Fallout 4
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deleted66268121

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deleted66268121

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About this mod

This mod turns Big John's Salvage into a fully functional settlement.

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Changelogs
This mod turns Big John's Salvage into a fully functional settlement that:
  • Doesn't break Precombines (Performance friendly)
  • Is Sim Settlements compatible
  • Has a visible build area border
  • Is medium-weight (Touches nine cells, four majorly edited and five with small edits)
  • Disables the Super Mutant spawn markers
  • Doesn't break any quests (None touch these nine cells)
  • Has a playerhome (Bunker in the train cart)

* There is an optional file that will allow you to scrap everything except some buildings. I HIGHLY suggest you don't scrap the prebuilt shack pieces as the have premade navmesh that may screw up settlers if they try to use it. If you don't scrap them however then settlers can walk on the prebuilt pieces.


* I made the two spotlights allied with the player, so you don't have to destroy them.

To take ownership of the workshop walk directly up to it. It is next to the stacked up barrels in the middle of the settlement.


Issues:

None at the moment.


Future Plans:

  • Make a Sim Settlements city plan (It's fine with me if you want to make and upload your own)

This mod exists thanks to...
Neeher for his Settlement Tutorials
ElminsterAU for FO4Edit
Bethesda for the Creation Kit