Update - Also now part of the AWESOME and HUGE Sim Settlements Mega Pack - Year Three!
Hi Everyone. Hope you like my new add-on.
I have made the decision not to do an .ESL version for this one as the plan is to grow the mod past the limit of what an .ESL file can hold.
Please Note: If you don't have Conqueror installed then all of these plots function as regular Sim Settlements martial/recreational plots. The bonuses that apply to the Conqueror special plots only apply when you are doing Faction Raids within the Conqueror quests.
Also Note - All of the UD Plots are 3 Levels only. Forcing them past L3 will break them.
Also Also Note - Scrapping Mods will cause some items to not appear properly - for more information read this post -> https://simsettlements.com/site/index.php?threads/scrapping-mods-and-performance-issues.6992/
Outpost on lvl 3 have radio and chair but table or whatever is below radio is missing. I have 3 of them on different locations and all of them are like this. I tried to refresh plots but it is same.
Scrap everything and other scrapping mods work by breaking the precombine system in game. Sim Settlements plots use features that these mods disable and that is why you are not seeing some of the furniture items.
Have a read of this post that explains it in more detail. -> https://simsettlements.com/site/index.php?threads/scrapping-mods-and-performance-issues.6992/
For some reason the fully upgraded plots are missing the textures and meshes, for example the armory starts out as the crates, but when it is fully upgraded the crates disappear and leave just floating guns and armor where they would be in the armory.
I have just tested the Armory plot on my seperate test system and going through a full upgrade I didn't encounter any problems. I would suggest a couple of things. Do you have all of the DLC (Ultimate Defences needs all DLC installed). Make sure your SS and Conqueror and Workshop Framework are all up to date latest versions. Also make sure you are on the latest version of Ultimate Defences and that you have the esp, main and texture file. Failing that you can get help on the SS fourms - https://simsettlements.com/site/index.php.
I'm having the same problem too for some reason. i'll try out different things to see what the problem is. I have all DLC and running on sim settlements 3-in-1 4.1.1 (latest so far).
It's me again. For whatever reason, when all plots reach level 4, everything becomes invisible with the exception of the turrets and some clutter. I tried a manual installation and still get the same problem. I'm using the latest 3-in-1 - 4.1.1 SS (latest at the time of this writing) and have all the DLCs. Perhaps it's conflicting with another SS mod?
@ssk611 - There is no level 4 for these plots. They are only 3 levels and will stop after L3. If you force them to L4 they will break as you have seen.
One day, you build some manual defenses to your much beloved settlements and try to convince yourself that those puny wooden structures you aligned are somehow efficient. And because of that fancy imagination of yourself, you go as far as mentioning them as "dissuasive" (yeah imagination as fancy as a betrayer).
One day you install SirLach's version of plot defenses, and you laugh happily at the delightful sight of an invading team of Supermutants SuperRadPolutedEnhancedCannotBeScaredNeverEverBehemots that you nickname internally "trembling legs gang" when they have to face your impressive defensive structures while your settlers are peacefully finishing their "mirelurks supreme" with a Nuka Cola.
With that add-on, you turn your game in: Starving Raiders of the last (Rad)Roach,
Very great and impressive add-on! Even the simple gate to control entrance, even that while being simple is a total life changer.
@pralinor - Lol. Your comments have made my day! From this day forth large masses of furious enemies hell bent on destruction and mayhem will be referred to as "Trembling Legs Gang" in your honour! :)
May I suggest an agricultural plot with a military theme? Maybe a Food Stockpile? I have a FOB and it just looks so weird with soldiers plowing a tomato field. Just some ideas~
These are great! However for me only 2 show up in Martial, Outpost and Snipers nest. I had just dl'ed a bunch of plots, for SS and Conq, any reason why only 2 plots would show up for me? Thanks!
Hi @Boone of the Wasteland. Only those 2 of the plots are the small or 1x1 Martial. The rest are the larger 2x2 Martial plots and the Mess Hall is a recreation plot.
Oh shoot I totally forgot it works like that. It's a new game and I haven't played Sim Sets for more than several months now. Thanks! Great work on the plots
47 comments
Hi Everyone. Hope you like my new add-on.
I have made the decision not to do an .ESL version for this one as the plan is to grow the mod past the limit of what an .ESL file can hold.
Please Note: If you don't have Conqueror installed then all of these plots function as regular Sim Settlements martial/recreational plots. The bonuses that apply to the Conqueror special plots only apply when you are doing Faction Raids within the Conqueror quests.
Also Note - All of the UD Plots are 3 Levels only. Forcing them past L3 will break them.
Also Also Note - Scrapping Mods will cause some items to not appear properly - for more information read this post -> https://simsettlements.com/site/index.php?threads/scrapping-mods-and-performance-issues.6992/
i have a lot of addon packs and those were still kind of lacking
I have just tested the Armory plot on my seperate test system and going through a full upgrade I didn't encounter any problems. I would suggest a couple of things. Do you have all of the DLC (Ultimate Defences needs all DLC installed). Make sure your SS and Conqueror and Workshop Framework are all up to date latest versions. Also make sure you are on the latest version of Ultimate Defences and that you have the esp, main and texture file.
Failing that you can get help on the SS fourms - https://simsettlements.com/site/index.php.
I am sorry but I really didn't want to be limited by the vanilla assets for this one. Blame it on my need for concrete. :)
One day you install SirLach's version of plot defenses, and you laugh happily at the delightful sight of an invading team of Supermutants SuperRadPolutedEnhancedCannotBeScaredNeverEverBehemots that you nickname internally "trembling legs gang" when they have to face your impressive defensive structures while your settlers are peacefully finishing their "mirelurks supreme" with a Nuka Cola.
With that add-on, you turn your game in: Starving Raiders of the last (Rad)Roach,
Very great and impressive add-on! Even the simple gate to control entrance, even that while being simple is a total life changer.
Thanks! Great work on the plots