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cyanide4suicide

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cyanide4suicide

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25 comments

  1. imPRZ
    imPRZ
    • supporter
    • 2 kudos
    dont use tactical reload - vanilla weapons patch if you use any modern weapon replacer by cyanide! use the tac reload patches for the weapons only.
  2. bananaandshrimp
    bananaandshrimp
    • member
    • 0 kudos
    So im using this mod and everything is working correctly as far as i can tell but im only using it to replace one type of pipe weapons and now almost EVERYONE is using an MP7. is there a reason for this ? or a way i can fix it?
  3. noum77
    noum77
    • member
    • 1 kudos
    How were you able to add MP7's esp as a master? I couldn't when I tried
  4. ialbie
    ialbie
    • supporter
    • 2 kudos
    Some mod names are not readable in the workbench with Pipe Revolver configuration.
    With Pipe Guns Config it's ok.
  5. gib2012
    gib2012
    • member
    • 0 kudos
    You said; "All replaced weapons will be named "HK MP7" in-game" - They are showing up named as Pipe weapons still. Any thoughts?
    1. charlieboy91
      charlieboy91
      • member
      • 0 kudos
      same for me
    2. yayuuuhhh
      yayuuuhhh
      • member
      • 0 kudos
      Yep, same issue here.
    3. cyanide4suicide
      cyanide4suicide
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      • 725 kudos
      If you've updated from a previous version, you may need some in-game time to pass for things to update.

      It's possible you may also have another mod overwriting the name change in the data.
    4. gamingmonkey21
      gamingmonkey21
      • BANNED
      • 0 kudos
      had the same problem I fixed it by uninstalling weaponsmith extended, new calibers, and the Loads mod. still some pipe guns were still showing up but in general they were gone which was fine for me.
    5. hyamalkuriyama
      hyamalkuriyama
      • supporter
      • 0 kudos
      yep, it's not compatible with weaponsmith extended, if install with this mod, some pipe gun is still a pipe gun, some has broken texture mp7 with pipe gun animation. Is it because the load order (weaponsmith extended always get in last order) because sometime I re-install it, it got replaced perfectly, but broken after I re-launch the game. Anyone has a work around, i really really hate ugly pipe gun model. 
  6. thekahp
    thekahp
    • member
    • 0 kudos
    Hi,

    Is it worth updating if the previous version seemed to work fine? Are the "general fixes" substantial? Anyhow, thx for your replacers. 
    1. cyanide4suicide
      cyanide4suicide
      • premium
      • 725 kudos
      I suppose you don't have to update if you don't have any issues, but there were some minor flaws in the data in the last version which I had to address
    2. thekahp
      thekahp
      • member
      • 0 kudos
      Do you mind elaborating on what those flaws were and what sort of issues that could arise? 
  7. AbySSsSss
    AbySSsSss
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    • 2 kudos
    Super mutants don't use the weapons and fight with fists. I can't see any mods that would conflict...any ideas on what I can try? o:
    1. cyanide4suicide
      cyanide4suicide
      • premium
      • 725 kudos
      Place this esp lower in your load order. 

      You can also use FO4Edit to make changes to the supermutant leveled lists directly
  8. TheHuntedShinobi
    TheHuntedShinobi
    • member
    • 0 kudos
    I’m using the post apocalyptic homemade weapons replacer and was wondering if any of your replacer conflict with it. Also I wanna use the ru556 and service rifle replacer but they both the replace the same guns. The ru556 mod allows you to add the to leveled lists but I don’t know if it’s via scripts or it just adds a new gun
  9. hdd
    hdd
    • premium
    • 1 kudos
    am I the only one, or this mod adds waaay overpowered weapons? weapons added by this mod have 1200-1700 DPS while standard weapons have 35-70 DPS. I can't even play with mod: 1 burst is enough to get me instantly killed by any enemy.
  10. luizasmousescrolls
    luizasmousescrolls
    • member
    • 0 kudos
    I found that Super Mutants tend to fight with fists or boards while they have MP7s and .38 rounds in their inventories. 
    None of them uses MP7s in their inventories.