I'm curious but why do you have NavMeshes in a location not related to the mod by Taffington Boathouse just to the SW. America Rising 2 has a location there "North Boston PD" which is where the conflict happens.
heyo. Very nice dungeon but I have the same question as the user below me hehe Can we fire the missile? Anyway ty for the the dungeon I'll install the others you have too. I rly liked this one.
With the mods i'm using, playing this dungeon has turned in to a nightmare. But in a good way. Most enemies can one shot me, so i have to creep inch by inch, mining the unexplored spaces and frag my way through rooms. Iv'e been playing this mod for 2 hours now, and i'm not even finished. I die so many times lol. But that's because of my other mods. The rooms are earie and atmospheric, like a mix between the movie Aliens and the grittier parts of MGS5. I'm having so much fun, i had to come write just what an awesome mod this is. Thank you for sharing this.
From your experience, your MODs are excellent. I have been using them until 2023. I don't know if you can read my comment, but I love you (translated).
Very good dungeon, recommended, compatible with SOTS and Fungal Forest if you have them, no conflicts. If you want to avoid spoilers, end reading here and play through it first. Definitely deserves to be more popular.
First - amazing idea with lamps pointing towards important objects. They catch attention and make sure people won't miss things. Great idea, and it worked great :).
The fog-covered ground in air filtration was very atmospheric. This entire area reminded me of System Shock a little, nice design. And an encounter inside was a surprise.
Actually, entire base reminds me a little of System Shock 2, with keycards, accessing places one by one, occasional radiation hazard... just a thought.
Also nice that you don't have to backtrack, there is an exit at the end. Neat.
I think some unique loot would be nice here, to make it a little more memorable; and perhaps some log here and there on the computers to show something more of the lore behind what happened there. Aside from that, perfect dungeon, and much better then Depot Omega (which I cleared and reviewed recently as well).
Played through with SoTS 1.50 (not Atom Cats), and also Fungal Forest. 100% compatible, at least for me. Will post a longer review of the dungeon later in a seperate comment.
62 comments
Iv'e been playing this mod for 2 hours now, and i'm not even finished. I die so many times lol. But that's because of my other mods.
The rooms are earie and atmospheric, like a mix between the movie Aliens and the grittier parts of MGS5.
I'm having so much fun, i had to come write just what an awesome mod this is.
Thank you for sharing this.
First - amazing idea with lamps pointing towards important objects. They catch attention and make sure people won't miss things. Great idea, and it worked great :).
The fog-covered ground in air filtration was very atmospheric. This entire area reminded me of System Shock a little, nice design. And an encounter inside was a surprise.
Actually, entire base reminds me a little of System Shock 2, with keycards, accessing places one by one, occasional radiation hazard... just a thought.
Also nice that you don't have to backtrack, there is an exit at the end. Neat.
I think some unique loot would be nice here, to make it a little more memorable; and perhaps some log here and there on the computers to show something more of the lore behind what happened there. Aside from that, perfect dungeon, and much better then Depot Omega (which I cleared and reviewed recently as well).