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Meltus

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Meltus

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  1. Meltus
    Meltus
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    Sticky
    Confirmed Bugs
    - Sprinting will temporarily break when fast travelling to certain settlements (found by rickvtv6)
    - Items in containers may not get saved properly and Power Armour items may revert back to their original spawn items after a period of time. (found by calotop)
    - With the boundaries disabled, Settlers will just wander across the entire map. Doesn't happen with the Height Only version.

    Unconfirmed Bugs

    Fixed Bugs
    fixed in v1.1 - The boundary modifications will prevent you from placing objects in certain positions for some reason, like on the roofs of houses in Sanctuary (found by pekinggeese) [HEIGHT ONLY VERSION UNAFFECTED]
    1. Baddtraxx
      Baddtraxx
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      • 24 kudos
      I was wondering why my settlers disappeared. Is that fixed aswell?
    2. BrendioEEE
      BrendioEEE
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      I found my settlers halfway across the wasteland. Luckily most of them seem to be around Preston so whenever I have to return a quest they seem to be around him. I've tried waiting several days for them to come back in different locations including the settlement itself but they never do. Please help.
    3. DLROKen
      DLROKen
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      I tested out the console commands for adjusting the day and both locking and unlocking the time, and it works. That said the proper way to get the bots to stay in the settlement would be as follows:
      Note: this assumes you have No Building Limits Disabled between building settlements, which should get the bots to return to their settlements, if they don't, build a bell at each settlement (under resources) and ring the bell, it will summon all the settlers in any settlement. Once you have the settlers there follow the steps below

      1. Save and Exit game. Try to build during the AI work hours so that they are not trying to wander off, they generally do so only after working hours (Daytime).
      2. Enable No Building Limits, and start the game
      3. Open Console, once loaded in and type the following "GetCurrentTime" Write that down, because that is what you will use to get time started again after you have done edits that exist beyond the normal border of the Settlement.
      4. Once you have the current game time, without closing console type "set timescale to 0" and close Console. This will lock the time of day, a timescale of 0 prevents actors from crossing cell borders totally. You can then do all your work that exist beyond the borders of the settlement's normal boundaries.
      5. Once saved restart, open console and type "set timescale to (insert the time that you noted in step 3 here)" close console, and save your game.
      6. Exit the game and disable No Build Limits and the bots will never leave the settlement while you are building.

      It sounds like a lot to do, but I honestly feel like No Building Limits rewards are worth a few steps to get working without the settler bug.

      Did a full trial of the fix and played for 8 straight hours with not one settler leaving the settlement.

      NOTE: I somehow triggered time to restart once incorrectly and it negatively affected Settlement Happiness, so follow the steps properly to fix the bug.
    4. Granverion
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      dude i really like you mod thanks for making it XD!!! i even restarted my game for hahaha , now i'm not an ungrateful bastards who shits allover a comment section but i did found 1 problem, now that the settlement limits have been removed it seems the settlers themselves think the settlement is big and i mean big!!! i.e. when i restarted my game after rescuing preston and the others in concord they go to sanctuary right?, but as i followed them the moment they get passed the middle of the bridge they suddenly turn back running away from sanctuary when i finally found preston he was raiding the raiders, yes you read that right he was raiding the raiders in concord and beyond that he even got close to diamond city preston isn't a big problem as i found out after speeding up the gametime he returns to sanctuary for a moment until enemies respawn then hell go out and kill them, however the other 4 i.e. marcy long are nowhere to found T_T i dunno how to find them, but hey great mod thanks for making this mod bro but as i thought it through the more you expand a settlement settlers will also go to those parts that you have expanded a recommendation is that you only expand them in a small area around the original in a rectangular or square area, i don't know if this is possible as i only download and play fallout 4 with mods from modders here at fallout 4, but the square and rectangular area is just an example and my style of a settlement for easy walling XD, again thanks bro for the awesome mod
    5. Granverion
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      bro i found another thing you mod trigger from newly started games it seems that at the start my 1st companion was to be dogmeat right then after greeting dogmeat i was going to equip him some dog armor but then instead of talking my character greeted him again and again after some multiple restart without regrets (no really i was so fixated at knowing how your that were triggered since i literally despised that green line of building limit for making my walls look so ugly) it seems that companions that are not yet recruited after activating this mod turns it into a greeting loop i tried a fresh start earlier and it also happened with caith and mcreedy after i disabled the mod it they were still in a loop so i loaded an earlier save and tada they were normal again knowing this, one of the solution (i don't even know if this is can even be considered a solution) that i found that your mod is meant for end games were every companion should be recruited in a walled settlement and that the settlers should be inside that wall too and the only entrance is only accessible to you but getting a wall that high will cause a re-rendering thing that happens when there's too many stuff you put in one settlement so after that stutter i found some of the NPC inside the wall hahaha literaly inside a a freaking stackable concrete block this is just to inform you guys XD again bro thanks for the mod i like it it made my sanctuary really live up to its name for now regardless of those crazy settlers i dont really care to any of them since we can craft even settlers now hahaha
    6. anthonyjohnadlington
      anthonyjohnadlington
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      • 4 kudos
      I was getting the same thing
    7. painh8red
      painh8red
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      should have been a great mod if weren't for my wandering settlers that leave their settlements and roams halfway across the map. I suggest users to install, at their own risk. build where the ywant to then uninstall.
    8. deaddoll92
      deaddoll92
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      2022! And Settlers Wandering Everywhere is still a issue i uninstalled and just donwloaded a mod top increase the build limit. i couldnt work out where they were going ha!
    9. FirstNotalive
      FirstNotalive
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      This is a side effect of removing borders, settlers consider the entire map as their settlement. As a solution - activate the mod only if you need to build something. After disabling the mod, all "lost sons" return to the settlement within a day, or after sleeping or waiting.
  2. sfcyates2013
    sfcyates2013
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    it doesn't look like this is supported anymore.  I believe this is the MOD that is causing all the named settlers from the other settlements to show up at Sanctuary. This had the potential to be a game braker since the quest send you to other settlements. If the settlers at another settlement you cannot complete the quest. They do return to their original settlement if you wait long enough.  Also, other settlers wonder away from the settlements if they are killed after giving a quest you cannot complete the quest. 

