Fallout 4
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nbilling

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kingharvest

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17 comments

  1. RELOCATE719
    RELOCATE719
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    Yup, I love this. Super simple, and such a huge upgrade in experience. Thank you.
  2. brokengauge
    brokengauge
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    This mod doesn't get enough attention. It's one of my favorites. IRL I've shot .44, .45, and .38, and to me this mod nails the differences between them. This mod is a few years old, so if you don't like the animations there are several other mods which can improve that. Great work!
  3. KosmicDragon
    KosmicDragon
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    This is a lovely little mod that while minor, actually makes a large difference in early gameplay and as other's have said is a much needed addition. 
    A question I have though as I may have skipped over it in the description, but:
    How much more common will these pistols be when compared to pipe weapons? Will they spawn more often than pipe guns using .38 and .45 or will the spawn rate be evened out?
    Also since you stated it's its own unique gun it shouldn't be affected by mods that alter the .45 revolver apart from meshes correct? 
    Either way thanks for creating this little gem of a mod! ^^
  4. deleted67607676
    deleted67607676
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    Terrible animation, sole survivor has to manually pull the hammer before each shot. Vanilla .44 also has this thing but I downloaded a mod to remove it.

    My .38 has 28 damage and my beretta m9 fs has 20 damage, but the second cause way more damage on enemies and I dont know why,. I'm lvl 6 now, so, there's no perks altering this.
    1. KosmicDragon
      KosmicDragon
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      If this in regards to the mod author not adding in an animation then feel free to learn animation yourself and implement a patch for this mod. Try using constructive criticism. Also did you completely not read the part where they said it uses the default .44 animation for balance purposes?
  5. Jamor
    Jamor
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    This was much needed, thanks. Excellent addition to early gameplay.
    The lack of 38 revolvers was always weird and the 45 gives longevity up to until 44 starts getting more common.

    Especially appreciate resisting the urge to make this the most powerful and epic ever,
    like... I love the webley mod in theory, but it's end game powerful and just feels cheating.
  6. sebastianreid46
    sebastianreid46
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    Thanks for this. It always confused me that on the .38 ammo box there is literally a little revolver decal indicating that that was what the ammo was for pre-war but there is no .38 revolver and in the game really the only weapon that uses this ammo is pipe weapons, unless you convert a combat rifle or something, which doesn't make sense considering how abundant the ammo is. 
  7. MMuffles
    MMuffles
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    I've installed this mod recently, but so far I've failed to find any .38 or .45 revolvers from this mod. Do they only spawn early game? My current character is lv 15.
    1. kingharvest
      kingharvest
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      They aren't meant to _only_ spawn in the early game. I use this script for LL injection: https://www.nexusmods.com/fallout4/mods/37808. I don't have FO4 or XEdit installed right now to look up which LLs they are injected into. If you were using a mod that actually changes which LLs are used for NPCs (raiders?) then maybe that would cause it to not work.

      Otherwise, I'm not sure what's going wrong. When you enable the mod, do you get a message on game start/load that says something like ".38 revolvers added to leveled lists"? You could also try creating a new character (or load a save from before leaving the vault) and see if it works for you then?
  8. 8BitArmory
    8BitArmory
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    Are there any guaranteed locations or vendors?
    1. kingharvest
      kingharvest
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      No guaranteed locations or vendors, but you should have no trouble finding them in the early game on raiders or as loot in containers.
  9. Paulixs
    Paulixs
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    can't tell ya how long n hard i waited and searched for this exact mod ... thanks.
    1. kingharvest
      kingharvest
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      Thanks! You're welcome.
  10. SuperJesse64
    SuperJesse64
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    I mean, I wouldn't have minded a .38 and .45 recievers mod... ._.
    1. kingharvest
      kingharvest
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      Why not create new receiver mods for the .44 pistol? Good question! Because of the way the .44 pistol is implemented, adding new mods that that convert the ammunition type or the material would require edits to the vanilla .44 pistol forms. The reasons for that are somewhat interesting.

      Converting ammunition in the .44 pistol should obviously change the name from ".44 pistol" to ".38 pistol" or ".45 pistol", but the base name of the .44 pistol item is ".44", with the "pistol" suffix being part of a naming rule. Without changing the vanilla .44 pistol form there is no way to make the game generate a name without ".44 pistol" in it for a modded version of that weapon. Therefore to avoid an edit to the vanilla .44 pistol form we must create a new item.

      Why does changing the material via mod require edits to the vanilla form? Well, the .44 pistol doesn't already have a material mod-- those were added in Nuka World IIRC. I'm not an expert on material mods but I'm pretty certain you'd have to reimplement the .44 pistol and all its mods to acommodate material mods, for example like the Western Revolver does.

      Now, why avoid editing vanilla forms? Well, this is an individual preference, but to me there is nothing to be gained by editing the vanilla .44 pistol, since I still want it in the game unchanged. The downside of editing the vanilla form(s) is that it makes the mod brittle and incompatible with any other mod that alters the same record. A good example of this is the old way of injecting mod weapons into leveled lists-- people would just edit vanilla forms. Turns out this is bad because any mods editing the same leveled lists will overwrite one another, and it forces users to create bashed patches, which makes their setup even more brittle. The workaround to that was injecting into leveled lists via script, which I also do in this mod.

      Hopefully that explained the design choices I made in this mod :)