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octodecoy

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octodecoy

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27 comments

  1. Krowten1
    Krowten1
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    Sounds great, however, hearing and detecting REAL gunfire is important. This could become confusing. 
  2. KingCobra007
    KingCobra007
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    Would be awesome if there was a radio communications version of this that matched the timing of the ambience.
  3. stalkov94
    stalkov94
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    amazing mod makes the game seem alot more lively. question how would i go about adding a few extra sounds to this? i really want some ambient barking dogs and no mod has it lol
  4. BecomingNplus1
    BecomingNplus1
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    Thank you. I was able to merge this with Sinister Ambience for a really nice set of sounds. They really work well together for a creepy / tense playthrough imo. Thanks again.
    1. AshyHusky
      AshyHusky
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      did you patch it?
  5. whiskeyjack9105
    whiskeyjack9105
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    Listening to the videos it sounds really good, however it might just be that you raised the volume for the showcase but it sounds awfully close to the player character.

    Would it be possible to get a version where the gunfire sounds more like "pops" on the horizon, so to speak, or is this possible for me to do myself through FO4Edit? Thanks.
    1. octodecoy
      octodecoy
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      Hmm, only things I can think of is to either lower the volume a bit (by raising the Static Attenuation) - or possibly by changing the sounds to a different Output Model, not sure which output model would be best though.  Output Model's typically are named with numbers that correspond with their fade-out start/end distance, like "SOMMono12500".  Unsure if this would work though, as I don't know if a regional sound has an actual "placement" on which to base distance...but I think it does.

      Edit: Another thing that you might try is a few ini settings - "fRegionRandomSoundPlacementBase=100.0000", "fRegionSoundPlacementRandomOffset=650.0000", and "fRegionSoundPlacementZOffset=256.0000".  Increasing values (probably the second one would be best) might achieve what you're looking for.  But keep in mind I've never used those settings (so I don't know if they even work), and they would affect ALL regional sounds, so probably not the best option.

      Personally, I've never felt that they sounded "too" close, but that could be a combination of my speakers/headphones and just pure randomness (where I am located in game, etc).  A couple of them are meant to sound close-ish, like shell fly-overs.
  6. CrazyL8
    CrazyL8
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    I'm really enjoying the mod.  Thanks!
  7. AshyHusky
    AshyHusky
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    Hey friend can i use other weather mods and still make this work?
    1. octodecoy
      octodecoy
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      Sorry for the wait. Yeah, but you'll have to make a patch in most cases. However, I'm currently working on scripting this instead, to avoid having to do that. Shouldn't be too long. A week or so.

      Edit - Actually scratch that...I can't get the sounds to play how I want them to, via script. But this is still easy enough to patch for whatever.
    2. AshyHusky
      AshyHusky
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      Thanks :D
  8. charlieboy91
    charlieboy91
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    Both files are ESP?
    1. octodecoy
      octodecoy
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      First is ESP with an ESL flag. It doesn't count towards plugin limit.

      Second one is ESP only.
  9. nikbig
    nikbig
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    Hey there ,
    You have created a nice mod there ... but i would like it even more if thoose sounds wouldnt play that often.
    Could u upload an Version where the Sounds play less often ? :)

    1. octodecoy
      octodecoy
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      You can use FO4Edit to lower or change the chances to whatever you want. I added a image showing what to look for if you didn't know. Let me know if you need any help.
  10. GonzoTheSamuraiii
    GonzoTheSamuraiii
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    are these from mowas they sound great its a great feeling with your mod thx alot :]
    1. octodecoy
      octodecoy
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      Bunch of random free sounds. Some of them are WWII era though.