Fallout 4
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agentsmith

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agent76484

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15 comments

  1. silviu007
    silviu007
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    • 0 kudos
    I belive removing the aoe was a bit to much, is there any wait to reintroduce it ?
  2. XxAarchangeLxX
    XxAarchangeLxX
    • member
    • 5 kudos
    This is great. It has fixed the original mod.
    I have some suggestions. These are just ideas if you decide you want to continue on this mod, use any or all of them if you like:

    -Make dial on left paint black, stays rusty when painted
    -make automatic like FO3? a fire rate of 35 seems to mimic FO3's automatic fire rate
    -Add a "fuel" ammo conversion?
    -Add another, darker black texture? Maybe call it "Hellfire"
    -The damage could use another 10-15 points base
    -Bigger fireball?
    -An extended barrel?
    -Would be cool to have an "improvised" tank that looked like the standard Incinerator's from FONV; it had the furthest back tank, no middle tank, and front tank, and a pipe for only the front one. Like this.
    -Possibly add to Level Lists?
    -Possibly replace the original's model completely, maybe disable originals in-game mesh too so people don't use it if they spawn it in

    Thanks for the fix, it really helped.
  3. LordSleepy
    LordSleepy
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    Hey anyway we can get a LL patch as well? I would love to see Gunners, BrotherHood of Steel, Forge, and Rust Devils use this 
    1. FolkenNexus
      FolkenNexus
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      • 8 kudos
      https://www.nexusmods.com/fallout4/mods/49078
  4. Galeon44
    Galeon44
    • member
    • 1 kudos
    Nice mod with nice new mesh but i think while the original was very overpowered, the damage nerf of your mod is way too big (and this is just for the damage because remove the AOE is also too extreme in my opinion). I think that a great balance would be the damage from the CC one and your visual.
  5. GOLDENTRIANGLES
    GOLDENTRIANGLES
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    what does the weapon look like? I just see vault boy drawing in pictures.
    1. Claymore5973
      Claymore5973
      • member
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      This is just a patch for another mod so I'm assuming the weapon itself looks the same.
      https://www.nexusmods.com/fallout4/mods/38560?tab=description
  6. bloxyman
    bloxyman
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    • 100 kudos
    Can you make this replace the Heavy Incinerator, rather than add another one?
    1. Ian1013
      Ian1013
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      • 5 kudos
      I second this
  7. deleted65151121
    deleted65151121
    • account closed
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    This is really great, love the new changes. One suggestion though, can you add like self-harm damage and a damage after effect, like a Molotov?
    1. agent76484
      agent76484
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      • 18 kudos
      - done , get it from the optional files
      - read optional file description
    2. deleted65151121
      deleted65151121
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      Thanks man
  8. FaithSinger
    FaithSinger
    • member
    • 1 kudos
    Can you upload some screenshots to show the new mesh?
  9. ContentChop
    ContentChop
    • member
    • 2 kudos
    Does it have the option to replace the fo3 flamer?
    1. agent76484
      agent76484
      • member
      • 18 kudos
      - it doesn't
      - my Heavy Incinerator is craftable at chem station
      - the original Heavy incinerator is still where the author put it i didn't remove it