The thing about it Is I changed the light type to "Shadowcasting Omnidirectional" which in theory should have no problems, It never did in skyrim. Although you didn't use these specific type of lights when moving around in skyrim so that may be the problem. It could be just an in engine thing that bethesda never thought people would mod a shadow casting pip boy light. So I think its something to do with the creation engine itself.
I compared screenshots of the 2 mods, the shadows and the glitches that come with it are the exact same. The light in this mod goes about 40-50% farther though, and the brightness is about the same. I think it's perfect and way more realistic than the default light.
Yeah, the light glitches are a mathematical reproduction limitation of 3d reality. The such precision of the game's processes cause having shadows to glitch because it is not real life, but a representation of it. Just something they took out of development by the looks of it. It's nothing to do with this mod. Headlamps work fine. because they are a fixed source, but the pip-boy is always moving around on the player's arm, separate from the view screen, and this is when it glitches out. Bethesda's issue.
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http://www.nexusmods.com/fallout4/mods/281/?
Or is it still glitchy and shadows seem to spazz out a bit?
Well it still has some glitchy shadows. I tested in one enviroment only... But works remarkably well if your weapon is not holstered.
Altough theres no shadows in powerarmor lamp.
still waiting for a full functional mod for that. :l
Yeah, the light glitches are a mathematical reproduction limitation of 3d reality. The such precision of the game's processes cause having shadows to glitch because it is not real life, but a representation of it. Just something they took out of development by the looks of it. It's nothing to do with this mod. Headlamps work fine. because they are a fixed source, but the pip-boy is always moving around on the player's arm, separate from the view screen, and this is when it glitches out. Bethesda's issue.