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rjokela002

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rjokela002

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20 comments

  1. rjokela002
    rjokela002
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    Hello mod users! I will now take a little break for releasing new replacers, instead i will update every single replacer that i have released. I will change the way how the mod replaces the gun. So after the update you can use replacers that replace the same weapon ie. RU556 and SCAR-H at the same time! Also all uniques will be supported! After the updates i will release new replacers!

    Thank you all for downloading and endorsing my mods, it is nice to see that you like these replacers! It's nice to have this kind of reception. I'm very new to modding and i'm still learning!

    Let me know in the comments what you think about the coming update and my mods in general!
  2. pehammer
    pehammer
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    Hello
    The original weapon RU556 by FX0x01 has a quest "Find the RU556" and you can make it in the chemical station. After installing your Replacer this will not work anymore. Is this intended?. Has anyone else noticed that?.
    1. demonicmyst
      demonicmyst
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      if every assault riffle in the game is the gun why would u need make it at a chem station
  3. LostChamberlain
    LostChamberlain
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    • 2 kudos
    No assault rifles found. Replacement implemented well. Replaced weapons function well. Replacer satisfactory.
  4. Ninjauser486
    Ninjauser486
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    Next time you do a replacer mod, please replace the assault rifle with the R91 rifle please.
  5. TheRealPinkoScum
    TheRealPinkoScum
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    I see a lot of people talking about these mods of yours being "esp's". Could someone explain what the significance of that is to me?
    1. rjokela002
      rjokela002
      • supporter
      • 29 kudos
      Bethesda has set a limit of 255 esp's to Fallout 4. So if you are near that limit, chances are that you can't use my mods. Almost all mods are esp's , but you shouldn't have any issues, unless you have 255 mods in your load order.
    2. TheRealPinkoScum
      TheRealPinkoScum
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      Oh,thanks. yeah, I'm in no danger of that, lol. I only use about 20-30 mods.
    3. RashadDracula
      RashadDracula
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      but if you want to fix this You can use Vortex - it allows you to set the .ESP's as .ESL Which will allow you to install more mods
  6. VNPAIVA
    VNPAIVA
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    Not replaced, help me. Vanilla weapons still appear.
    Pardon my English
    1. rjokela002
      rjokela002
      • supporter
      • 29 kudos
      This replaces only the assault rifle, not all vanilla weapons!
  7. ScytheKnight
    ScytheKnight
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    Been really enjoying your replaces. Looking forward to the update to add more variety to the world's arsenal.
  8. STR4NGERxD4NGER
    STR4NGERxD4NGER
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    Will you ever upload these or allow these mods to be uploaded to Xbox One? Even though the Modern Weapon "Replacer" mods are available I don't like them for the same reasons you made this mod, they only visually replace the weapons without changing stats. I would love to be able to use the actual weapon that I downloaded not just visually.
    1. STR4NGERxD4NGER
      STR4NGERxD4NGER
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      Also what about unique weapons in the game are those properly replaced or do we have to take them to a workbench and remake the receivers so that the guns can be used?

      and if you ever plan on doing more weapons could you replace the handmade rifle with either the
      AK74M--https://www.nexusmods.com/fallout4/mods/21466
      or the
      AK400--https://www.nexusmods.com/fallout4/mods/36873?

      I have tons of other suggestions for weapons you could do in the future, but replacing the handmade rifle would greatly satisfy my preferences.
    2. rjokela002
      rjokela002
      • supporter
      • 29 kudos
      Yes i will pretty soon!
      And now this mod doesn't fully support uniques, you will have to craft the receivers etc. AND yes i have those mods ready to be published as soon as i take pictures to them.
    3. STR4NGERxD4NGER
      STR4NGERxD4NGER
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      That is great news! I have a feeling you will become well known in the modding community. Keep up the great work and make sure to get that well earned rest! A mind at ease produces better results so don't overwork yourself!
    4. rjokela002
      rjokela002
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      • 29 kudos
      The mod is now published in the bethesda.net for XB1 users!
  9. Ardent117
    Ardent117
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    Sorry if this sounds rude but, the modern weapon replacer series by cyanide4suicide does all these weapons already, without adding an additional esp to my load order :/ what's the benefit of using yours?
    https://www.nexusmods.com/fallout4/users/5071909?tab=user+files
    1. rjokela002
      rjokela002
      • supporter
      • 29 kudos
      I created this mod especially because cyanide4suicide's mods didn't change the weapon names or stats! I even used those mods for a while, until i wanted replaced names etc.
      I understand if this mod feels pointless, but actually this mod isn't the same as modern weapon replacer :)
    2. Ardent117
      Ardent117
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      ah... fair, thank you for the clarification :) I do the name edits myself but keep the damage for balance reasons. Plus less unneeded esps that way x
  10. deleted42989880
    deleted42989880
    • account closed
    • 2 kudos
    Thanks. Vanilla AR is pure garbage to use.(and even look at)