0 of 0

File information

Last updated

Original upload

Created by

Emomilol1213

Uploaded by

Emomilol1213

Virus scan

Safe to use

25 comments

  1. JeremyS5S5
    JeremyS5S5
    • member
    • 0 kudos
    I am currently trying to retexture and add some glow maps to another person's mod. I've managed to modify the diffuse maps but am having a lot of trouble getting the glow maps to show up. Any chance you can tell me how you did this, or even better make a tutorial??

    So far I have made a _g.dds file wich is black everywhere except where I want my glows, and modifed the "glows/detail map" line in the .esp file for the mod I want to edit using the FO4Edit mod. I don't see any material files anywhere so I haven't changed any of those even though I've tried to make a custom material file by reverse engineering another file with glows. Still no glows

    I noticed you have some .xml files so maybe that's what I need? Any help would be appreciated.

    Update:
    Had to find where the correct material file was by opening the .nif file in a hex editor and searched for bgsm. Then I was able to point the mesh to the correct _g.dds file using the material editor tool available on nexus mods. The entire mesh is glowing now and not just the parts I wanted to highlight so still some work to be done.
    1. Emomilol1213
      Emomilol1213
      • supporter
      • 9 kudos
      First of, the .xml files I have is strictly for the FOMOD installer, nothing to do with ingame.

      In the .bgsm, make sure that the"bEnvironmentMapping": true is set to false, or remove that line.
      It seems that if a .bgsm uses enviornmentmapping, the glow ignores the glowmap specified.
      Also add if these lines does not exist in the .bgsm
      "sGlowTexture": "yourfilepath/texture_g.dds",
      "cEmittanceColor": "#00a2ff", Simple hex color, this way you just need to use a black and white glow map and can change this value here, or ignore this line and color it yourself in photoshop, gimp etc.
      "fEmittanceMult": 2.0,
      "bGlowmap": true,


      Hope that helps, I wandered around in the dark too until I figured this out. Also, if your mesh part have a chrome-look, i.e. low roughness, high metallic values AND a glow map, it will interfer with the specularity somehow and make thigns look really weird. So make sure to either have glow maps OR supershiny specular maps.

      Message me if you need more help.
  2. Shacks210
    Shacks210
    • member
    • 0 kudos
    When I downloaded and installed this with NMM it only let me pick one color?
  3. MajinWeabuu
    MajinWeabuu
    • member
    • 0 kudos
    is the orange one from the picture a different mod?
  4. ACE1020
    ACE1020
    • member
    • 4 kudos
    add some glow to the pip boy that would be awesome
  5. TechNinja2000
    TechNinja2000
    • member
    • 0 kudos
    what do i do with the color folder, i have already replace the texture folder but i have no idea where to put the color folder in
  6. ali21mh
    ali21mh
    • member
    • 0 kudos
    what sword is that?
    1. Emomilol1213
      Emomilol1213
      • supporter
      • 9 kudos
      WIP Chinese Officer sword, it's supposed to have a rune glow map, but looked nice with just whole blade glowing.
    2. Killf4ce
      Killf4ce
      • premium
      • 5 kudos
      yeah looks awesome! love this mod too!
    3. anarchyjesuss
      anarchyjesuss
      • BANNED
      • 0 kudos
      sry what is WIP? and where can i find those swords?
    4. Emomilol1213
      Emomilol1213
      • supporter
      • 9 kudos
      WIP means Work In Progress. Haven't had time to finish it, meant to be a witcher style glowing sword.
    5. anarchyjesuss
      anarchyjesuss
      • BANNED
      • 0 kudos
      ic, hope you find the time. love glowing stuff.
    6. anarchyjesuss
      anarchyjesuss
      • BANNED
      • 0 kudos
      also i though WIP was the name of the sword so i was search nexus up and down for WIP Chinese Officer sword lol
  7. johnsondelbert1
    johnsondelbert1
    • supporter
    • 0 kudos
    Is there a way to change how bright it glows? and to add glow maps to objects do you just create a new texture with a _g at the end?
    1. Emomilol1213
      Emomilol1213
      • supporter
      • 9 kudos
      Nah, it requires formatting the .bgsm material files to.json , changing some lines and then changing back to .bgsm format and make sure the texture paths are correct.
    2. johnsondelbert1
      johnsondelbert1
      • supporter
      • 0 kudos
      Okay because when i look at all your mods that edit glow maps they just add texture files to the game
  8. ShiranuiMahamayah
    ShiranuiMahamayah
    • member
    • 2 kudos
    Stupid question, but will this affect stealth. Great texture though, just cant use if it affects stealth (it's to fun shooting people point blank with a gauss rifle).
    1. Emomilol1213
      Emomilol1213
      • supporter
      • 9 kudos
      I dont see why it would, unless Bethesda got some advanced glowmap light detector
  9. JandeV
    JandeV
    • supporter
    • 0 kudos
    You might want to add that people need the original mod, in the description?
  10. akishisen
    akishisen
    • supporter
    • 3 kudos
    Fantastic mod! This, combined with my shiny vault suit and the basic Tron suit texture, made for a nice shiny black. I submitted an image of it
    1. Emomilol1213
      Emomilol1213
      • supporter
      • 9 kudos
      Ye, that shine looks awesome, nice picture.