I love using all your weapon replacers, especially the FN FAL because it feels pretty lore friendly, so I was worndering if you could make a replacer for the 9x39 Project made by FX0x01. It looks fairly modern, even though the sniper version, the AS Val has a wood stock, I was thinking maybe an assault/combat rife replacer, but if I could only choose 1 it would be the assault rifle replacer.
Hey Cyanide, I've been using your mods for my current playthrough, and I've been very pleased with the results so far. That said, I would be interrested in swapping one of your mods (FN FAL replacer only for the combat rifle), for this one. You take the time to write on your descriptions that "This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod", thus I was wondering what kind of effects I could expect from swapping the mods (bugged spawn, invisible model ?).
Thanks in advance for your insight, keep up the good work !
I assume they would be invisible. That's been my experience so far whenever I do any testing and I overwrite one replacer with another without proper uninstallation.
I've done it before. Any NPC with a combat rifle that you have loaded will either: A- If you keep the FN-FAL mod installed they will carry a broken version of the gun B- If you delete the FN-FAL mod they will carry an invisible gun that doesnt shoot. You can manually give them the Vector but you will have to do it with any NPC you have come across. (Settlers ect.) Oh and the Overseers Guardian will probably be broken.
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Thanks in advance for your insight, keep up the good work !
A- If you keep the FN-FAL mod installed they will carry a broken version of the gun
B- If you delete the FN-FAL mod they will carry an invisible gun that doesnt shoot.
You can manually give them the Vector but you will have to do it with any NPC you have come across. (Settlers ect.)
Oh and the Overseers Guardian will probably be broken.