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Rylasasin

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rylasasin

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22 comments

  1. stephenronguitar
    stephenronguitar
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    Can this be made to be portable and deployable? That would be great. There is a "deployable spotlight" that comes with the deployable turrets mod but it shines light only when enemies are near by.
  2. roeussharju5
    roeussharju5
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    I would love if there was an option to turn on shadows when you install, as I can't seem to get any of my lighting mods to work with this one.
  3. KavoChavo
    KavoChavo
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    Together with darker nights it's really immersive + helpful, thank you sir
  4. RhaevynHart
    RhaevynHart
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    Aside from this needed aesthetic/functional fix, it was your pictures that sold me.  Genius
  5. Lythael
    Lythael
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    • 32 kudos
    What i hate about spotlights is both how useless and how noisy they are.
    One problem fixed out of 2 .. neato!
    1. deleted49413338
      deleted49413338
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      • 79 kudos
      Noisy? I don't remember them being noisy? Been a while though.
    2. Lythael
      Lythael
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      Yes they are noisy they use same exact idle sound file as any of the mechanical turrets.
      Which is the stock engine idle sound.. Even the wall mounted ones you get from Automatron use this sound which makes no sense as any other wall mounted spotlight in the game is silent.

      Another problem is that this sound is hardcoded into the animation file as i discovered with help of other modder making it difficult if not impossible to change which idle sound should a specific turret play.

      So only way to make Spotlights silent is to mute the sound file which mutes every single turret in the game too that uses this file. Some may like that but i just wanted to mute the wall mounted Spotlights and just quiet down the other turrets by 25% :<
    3. simbot34
      simbot34
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      get yourself the quieter settlements mod
  6. deleted10870653
    deleted10870653
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    • 1 kudos
    I have a question that I hope you might be able to shed some light on.
    My spotlight turrets set up around my settlement look awesome, but whenever I walk a certain distance away from any of the spotlights, they completely stop rotating and the light stays where it's at - what I assume is the culling of out of sight assets..
    Is there any way to increase the distance you have to be from a spotlight before it will be culled?
    1. deleted77008683
      deleted77008683
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      Experiencing same problem. I have mine high up on a lighthouse so they spot the whole settlement and the lights stop moving when I look at them.
  7. ThomasTheSowellTrain
    ThomasTheSowellTrain
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    • 1 kudos
    Thanks for this. Using Darker Nights makes this an absolute necessity.
  8. 1w195
    1w195
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    Thank you very much. I am a Chinese player. Your change is very reasonable. I like it very much. Then the torch of the gun is not illuminated far enough, or the light is not complete after it is too far. Do you know what happened?
  9. xaosbob
    xaosbob
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    So Range and Actually Worth! When Sanctuary is attacked at night, we can actually see them coming!
  10. SpiceMustGlow
    SpiceMustGlow
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    • 1 kudos
    I seem to remember the wall-mounted spotlights from the Automatron DLC being bugged and not rotating after fast traveling. Does this mod fix that problem?
    1. i860
      i860
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      I don't think the DLC one has been fixed, but this fixes the vanilla issue (and adds optional shadow casting):

      Workshop Spotlight Fix

      There's also these for additional shadow casting (first one changes light shape as well):

      Turret SpotLight with shadows
      Shadows for hostile spotlights and searchlights