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Ferengario

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Ferengario

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62 comments

  1. krilton
    krilton
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    I'm curious but why do you have NavMeshes in a location not related to the mod by Taffington Boathouse just to the SW. America Rising 2 has a location there "North Boston PD" which is where the conflict happens.
  2. ihellboundi
    ihellboundi
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    heyo. Very nice dungeon but I have the same question as the user below me hehe Can we fire the missile? Anyway ty for the the dungeon I'll install the others you have too. I rly liked this one.
    1. Ferengario
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       @ihellboundi ,@RealAnon1sorry for the delay, no, as you can see ,the rocket missfired and its broken beyond repair, so sadly we cant launch it :)
    2. ihellboundi
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      ty ferenegario! Yeah I thought that was the case just wanna make sure I didn't missed anything :D 
  3. RealAnon1
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    Can the missile be launched or detonated? Please let me know... It's messin' up my whole day lolol
  4. falete3
    falete3
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    I liked your mods so much, just one suggestion... what about merge all those mods into one esl or single esp like a compilation?
  5. Bryggarhuset
    Bryggarhuset
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    With the mods i'm using, playing  this dungeon has turned in to a nightmare. But in a good way. Most enemies can one shot me, so i have to creep inch by inch, mining the unexplored spaces and frag my way through rooms.
    Iv'e been playing this mod for 2 hours now, and i'm not even finished. I die so many times lol. But that's because of my other mods.
    The rooms are earie and atmospheric, like a mix between the movie Aliens and the grittier parts of MGS5.
    I'm having so much fun, i had to come write just what an awesome mod this is.
    Thank you for sharing this.
    1. Ferengario
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      Thanks :)
  6. zhuhongrui1111
    zhuhongrui1111
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    From your experience, your MODs are excellent. I have been using them until 2023. I don't know if you can read my comment, but I love you (translated).
    1. Ferengario
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      thanks! XD
  7. Alank2p
    Alank2p
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      Very good dungeon, recommended, compatible with SOTS and Fungal Forest if you have them, no conflicts. If you want to avoid spoilers, end reading here and play through it first. Definitely deserves to be more popular.




     First - amazing idea with lamps pointing towards important objects. They catch attention and make sure people won't miss things. Great idea, and it worked great :).

     The fog-covered ground in air filtration was very atmospheric. This entire area reminded me of System Shock a little, nice design. And an encounter inside was a surprise.

     Actually, entire base reminds me a little of System Shock 2, with keycards, accessing places one by one, occasional radiation hazard... just a thought.

     Also nice that you don't have to backtrack, there is an exit at the end. Neat.
     
     I think some unique loot would be nice here, to make it a little more memorable; and perhaps some log here and there on the computers to show something more of the lore behind what happened there. Aside from that, perfect dungeon, and much better then Depot Omega (which I cleared and reviewed recently as well).
    1. Ferengario
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      There are some lore on the terminals where you can (or should) deduce the what happened :)  thanks for playing it.
  8. SummersetBanjo12
    SummersetBanjo12
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    is this compatible with south of the sea?
    1. Ferengario
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      i have no idea tbh :) 
    2. Alank2p
      Alank2p
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      Played through with SoTS 1.50 (not Atom Cats), and also Fungal Forest. 100% compatible, at least for me. Will post a longer review of the dungeon later in a seperate comment.
  9. Trazibol
    Trazibol
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    A very nice dungeon, well organized ;)
  10. Bloodninja007
    Bloodninja007
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    Finished this dungeon, great mod btw, but, there is no "cleared" on the map.  Did I miss something or is there not a cleared indicator on the map?
    1. Ferengario
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      i think there is no indicator :)