase the damage of the alien blaster, as well as its projectile speed? Ordinarily I would have assumed "no", but given that this mod specifically adds on-hit effects I thought there was a chance it might work. Thanks!
  3. ImmortalAbsol
    ImmortalAbsol
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    I've always thought it needed additional vanilla-feeling features, thanks.

    How about combining two bits of extraterrestrial tech and adding Lorenzo's Artifact?
    1. gmartins92
      gmartins92
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      I try to make my mods fair and balanced, that is just too op.
    2. ImmortalAbsol
      ImmortalAbsol
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      Fair enough.
  4. WishkahKid
    WishkahKid
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    I was wondering if you could make an optional version without the paralysis effect? The reason I ask is that Fallout 4 still has the Freezing/Paralyze bug where if you kill an enemy while they are still in that state, they can respawn in a downed state unable to move.
    1. yuser
      yuser
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      As far as I know this bug only happens with freezing, not usual paralyze and there is a fix for it: CryoFreez Fix.
  5. loxyandersss
    loxyandersss
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    Can you add this features for the CC zetan arsenal pack as well?
  6. MarburgKisses
    MarburgKisses
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    Sorry if this is a stupid question...

    Is your mod compatible with the Zetan invasion Faction pack for Sim Settlements?

    https://www.nexusmods.com/fallout4/mods/38598
    1. gmartins92
      gmartins92
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      I have never used Zeta invasion, but if he uses the vanilla Alien blaster in his aliens it should be compatible. Try it.