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rjokela002

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rjokela002

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19 comments

  1. rjokela002
    rjokela002
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    Hello mod users! I will now take a little break for releasing new replacers, instead i will update every single replacer that i have released. I will change the way how the mod replaces the gun. So after the update you can use replacers that replace the same weapon ie. RU556 and SCAR-H at the same time! Also all uniques will be supported! After the updates i will release new replacers!

    Thank you all for downloading and endorsing my mods, it is nice to see that you like these replacers! It's nice to have this kind of reception. I'm very new to modding and i'm still learning!

    Let me know in the comments what you think about the coming update and my mods in general!
  2. RagingSpaceMonkey
    RagingSpaceMonkey
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    did you quit making replacers? :(  lots of new guns man, i hope you come back
    1. STR4NGERxD4NGER
      STR4NGERxD4NGER
      • premium
      • 22 kudos
      I hope he comes back to them, I really like that these mods actually replaced the weapons and not just the textures. Hell there are even some older weapon mods that I wish he made a replacer for, like the grease gun replacing the pipe guns (always hated those things, they should've never been added)
    2. Sn4rk
      Sn4rk
      • member
      • 12 kudos
      Yeah, this dude made the best weapon replacement mods... I hope he comes back and does more, Fallout 4 needs this (I hate most of the vanilla weapons design)
  3. lazloarcadia
    lazloarcadia
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    • 19 kudos
    when i load this into NMM it is telling me that the master file of MP7.esp is missing, however the master is actually named HK_UMP.ESP. Not sure what to make of this. Was the master updated at some point, or is this something I need to change in FO4Edit?
  4. tomalong
    tomalong
    • member
    • 0 kudos
    Not sure if its a bug but when enemies spawn with the MP7 (trigger Men and the like) the are able to fire but never seem to drop ammo. Not really a problem as such just a little weird.

    Also if I might be so bold would be great to see a replacer for Bethesda's ugly and couldn't possible function pipe weapons. Possible somthing like asXas Crude Blowback https://www.nexusmods.com/fallout4/mods/16657
  5. dawoda
    dawoda
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    The Spray N' Pray completely breaks with this mod on, looks the same as unmodded but he handles it like a MP7. Could you look into that? Otherwise, great mod!
    1. rjokela002
      rjokela002
      • supporter
      • 29 kudos
      Thanks for the info! I'll be working on that
    2. rjokela002
      rjokela002
      • supporter
      • 29 kudos
      In the meantime it should work when you go to weapon workshop and craft receiver, barrel etc.
  6. villings
    villings
    • BANNED
    • 48 kudos
    good! the nexus needs more weapon-replacer modders!

    I hope you keep making those.
    1. rjokela002
      rjokela002
      • supporter
      • 29 kudos
      I will release bunch of these mods in the coming days. I just first need to get permissions for the weapon mod owners! You can suggest weapons you want to be replaced!
    2. villings
      villings
      • BANNED
      • 48 kudos
      I got a ton of suggestions! haha

      always wanted to learn how to make these replacers because there are tons of hidden gems here on the nexus
    3. villings
      villings
      • BANNED
      • 48 kudos
      stuff like the Laser RCW, the Assault Flamer, the Dragunov Sniper Rifle, the Light Support Weapon, the Prototype Gauss Rifle, Vintage Submachine Gun and tons more

      good stuff buried by the "big ones"
    4. ZaggRukk
      ZaggRukk
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      • 0 kudos
      There was a mod that replaced REBA II with the McMillan CS5. Could you redo that perhaps? I haven't jumped into the CK yet to do this on my own yet. If not, no biggie. The replacement mod was linked on the guns' page. But the mod itself was removed.

      https://www.nexusmods.com/fallout4/mods/27739
    5. rjokela002
      rjokela002
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      • 29 kudos
      Do you want the REBA II Stats changed too ?
    6. ZaggRukk
      ZaggRukk
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      • 0 kudos
      Yeah.! I mean, keep the REBA name. As far as damage and whatnot. . .I would keep whatever the mod has, since it's supposed to be a "better" version of the original. I haven't used the cs5 yet, so I don't know how OP it is. But I think the point of the gun was to be "unique" and slightly better than the vanilla stock gun. This way, it would give me a reason to go to that area. And for me, I really don't want that weapon all over the Commonwealth. It's not entirely lore friendly , for me. But since the Survivalist rifle is, this one could find a pass for why it's in the game. The old man WAS trying to make something special, after all!

      If I was toying around with the CK, I would just ask for instructions to do this myself. But, I think others would like this addition as well.

      If the mod is too OP, then I would only make it slightly better than the vanilla rifle as far as stats are concerned (+10% should suffice).

      I like what you are doing here. I have an older mod that does this for the r91 replacing the assault rifle. But, other than that, I don't want too modern of weapons in my FO. The cs5 is a bit of a stretch. But, then again, so is x01 in nuka world. . .

      Sorry for the long winded request here. And if it's something that you don't do, for reasons, maybe let me know how to do it. I haven't tried making anything. . .Yet ,,?
    7. rjokela002
      rjokela002
      • supporter
      • 29 kudos
      I can make the mod !
  7. jamoi
    jamoi
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    Why are the pics from the side so dark? can you make one in daylight please?
    1. rjokela002
      rjokela002
      • supporter
      • 29 kudos
      Yes i can. But you can see the weapon also on the MP7 original mod page: https://www.nexusmods.com/fallout4/mods/37330
    2. jamoi
      jamoi
      • member
      • 0 kudos
      Thnx looks good will give it a try:)