You've got a point. how about "More realistic than vanilla without you being one-shot by a lucky bullet at low-level, and making the game damn near unplayable, weapon damages"? or is that a bit of a mouthful? I still included the original multipliers, labelled "hardcore". I really don't know why you felt the need to post this, to be honest.
So then this functions in a similar fashion to the original New Vegas one? In that it modifies the damage your limbs take but doesn't actually touch the weapons themselves so that we don't need to patch every weapon mod we have to work with it?
Also does it ensure that it's only for humans? so that when fighting something like Super Mutants or Deathclaws they are not so easily headshotted away?
Oh nice. I think I'll try this out with Unbogus Health Scaling (basically, you no longer get any extra health when you level up) https://www.nexusmods.com/fallout4/mods/24313
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Gotta choose between realistic and balanced bro. Otherwise this mod should be named generic damage multiplier.
Also does it ensure that it's only for humans? so that when fighting something like Super Mutants or Deathclaws they are not so easily headshotted away?
Also, I created this as an alternative to BLD since that was far more complicated than the type of mod I wanted.
Should make for a fun challenge.
If not please consider creating ESL versions.
Under ".esl" it says how to convert ESP to ESL after "To convert a normal plugin".