Fallout 4
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octodecoy

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octodecoy

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About this mod

Adds some random warfare ambience to the Commonwealth. Gunshots, explosions, and some screams.

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My first mod!  I wanted there to be more war-like noise in my game, so I strung together a lot of gunshot, explosion and some scream noises into a bunch of new sound files, and added them to exterior regions. 

Sounds that have artillery noises won't play unless you've taken The Castle.

Tried my best to make them sound distant, and to not have the sounds fire TOO often.  If you have any suggestions or tips on how to better do that, let me know, please!

Keep in mind this only adds sounds, there isn't a actual battle at their source.  Would pair well with mods that add more spawns or patrols, etc.

The sounds also play when in Sanctuary.  If you don't want that to happen, you can just delete the "AudioExtSanctuaryHills" record, under "Region" from my plugin using xEdit.

This will conflict (not a hard conflict, just will only play whichever regional sounds from the plugin that is loaded last unless you patch it) with other mods that also add sounds to the same regions, such as True Storms, Lush Ambience, and Reverb and Ambiance Overhaul.  I'm sure there are others too, but I use those 3.

It's very simple to patch them yourself.  Just open the mods that edit the same regions, and my mod, in xEdit.  Look at the regions that conflict, and copy the other mods records as override into a new .esp (or a esl flagged .esp).  Then drag my sound records into the newly created plugin.  If you're unsure which mods edit the same regions as mine, open everything in xEdit, right click left pane, and click "Apply Filter to show Conflicts".  Wait for the filtering to finish.  Expand Distant Warfare.esp and then expand "Region".  If something else touches what I have edited, they will be red. 

Currently adds 63 sounds.  Will add more sounds from time to time.  Only commonwealth so far, will probably add them to FH and NW as a optional file.