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Abbalovesyou

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Abbalovesyou

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339 comments

  1. hateomar
    hateomar
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    I downloaded and installed the mod using NMM and nothing pops up under the presets, can anyone help?
    1. spicyhotcheese2009
      spicyhotcheese2009
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      If using Vortex, check your plugins.
  2. First off, great mod! I tried to tinker around with this myself but failed, so I'm glad you made a better version.

    I'm having one problem though. I entered the power armour in Concord and now that I've exited it, I've got this sparking electrical field around me, and it won't go away. I even tried re-launching the game and it's still there. Help?
    1. Abbalovesyou
      Abbalovesyou
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      Uhh reload the save before you enter the Power armor?
    2. Yeah I ended up doing that, but it just means I can never use power armour. Which, I suppose, I don't use very often anyways. Either way, I've given an endorse for this mod, I just love the concept. Maybe when the creation kit comes out and scripting is possible it could be fixed.

      Anyways, thanks for responding. Have a nice day.
    3. spicyhotcheese2009
      spicyhotcheese2009
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      That's weird, I can use power armor fine. No issues at all
  3. spicyhotcheese2009
    spicyhotcheese2009
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    Equipped armor pieces are visible when wearing no underclothing (e.g. Road leathers). But invisible when underclothing is worn. Normal clothing and just underclothing work fine. The worn armor pieces still work, they just aren't visible.
  4. m98hesa
    m98hesa
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    something is wrong with the mod, i can still see the human body for example i can see the human hands while in first person mode  when i should see the synth arms
  5. foofarter1
    foofarter1
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    how do i even add it
  6. KreepKarnage
    KreepKarnage
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    how do i remove the synth footsteps?
    1. KreepKarnage
      KreepKarnage
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      use FO4Edit. its under armor addons as the synth gen1 effects. you should see something like FNDD or footstep sounds. delete that record. do the same for the entire melee entity if you hate being disarmed after being crippled.
    2. kidneyseller1
      kidneyseller1
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      this is so odd
  7. gfdsgfsgvdfs
    gfdsgfsgvdfs
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    it wont work :(
  8. James0376RL
    James0376RL
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    synth limbs wont break off when crippled help
    1. James0376RL
      James0376RL
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      after reading the desc again im not sure if the limbs are supposed to break off or not, still tho them breaking off when crippled makes more sense so how make that happen
  9. KreepKarnage
    KreepKarnage
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    The custom synth races change your max health/damage resistance. idk how no one noticed this I had to install a Damage Modifier mod just to die and thought my game was corrupted.
    1. KreepKarnage
      KreepKarnage
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      changing Health to 40 (same as HumanRace) and setting Damage Resistance to 10 under each Synth's race entry seems to have fixed it. (FO4Edit)
  10. Veneli
    Veneli
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    • 3 kudos
    Institute rifle/pistol is silent while using a synth preset and race. Everything else works just fine, people seem to be not using the mod correctly but institute weapons are very much bugged with this mod

    Edit: Nevermind, apparently fallout 4 has a version of the institute rifle thats just broken and doesnt play sound effects, and i grabbed it via console commands. The mod works fine, good job!