Fallout 4

File information

Last updated

Original upload

Created by

KahvozeinsFang

Uploaded by

KahvozeinsFang

Virus scan

Safe to use

Tags for this mod

33 comments

  1. HautdenLukas
    HautdenLukas
    • supporter
    • 31 kudos
    I always wondered why there wasn't a single settlement on the western part of the map. This mod is just perfect for the purpose. I think my settlers will love it here. Thank you.

    There are a few things that I had to change, because I didn't like them:

    - the place looks much too clean for being over 200 years old and uninhabited. Therefore, I re-enabled lots of the vanilla references. Now the player can clean the place up for resources.
    - the toilets can be activated, but there is no sitting animation. Therefore, I replaced them with statics from the Workshop DLC.
    - the sinks are working, but they have no handles (like all vanilla sinks), so I replaced them with a fixed version for the Workshop DLC.
    - the showers have no function, so I removed them to make room to build working showers from "Build Your Own Pool" mod
    - building/scrapping stops at the settlement boundaries, so I added a marker to increase the limits, like it was done in the "Break The Walls Down" mod
    - the door of the Nuka Cola machine remains in the middle of the room after scrapping the machine itself, so I disabled the door and replaced the machine with the proper intact machine, which can even be moved around

    Last but not least I integrated the settlement into "Immersive Fast Travel" mod. Now it is perfect and feels like this settlement has always been part of the game.
  2. BricksterMan
    BricksterMan
    • member
    • 5 kudos
    THIS IS A GREAT LITTLE SETTLEMENT MOD!!!!!!!  Wish list!

    Wish I could....

    1. Scrap the bathroom fixtures so I can replace them with different "working" fixtures.
    2. Scrap the Nuka-cola vending machine door (it's stuck in the middle of the room)
    3. Scrap the stoves ( if you can scrap the counter and fridge why not the stoves ???)
    4. Scrap the Armored dead Raider 

    Just minor "darn" stuff on a great mod .... thanks
    1. regularrigby64
      regularrigby64
      • member
      • 8 kudos
      same, wish someone would update this mod, it needs to expand the buildable area as well
  3. coolpro2010
    coolpro2010
    • premium
    • 8 kudos
    I think this makes a small settlement to have a rest stop, and i am already enjoying this mod.nice work.
  4. OutlawShark
    OutlawShark
    • premium
    • 6 kudos
    Werks 4.0! Easy build and space is already there for beds using the available rooms. Great settlement mod "Fang"! Wish we had a couple more of yours down this way. Tons of available space in the wasteland. Thankyou!
  5. Riskyenterprise
    Riskyenterprise
    • supporter
    • 1 kudos
    It appears as though this mod has issues with either depravity or one of the kid mods there is a captive kid in the bathroom. Also I open the doors and there is just plywood. most everything is not scrapable either. 
    That being said it doesnt crash but it is like the old location and this mods version are loaded together overlapping meshes...
    I wouldnt blame the auth. for that im sure it is a good mod by itself it would be nice if it could overwrite the other mod but it doesnt get flagged as having a conflict. 
  6. Chrillexis
    Chrillexis
    • supporter
    • 0 kudos
    I have an instant CTD when scrapping the trashcan that also scraps the generator. I've looked at the conflicts on FO4Edit and the only conflicts are navmesh conflicts with sector 5 and outcasts and remnants. Could the navmesh conflicts be causing this? Running the original empty room esp version.

    Edit: disabled sector 5 and Outcasts and remnants. also found a conflict with The Train. disabled that and ctd is gone.
  7. candleassassin
    candleassassin
    • member
    • 0 kudos
    will this clash with the Start Me Up option to be "with a band of tough raiders"? That's what I picked for my overboss character and I'm worried this might cause issues with the friendly raiders there.
    1. KahvozeinsFang
      KahvozeinsFang
      • premium
      • 124 kudos
      The raiders may attack each other, but other than that, there were no other bugs when I tested this settlement.
    2. candleassassin
      candleassassin
      • member
      • 0 kudos
      awesome, thank you!
  8. jdg916
    jdg916
    • premium
    • 101 kudos
    Was curious if the raiders will still respawn here with this installed?
    1. KahvozeinsFang
      KahvozeinsFang
      • premium
      • 124 kudos
      They should not. The only one I couldn't disable for some reason was the raider in power armor. No matter what I did in the creation kit, evertime I tested in game, he was there. But he should not respawn either.
  9. love7732851
    love7732851
    • member
    • 4 kudos
    Perfect mod,love Everything is working normally
    1. KahvozeinsFang
      KahvozeinsFang
      • premium
      • 124 kudos
      Awesome, love to hear it. But seriously, thank you for confirming it works as intended.
  10. tafl89
    tafl89
    • premium
    • 0 kudos
    Not compatible with "Tales from the Commonwealth" I guess that mod adds back all the vanilla stuff this mod gets rid off. Got a clash of both mods, shame I really wanted to try Tales out.. oh well maybe next time. I'm guessing roadside pines is an important spot in that mod.
    1. KahvozeinsFang
      KahvozeinsFang
      • premium
      • 124 kudos
      I've been recommended to try that mod. But I've never gotten around to it because I also hear it conflicts with almost everything lol.