Fallout 4
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Created by

Sensei Shisha

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ProBroGamer

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About this mod

This mod adds a toggle and a power drain mechanism for the majority of the stealth fields and makes you almost completely undetectable while being under its cover.

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Changelogs
Update 12.08.2020
So after almost a year, I decided to take another look at the mod and started to rewrite it again from scratch. I took some inspirations from the Advanced Stealth Boy Mod for Fallout New Vegas (www.nexusmods.com/newvegas/mods/51777). A preview of the next version has been uploaded, which currently only works on stealth boys. Also, the Fusion cell consumption has been removed since it just made the script over-complicated. While I haven't made a config file for MCM yet, you can still use the toggle with FO4Hotkeys by adding " 'hotkey'=cqf TI_ControllerQuest ToggleStealthField " (witch 'hotkey' being your preferred toggle key) to your Hotkeys.ini file. Additionally, you can tweak the current settings by changing the Global values inside the plugin.
I'll try to restore the functionalities the previous version as fast as I can, but there will be some new features too, like self recharging stealth fields or breaking the cloak when attacking (although I've no idea how to do that right now). Feel free to post your ideas or balancing suggestions (since I didn't balanced the mod at all) in the comments. Also, please tell me if there are bugs and script lags when using the mod! Thank you!




This mod makes you significantly harder to spot while being covered by a Stealth Field. Every Stealth Field except the one added by the legendary Chamaeleon Mod can be toggled on and off with the Hotkey specified in the Mod Configuration Menu. While the stealth field is on, there is also a power drain mechanism which can be configured in the MCM. For example, a Stealth Boy drains its internal power, the Power Armor Stealth Boy mod drains the fusion core.

The optional files applies the features to mod-added stealth devices like the Chinese Stealth Suit by Unoctium, the Chinese Stealth Armor by Apalmemnom , the Creation Club alternative or the Therm Optics mods from Armorsmith Extended, so their stealth fields use up Fusion Cells and can be toggled too. The AE patch also moves the recipe for the Toggle Chem to the AWKCR Electronics Workbench.

As in version 2.3, you can use FO4 Hotkeys to toggle the stealth field too. Just add "Y=cqf TI_HotkeyQuest Toggle"
for example to Hotkeys.ini.