Fallout 4

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Ragoda

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Ragoda

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8 comments

  1. Doomsday1812
    Doomsday1812
    • member
    • 3 kudos
    I've been playing with your settlement mods, and enjoying them so far. Nice spots. Very peaceful.

    TOO peaceful.

    I often use cages to bait attackers into hitting a settlement. It's what we did before the creation club ambush kit (and still do). Want to get attacked by molerats? Keep a few caged molerats at the settlement. Want supermutants breaking in? Lock up a supermutant (cage) and wait for his brothers to show up. I figured moleratville would be a great place to do that.

    No attacks. Nothing. Weeks.

    On a whim I tried cages and the ambush kit at other settlements you've created, and there are no spawns, attacks, wild beasties, anything.

    Did you remove spawn points for settlement attacks?
    1. Ragoda
      Ragoda
      • supporter
      • 191 kudos
      Nope, didn't remove, this odd peace might be a combination of some other MOD, maybe MODs, with my MOD. 

    2. Doomsday1812
      Doomsday1812
      • member
      • 3 kudos
      Mod conflicts (and/or user error) are usually the culprit, but in this case, that's not it.

      I ran your settlements on a profile where there are zero other mods running, except for ONE. Well, except for two or three creation club mods, like the settlement ambush kit. Tested one settlement mod at a time, and same result. No attacks. No spawns. Cages don't initiate reprisal attacks. Even the ambush kit doesn't work. I don't use it often (too much like cheating) but it's a good test for spawn points.

      Tried it at Virtanen House, which sits right on top of an active, functioning encounter spawn point. Still nothing.

      Best I can figure is there's something in the attack/spawn script that looks for parameters that aren't present in your settlement mods. The only thing I'm aware of that you're doing/not doing differently is the border? Not sure if I'd call it a bug, but there's something in your settlement mods that prevents attacks. Some people might like that?

      I use cages, a LOT. Cages = attacks = resources/food. AKA the "murder farm". Not being able to spawn settlement attacks is kinda a deal killer.

      Bummer.

      I was really enjoying your settlement mods.
    3. Ragoda
      Ragoda
      • supporter
      • 191 kudos
      Well, I don't know what' causing this peaceful behavior, however, me leaving Border Line undone can't be it. Sorry, I refuse to believe that Fallout 4 is that stupid.

      Oh yes, I get attacks on my Settlements all the time.
  2. realpedro
    realpedro
    • member
    • 1 kudos
    First, wow, that map with the supply lines. Is there a practical limit to how many settlements a game can hold?
    Second, I really like your settlement mods. You choose great locations.
    1. Ragoda
      Ragoda
      • supporter
      • 191 kudos
      Your computer sets the limit to settlement maximum.

      And thank you! This Moleratville is actually something I've long thought should have settlement. AND on my test run it has been an absolute delight to build upon! Have fun!
    2. deleted48339873
      deleted48339873
      • account closed
      • 2 kudos
      Hello from Greece. i think sometime, if we use many settlement mods, a new settlement at Pip Boy, show as Commonwealth and if we try to see where is it, the game don't find it. Some settlements mods cause that. if you want to add new settlements, put them last, at the load order, using a mod manager, so you don't have any problems with them -maybe something don't work /assign settlers. Also i think that the game don't want many more settlements and if we do it, maybe cause problems with vanilla settlements/maybe don't show at Pip Boy.
    3. Ragoda
      Ragoda
      • supporter
      • 191 kudos
      Placing new settlement MOD's last in Load Order is an excellent advice! I do that automatically myself.