Fallout 4
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tekmage

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  1. tekmage
    tekmage
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    Version 1.0
    This mod limits the pistol to Gun Specialty shops, possible random loot drops, and the four uniques. Actors no longer spawn with the weapon. Ammo is sold at specific vendors and no longer is available everywhere.
    5/21 Update: Added cheaty version that adds the pistol to a Vault 111 toolbox.
    5/23 Update: Added buffed version under optional files. The same as the main file except for damage buffs for both normal and unique 9mm which brings it close to 10mm specs. Higher damage for uniques. Uniques have 15-25% boost from the standard 9mm pistol.
    5/28 Update: Added a lower ammo spawn version under Misc. files. Further reduces it by half.

    Standard Browning 9mm Pistol
    Ammo: 9mm Speed/Reload: 1.00/1.00 Out of range damage: 0.50 Ammo cap: 13 Value: 65 Base damage: 16 Accuracy bonus: 3 Action point cost: 25 Crit. multi: 2.00 Iron sights zoom: 1.25x Weight: 2.5
    Buffed version: Base damage: 18 Uniques: Base damage: 19-24

    Uniques
    Unknown but rumours from the west say many of these had specialized parts and strange curses & superstition behind them. It is highly likely that the Unique pieces were of superior quality and therefore have higher attributes.

    8/23 Update: Well, my PC is officially dead so all projects have been put on permanent hold for PC and the other platforms.
    If you would like to help me scrounge up funds to continue modding. Hit this donations button.
  2. Bubbaconda
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    I was wondering what specific part of the mod I'd need to tinker with in xEdit to reduce the ammo drop quantity. With the lower ammo drop version it's still rare, but when it shows up the numbers (both with & without scrounger) range from 30-90. Love the changes your mod brings, but I'm a nut for balance and hoping you might know a fix to this.
    1. tekmage
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      Yeah, I have an idea on why but haven't had the time or desire due to RL problems. The details on why things are on hold are in the article section if you care or want to know.
    2. Bubbaconda
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      I did see. Sad to hear but I'm excited for whatever you get a chance to turn out. Been enjoying your creature balance & replacers so far. I'll see what I can find out about the ammo drops in the mean time but appreciate your response.
  3. Geoff4321
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    Nice patch, it does reduce the chance of ammo spawn in loot boxes/enemies, but the ammo i can get per loot are still really high (around 10~40 per loot). Do I need to reset the cell, or this is a bug still waiting to be fixed?
    1. tekmage
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      Reset the cell, and see if it changes. If it stays the same, let me know what area this is happening in. It is possible it still may need adjustment.
      BTW, do you have points in the scrounger perk and what level are you? The amount of ammo that can be found ranges from 3-9 rounds at level 1 so something is buffing the amount you are getting, be it higher level or scrounger or both.

      5/26 I'll look into it and make adjustments as needed. Thanks for the report.
    2. Geoff4321
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      After resetting the cell, I've spawned few raiders for testing, and the number of the 9mm ammo loot still the same, it's always be x*10 (value of x around 1~4).
      My character have Lv7 Luck and Lv2 Scrounger, and the other ammo (vanilla & mod) won't spawn a loot with this suspicious number.
    3. tekmage
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      Added a lower ammo spawn version under Misc. files.