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Screenshot 1)All vanilla aspects of the HUD are now hidden when healthy and idle, except the compass, which is always there to preserve directionality and functionality for questing. The compass is optimized for the top position with nothing clipping
Screenshot 2)Container menu is optimized to be near the center of focus as much as possible without detracting. The Pick Up (E) and Take All (R) prompts were removed to prevent clutter. The brackets were removed because otherwise, it would leave a backgro
Screenshot 3)The two quest-related items has been optimally positioned. The two quest-related items consist of 1) the bracketed box with the animated vault boy (this bracketed box also shows tutorials and small notifications) 2) Quest updates
Screenshot 4)Action Point (AP) bar is shown in the vanilla bottom-right position. It is aligned with the edge of the letterbox and does not clip at all. Also, when you're sprinting around the commonwealth, this minimalistic HUD is what you see most
Screenshot 5)Enemy health bars appear just below the compass for easy readability and functionality. The NESW cardinal direction markers do not clip the enemy name.
Screenshot 6)The custom map marker with the numeric distance does not clip the letterbox. Health bar is shown in the vanilla bottom left position when not at full hp or suffering from ailments.
Screenshot 7)Empty containers show nothing else but their name. Minimalistic and very useful for quickly glancing through containers
Screenshot 8)The E) button prompt is there for lockpicking (to preserve the lockpicking difficulty), terminals, talking to NPCs, picking up single items, and anything that makes sense. This feature is a balance of functionality.
Screenshot 9)The directional hit markers are reduced in size overall with optimized adjustment to the width, height, position around the reticle. Although not shown, the land mine indicator has been reduced in size as well as the position optimized to
Screenshot 10)Status ailments that affect Action Points (AP) appear next to the AP bar on the bottom right, conveniently next to the red, unaccessible portion of the Action Points so that players know what to do to restore action points back to full
Screenshot 11)E) prompt is available for picking up items as shown (as well as lockpicking, terminals, talking to npcs, and etc) The scrap component tags shown are from DEF_UI's options.
Screenshot 12)Looting container menu on corpses
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