I built my crafting area in the building next to the generator but I'd like to mute it. I've tried the Silent Generators mod but it didn't work on this one in the salvage yard. Anyone know where the audio file is so I can delete it? The humming sound is driving me nuts.
I'm having an issue with the mod; specifically, the workshop isn't showing up. Either that, or I'm very bad at finding it. I've checked all the barrel stacks I can find in the place, and none of them have a workshop near them (I've also been checking if the workshop was given a barrel model and blending in, looking if there was an activate prompt, no dice). Might just be me being blind though. The "stacked barrels near the middle of the settlement," they're the ones between the hardware store and the shipping containers, right? Or have I just been looking in the wrong place the whole time.
EDIT: Workshop is there now, not sure what was wrong. Maybe it needed some time to show up, maybe I needed to go in and out of some cells first. Either way, mod works greats, I guess, if anyone else has trouble finding the workshop, give it a few days.
Hello. This is a very good location for a settlement if only those big crates can scrap, and no one of 4 scrap mods i use, can do that. That's all. Thanks.
Really liked being able to make a settlement there as had thought it would make a cool one, but I'm having an issue.
Whether I quicktravel or walk to, I CTD when nearing the settlement. It's as if the cell has gone bad or something. It worked fine at first, the only bug I noticed is one of the two settlers wouldn't enter dialogue with me.
Now I have this issue with another settlement far across the map on the western border where the Mayoral Shelter is, that one is using the Conquest mod. That one I just gave up on. I have three other Conquest settlements that seem to be running ok.
So it may be an issue with adding custom settlements in general? I'm not sure, would appreciate any advise
Conquest has a lot of problems with how it uses scripts, especially considering how sensitive the settlement system is. I hate to bring bad news but you likely will just have to start a new game without conquest installed, or resort back to a save without the mod ever installed. Settlement mods like mine will be fine to use (As long as they're made correctly) but conquest can break settlement scripts that are used by every settlement.
It has too many records for an ESL version, sorry for the inconvenience. In the end it is better to use an ESP for Settlement/Worldspace mods anyways, you want them to load towards the bottom of your load order so other mods don't override them.
The last thing I need is Super Mutant Suiciders spawning in the middle of a settlement. I hope the author used a small quest to move the spawn points out of the build area. That way the Super Mutants can keep trying to get back in, but don't just drop an FU bomb in the middle of town that can't be countered.
This is the ONLY thing that is keeping me from downloading this mod It should be mentioned on the mod page if he unchecked the respawns for the mutants or not.
From how some of it seemed to be set up I wonder if it was originally going to be a settlement... But it is now! Thanks for the tutorials you put out, wouldn't have been possible without them.
22 comments
EDIT: Workshop is there now, not sure what was wrong. Maybe it needed some time to show up, maybe I needed to go in and out of some cells first. Either way, mod works greats, I guess, if anyone else has trouble finding the workshop, give it a few days.
Whether I quicktravel or walk to, I CTD when nearing the settlement. It's as if the cell has gone bad or something. It worked fine at first, the only bug I noticed is one of the two settlers wouldn't enter dialogue with me.
Now I have this issue with another settlement far across the map on the western border where the Mayoral Shelter is, that one is using the Conquest mod. That one I just gave up on. I have three other Conquest settlements that seem to be running ok.
So it may be an issue with adding custom settlements in general? I'm not sure, would appreciate any advise
It should be mentioned on the mod page if he unchecked the respawns for the mutants or not.
Edit: It works now.