Working on the next version, may take a while i've adding Synth support to ALL armors and the Valentine varient of the Syth so i can just remove the modified race entry for thosw who want the closes support but not the body replacer
I was able to swap Nick's clothes now, so the hands are seen. I have this issue with Nick Valentine though, he can't sit, enter power armor nor hack terminals. I need to disable the esp if I want it to work. Its just a hassle if I keep checking and unchecking for him to interact with objects
Is there an option that fixes Nick's face but keeps the old, worn textures that the "original" version uses for his body? Like this one? https://www.nexusmods.com/fallout4/mods/5854.
Tried this mod out because every time I look at nick I want to go scavenge some random gen 2 synths and use them to repair his face and hand. Mod works fine, but simply turning him into a gen 2 really took away all of his personality, visually. I was rather surprised what a difference it made, actually. I'd still like to repair him, but if he could keep his laugh-lines and a couple scars, that'd be PERFECT.
Looking forward to your next version without the body replacer. I'm going to test out Gen2 Nick right now although I prefer his default broken self. XOXO
also: what is the blue aura around him in your photos? I love that
edit: Gen2 nick doesn't look like the first two screenshots, and he doesn't have a neck with some armor. Am I missing something?
This mod messed up my game because now most areas will not load and the game will crash to desktop if I load the game without the .ESP file... I can't remove it or else the game won't work properly. What do I do now???
With gen2 Nick wont unlock terminals. I can uninstall the mod and it works every time. So its def an issue with your mod. Had the same issue others are reporting too with the Memory Den sequence, again, uninstalling the mod, then doing it, then re-installing is the only work around. Otherwise, I like the mod. Just probably going to keep it in my listing, but not active, unless I play a character that hacks his/her own terminals. It gets rather grueling to have to exit the game, uninstall, just to hack a terminal, only to close game, re-activate, etc.
Regarding Gen2 Nick: When Nick gets injured and has the blue electricity around him, it doesn't seem to ever go away. Was that an issue before this mod? I don't remember having an issue with it until I installed this mod. Has anyone else noticed this?
Yeah I had the same problem, for some reason he refused to enter the power armor, just stared at it. No "I can't get there" dialogue. I used the version where nick is fixed to be a Generation 2 synth.
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https://www.nexusmods.com/fallout4/mods/41473
^Nick can interact with objects, sit on chairs, wear power armor, and still retain detailed facial expressions when speaking with the player
also: what is the blue aura around him in your photos? I love that
edit: Gen2 nick doesn't look like the first two screenshots, and he doesn't have a neck with some armor. Am I missing something?
When Nick gets injured and has the blue electricity around him, it doesn't seem to ever go away. Was that an issue before this mod? I don't remember having an issue with it until I installed this mod. Has anyone else noticed this?
Nick doesn't enter a power armor.
When i deactivate the mod, nick enters the PA.
sorry for my bad english