Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Sim Settlements Team

Uploaded by

kinggath

Virus scan

Safe to use

23 comments

  1. kinggath
    kinggath
    • premium
    • 4,110 kudos
    Locked
    Sticky
    If you ever come to download this and files I claimed in a video are missing, please PM me and I will update ASAP.
  2. SpudFukU45
    SpudFukU45
    • supporter
    • 1 kudos
    Does anyone know if its possible to play the base game .hkx animations using the playidle command like the .hkx in this pack?
  3. choochoo1
    choochoo1
    • premium
    • 77 kudos
    Big thanks for the vids and resources, made making the lip files so easy.
  4. joestapf
    joestapf
    • premium
    • 42 kudos
    FYI:  If you want to use the idle animations in-game you need to add quotes around the idle name.

    Examples:
    Open the console and click on either your own character or another NPC and type:

    playidle "AnimPreview_Salsa_Dancing_Twirl_And_Clap.hkx"

    or

    Open the console and simply type:

    player.playidle "AnimPreview_Salsa_Dancing_Twirl_And_Clap.hkx"
  5. SquallGriever
    SquallGriever
    • premium
    • 63 kudos
    I don't know if I am missing something obvious, but when trying to create a custom vendor, when trying to compile the script provided after changing the name I get the following compile error
    "RegisterCustomVendor is not a function or does not exist"
    I have downloaded the Framework and it is a master file to the mod. The vanilla scripts are unpacked and I have tried with the Framework scripts in the ba2 file and unpacked. When unpacked they did not go into the same location and overright the vanilla scripts, I don't know if they are supposed to.

    I have placed the CustomVendorRegistrationQuest script in data/scripts/source/user and then a namespace folder. I tried putting it in other folders but that was the only place it appeared in the papyrus manager.

    Any help would be appreciated please?
    Sorry if I have missed this mentioned somewhere or have done something stupid.
    1. uituit
      uituit
      • premium
      • 128 kudos
      Best to ask on our Forums
  6. teridactyl
    teridactyl
    • premium
    • 52 kudos
    I just want to say thank you for creating this whole series. After three years of stumbling around in the dark, backward engineering other mods, picking up little tidbits of help here and there on forums, less than enjoyable videos, and other random places online (some I don't want to even talk about), I NOW find this. Along with the hours of video tutorials Kinggath has done. I'm speechless, and kind of horrified that I somehow missed all of this wonderful content. Googlefail. But...better late than never.

    I am grateful for people like you who want to share their secrets and knowledge and take the time to do so in a helpful and encouraging way instead of hording it like dragon's gold. Thank you for this and all you do.
  7. Beezle997
    Beezle997
    • premium
    • 0 kudos
    Thank yo uso much for the preston fix!
  8. guerrower1337
    guerrower1337
    • member
    • 0 kudos
    can modify the combat animation of the npc for that of the player?
    Hello I find the animations of combat of the NPC ugly and not very reactive its sometimes spoils me the games to see their stupid position of combat I would like to see the animation of the characters or even of fallout 76 wastelander which are the same as the player would be really nice in mod .Sorry for m'i english translation
  9. PoppaMcNikap
    PoppaMcNikap
    • member
    • 2 kudos
    Just a PSA for anyone using the Bethesda Mod School Community Resources - DO NOT put the extracted resources folder in your Fallout 4\Data directory!

    I spent several hours trying to figure out why my CK suddenly would CTD five seconds after launching it. Finally turned out that once I moved the extracted folder up one level into the Fallout 4 main directory, the CK would magically work again. Moved it back and forth to confirm the weird issue. I have no idea why it crashes the CK on launch while it's in the Data directory, but it does.

    My Data folder has other folders created by me or other mods, that have never caused issues before, so I don't know why this one does it. The CK must be trying to load something from it for some reason. There's actually more to it than I can figure out, because if I rename the resources folder a certain way, or create a new empty folder with the exact same name, the CK works fine, with them in the Data folder.

    I'm not complaining about the files or anything, I don't think there's a problem with them. I'm just hoping to save anyone else the headache of trying to figure out why the CK suddenly quits working, if they happened to do the same thing I did. I only figured this out after a grueling process of validating files, reinstalling the CK, and scouring forums and years-old CK posts haha.

    Thank you kinggath, and everyone else on the team past-present-and-future, for the awesome mods, resources, and experiences! You guys are awesome!
  10. djangoblades
    djangoblades
    • member
    • 1 kudos
    Hi there... It seems I can't get the animations to work when I use them ingame as described... Did anyone get the animations going ingame with the playidle command? I wonder if it is only me or if it is a general problem...
    1. uituit
      uituit
      • premium
      • 128 kudos
      Best to post on Simsettlements.com
  11. falloutanimation
    falloutanimation
    • premium
    • 63 kudos
    Well sh*t, now everyone is going to know where all my cool animations come from. Only kidding, this is a great resourse and a massive time saver, thanks all, and well done Sebbo!