Please regularly clean up the [weapon modification parts] in your inventory (INV - MODS)
1.Install the complete F4SE, corresponding to your game version. Normally there will be a lot of pex files in [ data/scripts ] Folder : Actor.pex \ ActorBase.pex \ Armor.pex \ ArmorAddon.pex \ Cell.pex .......................................UI.pex \ WaterType.pex \ Weapon.pex
Why [crawling action] 2020.4.10 released a year late:
I made a very good action in 3ds Max in 2019 year, and the animation preview was normal and smooth, BUT I Export animation to Fallout 4, crawling up all dislocation !!!!!! This is caused by Fallout 4 garbage engine
At that time, I thought: the current key-frame position of the model in 3ds Max is "correct", the body model is "wrong position" in the game. So, if I deliberately shift a "wrong position" in 3ds max, will i get a "correct display position" in the game?
So from July 2019 to April 2020, As long as I have extra time, I try to achieve it.
It's so hard, It's not as easy as normal animation, it's limited. For example, the leg of a character, I adjust the key frame once, export it and then enter the game to see whether the position is right or not. I export ,enter game,export ,enter game........................., again and again for more than 10 times, The success rate is more than 20%.
How many joints do you think the character has? How many times do I have to make it. It's too hard. It's really the last time I've updated my crawl I won't do it later. Tactical action 1.6 may be the last update!! However, there may be independent execution actions to be added in the future. v1.7 may also be integrated into USP 45.
Thank you for following this mod for such a long time
Here's an extended version of this mod: https://www.nexusmods.com/fallout4/mods/53813?tab=description
You can remap your controller to keyboard controls for Fallout 4 via Steam or other apps with this mod or the extended version. Just assign unused keys to the tactical actions mod with the Mod Configuration Menu and then decide what the controller does. Here's a vid on how to remap via Steam and AntiMicro: https://www.youtube.com/watch?v=OcCoOKNLx1k
Is there a way to roll using a controller?.. when i use steam input to try changing the stick to use the keys, i cant move. And using the hotkey with stick doesnt roll.. has anyone else gotten around this?
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0.All action switching speed delays problem
1.Install the complete F4SE, corresponding to your game version.
Normally there will be a lot of pex files in [ data/scripts ] Folder :
Actor.pex \ ActorBase.pex \ Armor.pex \ ArmorAddon.pex \ Cell.pex .......................................UI.pex \ WaterType.pex \ Weapon.pex
2.Make sure you have MCM
3.If you can't [ Lyingdown ] or [ Supine ] :
0.Uninstall My [Tactical Action Extension Package]
1.Please install any [ one or all ] of the three weapons first : XM2010, RU556, VECTOR
XM2010 : https://www.nexusmods.com/fallout4/mods/36750
VECTOR : https://www.nexusmods.com/fallout4/mods/37062
RU556 : https://www.nexusmods.com/fallout4/mods/22536
2.Save a Game
3.Install My [Tactical Action Extension Package]
Why these animations only support 3 GUNS
please see my mod page - description
I made a very good action in 3ds Max in 2019 year, and the animation preview was normal and smooth,
BUT
I Export animation to Fallout 4, crawling up all dislocation !!!!!!
This is caused by Fallout 4 garbage engine
At that time, I thought:
the current key-frame position of the model in 3ds Max is "correct", the body model is "wrong position" in the game.
So, if I deliberately shift a "wrong position" in 3ds max, will i get a "correct display position" in the game?
So from July 2019 to April 2020,
As long as I have extra time, I try to achieve it.
It's so hard,
It's not as easy as normal animation, it's limited.
For example, the leg of a character, I adjust the key frame once, export it and then enter the game to see whether the position is right or not.
I export ,enter game,export ,enter game........................., again and again for more than 10 times, The success rate is more than 20%.
How many joints do you think the character has? How many times do I have to make it.
It's too hard. It's really the last time I've updated my crawl
I won't do it later. Tactical action 1.6 may be the last update!!
However, there may be independent execution actions to be added in the future. v1.7 may also be integrated into USP 45.
Thank you for following this mod for such a long time
Here's an extended version of this mod: https://www.nexusmods.com/fallout4/mods/53813?tab=description
You can remap your controller to keyboard controls for Fallout 4 via Steam or other apps with this mod or the extended version. Just assign unused keys to the tactical actions mod with the Mod Configuration Menu and then decide what the controller does. Here's a vid on how to remap via Steam and AntiMicro: https://www.youtube.com/watch?v=OcCoOKNLx1k
Use this one instead