    Solution uninstall, remove, delete saved game, and start a new one. 

    Next
  3. sfcyates2013
    sfcyates2013
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    I only used for a few days. Armor on mannequins went back to base default. Sanctuary was merged with Red Rocket. Red rocket building was deleted but could still been seen from a few feet away. Nice to have the extra build space but I believe this is too much. 
  4. OutLawJohn
    OutLawJohn
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    This mod is quite helpful to me, so, kudos to the creator.
  5. jz3515
    jz3515
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    i have a question, if I have Place Everywhere, does this mean this mod becomes redundant??
    1. agon024
      agon024
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      No, they are two different things. This mod removes the boundary limit around your settlement (the green line you see in workshop mode) and allows you to build outside of that in order to make your settlement size even bigger. And the other MOD removes the building height restriction so you can build tall buildings.

      'Place Everywhere' says on their page "You just have to remember - no building outside of green zone". 'No Settlement Limits' allows you to do just that...build outside the 'green zone'
  6. agon024
    agon024
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    Great MOD! It a shame about the settlers leaving and wandering all over the map though.
  7. courtney1337
    courtney1337
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    • 1 kudos
    Thank you for this!
  8. FreeCuddles
    FreeCuddles
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    How do i download this? Vortex downloaded the mod for me but i cannot enable it in Load Order
  9. Fishey3
    Fishey3
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    Hi, great mod by the way. had been my best friend in this game. But now i have a new settlement, a mod that make vault 111 into a settlement, since like the no limit mod doesnt aply to it. I suppose its normal because it wasnt design for this one right ?? Just making sure
    1. georgetuttle3
      georgetuttle3
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      there is a mod that is better then this one and it works a lot easier and don't have to touch the counsel
    2. VideoSkellige
      VideoSkellige
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      which one?
  10. Papajack55
    Papajack55
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    • 34 kudos
    I have to say that this mod is completely awesome. Since I first downloaded it last year, I have built up to 15 stories high without any glitches so far. I have done this at Concord, Sanctuary Hills(now known as Sanctuary Ave). I got rid of the limitations on where to build, and expanded Sanctuary Ave outward even more. Used Concrete, paint, Institute materials, and more to build a small city within a 'neighborhood' area. Another example of your great mod is, In Diamond City when I bought my house, I went up topside and started expanding outwards and upwards and calling in settlers to work it. I built a dome-like "upper-city over the area of the whole entire city of Diamond City, including where there were views of stands but if you went up there, there would be none. (Map glitch)

    Kudos to you, hope you make more mods similar to this or new ones. :-)
  11. littleangel950
    littleangel950
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    Thanks Meltus for this great mod ( I was able to make a 10 stories tower in sanctuary) Only problem is that it is not working in covenant. I wanted to make a Ten Penny tower like tower but it is not working... Can you take a look at it?