I owned this handgun, i used its half moon clips and moon clips( half moon 3 shells each ) ( moon clips 6 per clip ) accuracy was fine i loved that revolver and my 1911 i hope this pc version works as well as the console version one day in all my years of gunsmithing both the 1917 and 1911 A1 have never fallen from my favorites thank you for all your work :)
It would be really cool but for me it is cursed. 1st time I tried to use it it crashed every time I loaded in, even saves and not quicksaves. 2nd time was just a second ago, got a kill with it after picking it up and the game crashed, not instantly but over the course of 3 minutes it froze and then the hud glitched out completely and my computer restarted.
I wish this got more attention because for what it is it's surprisingly comprehensive. I was expecting just a generic revolver that looked like the M1917 wearing the M29's animations, and this is much more than that. Kudos to you, this is my current sidearm, and I rarely use .45s in games.
This is essentially the Colt New Service, with all that entails. A good thing, because if you play a WWII style weapons it's pretty much the only period revolver I've been able to find on the Nexus. All the rest are either timeless classics (1858, SAA, Schofield) or modern day revolvers (Colt Python, BFR, etc).
It's since been outclassed for me by my M9, but it's a very fun pistol, especially in the early game. A friend of mine was doing a primarily WWI/WWII weapons playthrough and I recommended it to him based on that; I think it'll slot quite nicely into F4:NV when that gets finished as well.
Yeah, thats the thing - if you mix weapons from eras 70 years apart it's like oil and water - the latter will always win out. It's why I struggle with the timeline. I'd love to have a Colt Python in the game, but that means also having to have the .44 Magnum - which makes the former irrelevant 1/2 way through the game. Enter Colt New Service, which can fire .45 Colt, .357 Magnum, .45 ACP and even .30 Carbine (experimental) depending on the version of that platform. Ditch the .44 Magnum (post WWII) and I'm good. 45 Colt and .357 Magnum play nice with levers. .45 ACP plays nice with sub machineguns. .30 Carbine plays nice with M1 Carbine.
I don't necessarily agree with that, to be honest.
I have enough different weapons modded into the game, from Old West-era revolvers to modern assault rifles, but for me it just makes the game feel a bit like an action movie and finding all the different guns everyone uses after a firefight is neat in and of itself. Plus, I can give my party members semi-personalized loadouts (i.e., MacReady rocks an AK, I usually give Preston an M60, and I've given Curie the G11 before) to help further distinguish them from the rest of the Wasteland. On top of that, all these weapons would conceivably exist in the game universe at the same time and, knowing the civilian shooting community like I do, all of these things would get pressed into service with various factions as the world rebuilt. So I think it adds a bit of flavor to see the demarcation between regular Raiders using PPks and M3 Grease Guns and the Gunners rocking up with M4A1s and Mk14s.
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Now my reputation for misogyny can be legendary.
A friend of mine was doing a primarily WWI/WWII weapons playthrough and I recommended it to him based on that; I think it'll slot quite nicely into F4:NV when that gets finished as well.
It's why I struggle with the timeline. I'd love to have a Colt Python in the game, but that means also having to have the .44 Magnum - which makes the former irrelevant 1/2 way through the game.
Enter Colt New Service, which can fire .45 Colt, .357 Magnum, .45 ACP and even .30 Carbine (experimental) depending on the version of that platform. Ditch the .44 Magnum (post WWII) and I'm good.
45 Colt and .357 Magnum play nice with levers.
.45 ACP plays nice with sub machineguns.
.30 Carbine plays nice with M1 Carbine.
I have enough different weapons modded into the game, from Old West-era revolvers to modern assault rifles, but for me it just makes the game feel a bit like an action movie and finding all the different guns everyone uses after a firefight is neat in and of itself. Plus, I can give my party members semi-personalized loadouts (i.e., MacReady rocks an AK, I usually give Preston an M60, and I've given Curie the G11 before) to help further distinguish them from the rest of the Wasteland. On top of that, all these weapons would conceivably exist in the game universe at the same time and, knowing the civilian shooting community like I do, all of these things would get pressed into service with various factions as the world rebuilt. So I think it adds a bit of flavor to see the demarcation between regular Raiders using PPks and M3 Grease Guns and the Gunners rocking up with M4A1s and Mk14s.