Fallout 4

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tekmage

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tekmage

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  1. tekmage
    tekmage
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    The purpose of the mod is to selectively enhance all companion weaponry, well as several vanilla weapons such as the pipe pistol, mini-gun, pole hook, other selective NPC wielded weapons including the vertibird guns, behemoth boulders, sentry bot lasers, and some others from the other DLCs.

    The mod is available as both ESL/ESL flagged. esps for Vanilla only, Vanilla/Automatron, Vanilla/Far Harbor, Vanilla/Nuka World, Vanilla/All DLCs for use in 32/64 bit OS/Mod Manager scenarios and those folks who do not have all of the DLCs but have one or some of the DLCs but not all of them.

    Weapons rebalanced:
    Mini-gun, pipe, all companion weapons, mini-gun vertibird (both player & NPC), Gatling laser, Broadsider, alien blaster, behemoth boulder (not Swan's), Grognak's Axe, Mr Handy buzz blade, tesla rifle, Mesmetron, assaultron blade, salvaged assaultron head, sentry bot Gatling laser & mini-gun (left & right arm), pole hook, meat hook, bear trap, bleeding bear trap, space sentry bot weapons (left & right arms), western revolver, and commie whacker.

    The tweaks do not overpower the above weapons and only seeks to balance it with rest of the weapons not included in the list.

    5/24 Added All DLCs versions. I accidentally it left out during initial upload.
    5/25 Added screenshots of all weapon changes under images section.

    8/23 Update: Well, my PC is officially dead so all projects have been put on permanent hold for PC and the other platforms.
    If you would like to help me scrounge up funds to continue modding. Hit this donations button.
  2. geala
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    I recently started a new FO4 play, also using your stingwing and deathclaw mods (luckily still not had to face them). As usual, I scan new mods and came to this. I'm always interested in balance/damage mods but I do not get the real intent of this approach. The changes seem small, which might be good or not. Is there really a rebalance feeling achieved? I use Better Locational Damage mod mainly, which has a dedicated approach, with it it's a different (much better than vanilla) FO4 game. But with the slight changes to damage, and without dealing with the main FO4 problem, bloated and illogical player and enemy health, what do you have to expect in the later game here?

    Will you deal with the health in another module? Or is the purpose to keep the vanilla play feeling (some/many may like it)?
    1. tekmage
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      As with all my other mods, the alterations were to my satisfaction after a lengthy testing period. This is not meant to be some massive overhaul. It is/was part of a series of rebalances meant to work together. I won't be straying far from vanilla in this particular series. Currently, those plans are on hold due to RL problems.

      If you read my articles available on all of my mods, my game plan for addressing the larger picture I have in mind should be easy to see. As I said to you on the recoil rebalance page, my viewpoint in tackling balance might not be in agreement with how you feel and that's fine. All I ask is that you leave the assumptions aside, and try the mod before coming to conclusions.

      If it is not to your liking, I'm sure there is a mod being made or already here that fulfils the idea you have in mind.
    2. geala
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      Trying out mods, especially damage mods, is quite difficult, because you need imho a total approach (damage, health, armor, enchantments, side effects, like staggering), so you have to set up more or less a totally new game while you often see differences only late in game. For this reason I first try to get as much infos about mods and the modders approach before testing. I'm quite set with the mods I use for balancing but that does not mean to not look at new things.

      So you aim for not changing the game feeling too much from vanilla, that's what I get. It's important to know this, thanks for the additional hints.
  3. ealworldsskyrim
    ealworldsskyrim
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    So This Mod Increase The Damage Of some NPC weapons and also REblancing it at the same Time to Feel The Immserive Instead of only Being an OP PROTAGONIST :) Hmmm I like This :D Its means Everythings is almost Leveled as Protagonist.
  4. M1stLynx
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    how about some actual details about how they have been rebalanced instead of a wall of text that tells us nothing.
    1. tekmage
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      "I will add more details to the changes made for the included arsenal once I get a chance. " Working on that as stated in the wall of text.

      Edit: Details were added as mentioned in the wall of text that tells us nothing.