Hello all! I haven't been around on the Fallout Scene in a WHILE, and I'm not sure if/when I'll be back to it. That said, if anyone would like to update this mod / fix / change things, anyone is officially welcome to, **with credit and a link to this modpage** on the reposted mod.
This is great, I love it! I do not think there is a glowing version of the Deathclaw chameleon, because that deathclaw is already excellent with its change of colors.
I’m considering making an optional file, that will change the Chameleon to cycle between the red, green and blue GLOWING textures, instead of the red, green and blue basic textures. Thoughts?
Check out the glowing chameleons in Wicked Deathclaws. I made color changing glow maps for them. You, or someone else, is more than welcome to study and copy/modify my chameleon textures and glow maps.
Also, thanks for the mod. Your GlowAO meshes helped me with my many glowing creatures. So simple.
Hey man! I haven't been around to touch Fallout, to play or to mod, in years - So I'm very glad to see people still getting use out of this. Happy it helped!
It's looking good so far, but I added it during a game, but from what I've seen I like it already, you're doing great. As for life, you can't control that, so don't blame yourself, if people have a problem with that....too bad. The real world has to happen first. If I could even begin to do this stuff I would try, and lord knows all I've done is gone off frustrated, so believe you're doing great.
"Archive Damaged" Issue? Fixed. (Probably.) Glowmaps? Added and working great. Color balance? Achieved. (Yes, the Albino Deathclaw finally has it's white undertones, as it should.) Mod? Up To Date.
To Do: Maybe make the orange a little more orange. During the day it can seem a lot like red, still. Suggestions welcome!
Yeah... Not my finest hour. Take a look at my article in the tab thingy for details on an update, both to the mod and my current situations.
I may include an optional version that makes the Albino Deathclaw all white with a red underlay as suggested in another comment by MayokiCykirielValencia, but I've tried that before (When I first made the mod) and I remember it looking horrendous (As stated in said article). But I'll try again and see if I can make it look better.
It's moreso a bug - I haven't been on these forums in a LONG time (As you can see by the fact that more than a year has passed since your comment) and haven't really had the time between irl work and school to mod whatsoever. However the "Albino Deathclaw" was supposed to be very much more white than the others.
The different species are named as they are because those are the names given to them by Bethesda - However, yes, I planned to give the Albino one a white glow. It didn't quite pan out, and the texture came out nearly pure black.
It’s black, FOR NOW. It’s underlying color - Like how Glowing’s is green, matriarch’s is purple - It’s underlying color is white. But it’s ridiculously hard to tell without the glowmaps. They will be added in an update very very soon.
I did try to make the albino deathclaw all white with a black underlay - So pretty much inverted of what it is now - But it looked completely ridiculous. I’ll send you a screenshot in DMs if you’d like. I may end up making a seperate file to give the option for that version of the Albino DC.
If you look at the image when you’re in the Albino’s face, or some of the images from the tail end, you’ll be able to see what I mean - Those white spots will be grown, magnified, and made to glow in a near-future update.
I'm actually working on that. If you read the description you'd know haha. I'm having trouble working on the glowmaps, and I've only really had an hour a week lately between family and other real life things that come before modding. But EVENTUALLY, I'll figure it out and they will all glow like the originals.
At the moment, I can make them all glow green like the original Glowing DC. But I can't get the colors to change. If you or anyone else has any guidance on this issue, shoot me a PM and I'll get it done, fixed and uploaded ASAP.
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Also, thanks for the mod. Your GlowAO meshes helped me with my many glowing creatures. So simple.
Glowmaps? Added and working great.
Color balance? Achieved. (Yes, the Albino Deathclaw finally has it's white undertones, as it should.)
Mod? Up To Date.
To Do:
Maybe make the orange a little more orange. During the day it can seem a lot like red, still.
Suggestions welcome!
I may include an optional version that makes the Albino Deathclaw all white with a red underlay as suggested in another comment by MayokiCykirielValencia, but I've tried that before (When I first made the mod) and I remember it looking horrendous (As stated in said article). But I'll try again and see if I can make it look better.
The different species are named as they are because those are the names given to them by Bethesda - However, yes, I planned to give the Albino one a white glow. It didn't quite pan out, and the texture came out nearly pure black.
I did try to make the albino deathclaw all white with a black underlay - So pretty much inverted of what it is now - But it looked completely ridiculous. I’ll send you a screenshot in DMs if you’d like. I may end up making a seperate file to give the option for that version of the Albino DC.
At the moment, I can make them all glow green like the original Glowing DC. But I can't get the colors to change. If you or anyone else has any guidance on this issue, shoot me a PM and I'll get it done, fixed and uploaded ASAP.