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bucketsmckenzie

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bucketsmckenzie

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12 comments

  1. thechickenman07
    thechickenman07
    • member
    • 0 kudos
    does anyone know why it keeps crashing my game back to the desktop any time I try to load the blueprint?
  2. Klemzy1223
    Klemzy1223
    • supporter
    • 3 kudos
    If anyone else didn't get the settlement plan to appear in the Pip-boy in the settings menu, you have to go to Data>F4SE>Plugins>TransferSettlements>blueprints. There you will find folders with numbers 1, 2, 3, etc. If you're like me and downloaded multiple of this authors blueprints, then you will have some plans put inside the same number folder, for example, Red rocket plan was in the same plan as Warwick Homestead, but sinde Warwick was there first, it was prioritized. To prevent multiple plans from ending up in the same folder, create a new folder in the blueprints folder and just give it a different number. Then move one of the files into the new folder.
  3. Ronin1023
    Ronin1023
    • supporter
    • 0 kudos
    Dont think its a bug more of just mod load error or something on my part... but it won't show on my list on the transfer settlement it worked in an earlier playthrough but not any new ones.
  4. elrofrost2
    elrofrost2
    • premium
    • 0 kudos
    Thank you for creating blueprints that only use the base objects. All the DLC's are fine, since most have the. With my mod list already over 200 I appreciate it a lot.

    I replaced the stores with Sim Settlements stores had to move a few things around, but things worked out perfectly. Plan to use all your blueprints except Sanctuary Hills - that one is a bit large for me.

    Again thanks - if taking requests, Hangman's alley? Something small with some space to walk in be nice. :)
  5. daywalker03
    daywalker03
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    • 12 kudos
    I"m using this in combination with the Red Rocket Robotics blueprint by NexusUser73. I just had to make a few tweaks to what the other one puts in place, as the robot construction platform ends up in a wall or something, and it really doesn't need two population controller units; I left the second fusion generator in place as backup.
  6. SigynX1
    SigynX1
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    • 70 kudos
    This blueprint is perfect for what I wanted... strong defenses for Red Rocket but not entirely closed in. The decorating is also perfect. Thank you so much for sharing this. I will definitely be checking out your other blueprints! :)
    1. bucketsmckenzie
      bucketsmckenzie
      • member
      • 16 kudos
      Good to hear and thank you! Very nice pics too! The lighting mod looks real sharp.
    2. SigynX1
      SigynX1
      • premium
      • 70 kudos
      Thanks, I'll get some more pics as it gets more lived in. Just calling in more settlers now. :)
  7. gungho95
    gungho95
    • BANNED
    • 4 kudos
    You know I haven’t touched that settlement in a year or so, I suck at designing my own and I didn’t like any of the ones on the Nexus (plus for whatever reason I can’t use sim settlements at all at RR, Sanctuary, Abernathy and a couple others so letting it build was out) but then I saw this one and thought: perfect. MM themed FOB in a good location for the north east! I’m sold lol
    1. bucketsmckenzie
      bucketsmckenzie
      • member
      • 16 kudos
      Glad you like it! This is the first blueprint I've posted in a while. I figured this would be a useful one to have when starting a new game.
  8. relattis
    relattis
    • member
    • 1 kudos
    just loaded this up. wow.
    1. bucketsmckenzie
      bucketsmckenzie
      • member
      • 16 kudos
      Much appreciated, enjoy!