Fallout 4

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Whisper

Uploaded by

bionicyardiff

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About this mod

Lowers the level requirements for perks to a minimum. This gives far more flexibility/options for character building - most especially for test games.

Totally unbalanced for real games.

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I was originally using this for building/testing purposes. (Mods, settlements, etc.) When I got out of building settlement stuff I deleted it - dumb mistake on my part. Turns out I needed it again and have had to recreate it from scratch. Thankfully it was mostly remembering what I had already done.

The original version was (from memory) a little whack when it came to the level-up perk chart - generic white images. That version had everything with no level limits, so you could give your character 35+ perk points through a bat file and assign 'em regardless of your level.

In this version that's fixed. All perks in the perk tree have level requirements as follows:

Perk 1 - no character level
Perk 2 - character level 1
Perk 3 - character level 2
Perk 4 - character level 3
Perk 5 - character level 4

In the optional downloads is a pair of perk bat files - place into your "<FO4 Install>" folder, open the console and type in "bat perkparity" or "bat perkexceptional". These will add 28 or 35 perk points to your character.

~~~WARNING~~~
In the optional downloads is another bat file "picket.txt". Place this into your "<FO4 Install>" folder, open the console and type in "bat picket". This will add all Picket Fences magazines to the Sole Survivor's inventory.

Note that this WILL break your build-menu - specifically it breaks the Furniture submenu (which disappears entirely). In that case use Settlement Menu Manager and run the menu repair function.
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Why I created this mod:

It's a long story. Grab yourself some mutt chops and a Gwinnet, 'n settle down on that patio chair to watch the sunset while I pontificate.

When you're building test settlements and sometimes with testing new mods, you need a character that has a certain number of levels. This is so you can use various Science-based perks, etc. You can use the "addlevel" console command - but that can have a few weird effects on things. Stuff you wouldn't really expect.

An easy way to get around this is a mod like this one: make perks much easier to gain. Then add a few perk points via console so that you can do stuff at lower levels, without having to play the game for several hours to reach L20+ (kinda senseless for a game that you just want to use to build and test stuff in).

Someday I might use it in a playthrough - it would be different to have a character who is an accomplished Stealth-Ninja-Assassin type by L10. Very much a one-trick-pony type of character though.
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Now, for the perk bat-files. I've actually started using these in game-play as well as for builder/tester characters.

My personal headcanon reason is this:

The Sole Survivor crawls out of the cryopod and is literally weaker than every other Companion/NPC in the game. The character starts off with 27 SPECIAL points, +1 for the SPECIAL book. Curie in her brand-spanking-new Synth body with all her emotions messed up and screwing with her smarts has 29 SPECIAL points. All other human Companions have an average of 56 SPECIAL points and 4 levels in Sneak. Which the Sole Survivor doesn't start with, he has to learn as he goes.

To get up to parity with the human Companions the Sole Survivor has to reach roughly 28th level (not counting Sneak). To be exceptional he needs to reach 35th level (4 ranks of Sneak +3 extra points).

That is weak, weak, weak. There is nothing admirable stats-wise in that. Nothing particularly admirable to make any of the Companions fall in love with him/her. In fact there is nothing that particularly helps the Sole Survivor manage to survive their time in the military, let alone be invited up in front of a group of military veterans to give a speech. Get invited into a Vault - HAHAHAHAHAHHHH!!!

So, the "bat perkparity" gives 28 points to start with. The "bat perkexceptional" gives 35 points to start with. Note that you might get bored with that much of a headstart jump on things - especially if combined with this mod.
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For the picket fences file - building a test settlement is much easier if you already have the perk magazines involved. You don't have to muck around trying other ways to get some of the items.
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F.A.Q.

Q: Your mod broke my game!
A: Uninstall this mod and revert to a prior game save.

Q: Will this conflict with other perk-altering mods?
A: Yes. Every single one of them. In a building/testing game, there is no need for a bajillion other mods. So I have no interest at all in trying to make it compatible with other mods - you're free to do it yourself though. It's an ESL-tagged ESP file so adding it as a master to other perk-based files and dragging across the level requirements changes should be easy-peasy. You should be able to do it in FO4Edit without any problems.

Q: You're cheating!
A: There is no cheating in a single-player game. Just preferred styles of play. Every mod that you download is your "cheat" - or preferred style of play.

Q: Why are you providing this mod?
A: Someone else may want to be able to unlock perks easily without having to use addlevel. Whatever reason is their business.