Fallout 4

File information

Last updated

Original upload

Created by

Vallden

Uploaded by

Vallden

Virus scan

Safe to use

Tags for this mod

18 comments

  1. Vallden
    Vallden
    • premium
    • 2 kudos
    Locked
    Sticky
    For my first mod I figured I would do something easy (sarcasm) like add selectable damage to all the vanilla weapons. This all started from reverse engineering a bunch of mods trying to figure out how to do this for my own purpose, but I decided to tackle it as an actual full mod. I really appreciate the effort that the FO4Edit team has put in. The CK is a nightmare to work with compared to FO4Edit.

    Sorry the description is so long in Vortex's mod section. I have no idea how to make it smaller.
  2. zurra1
    zurra1
    • member
    • 0 kudos
    This MOD Vanilla is a TRULY hidden. Had to really search for what I wanted to see in my playthrough. Such as playing vanilla without changing broad of weapons. Only specfic weapon that I wanted to 'change'. This MOD does it. Is it perfect? No.

    Vallden has long since not done anything to this mod since is considered 'complete' status? Hope to see more option to changing items vanilla. Vallden has improved my enjoyment.

    Thank you, Vallden!
    1. zurra1
      zurra1
      • member
      • 0 kudos
      Whew! Been more than 1 year since last downloaded this mod. Still enjoyable! Better than that ECO mod! 

      Now, just wondering if someday will have a 'modifable' for every vanllia items?
  3. cedcedced
    cedcedced
    • member
    • 0 kudos
    Any possibility to add even more damage ?
    I'm using locational damage, armor resistance, some ghouls & creatures health buff mods.
    exemple : 10 shots of a rifle dealing 400 damage to kill a deathclaw.
    3 shots of a pistol dealing 200 damage to kill heavy armored gunner.
    No armor is almost 1 shot 1 kill.
    All of it in survival difficulty, ( I'm not masochist but...)
  4. madpaddy
    madpaddy
    • premium
    • 94 kudos
    This is a great idea would it be possible to make it work with weapon mods too ?. Would solve a long problem of mod weapons all have different damage ratios. Thanks for sharing.
    1. Vallden
      Vallden
      • premium
      • 2 kudos
      Not 100% sure what you mean. If you are talking about the vanilla weapon modifications, my mod stacks on top of those. Works like this:
      Adding Improved Laser Barrel (ILB)
      (Base Damage x ILB Modifier) + Base Damage = Total Damage (The damage number you see for the weapon).
      + My mod
      (Base Damage x Modifier) + Total Damage = New Total Damage

      However, I suspect you are talking about weapons added to the game by other modders, like the LAER. In this case, each weapon would need to have it's own .esp to add the feature. Most user added weapons already do what my mod does for their individual weapons. I have thought about trying to identify what added weapons don't have damage modifiers, like the LAER, and make a patch for them. That would be a completely separate mod. If you have a particular weapon in mind, I can make a simple video showing how to make this mod.

      I hope this answers your question.
    2. madpaddy
      madpaddy
      • premium
      • 94 kudos
      Yeah, weapons buy others modder, I thought maybe it could be added dynamically with keywords. Still great mod and appreciate the reply...
    3. enerjay54
      enerjay54
      • member
      • 1 kudos
      Hi Vallden ! yes you should really make a patch. You know that every player has different load order and so different weapon mod. Some may want it to maintain balance and other for godly weapons.
      I am pretty sure its a lot of work so sorry for asking. Now you proposed to make a tutorial video on "how to do it yourself" , this is also a great idea.
      For personnal reason , i am using Horizon and id like to rebalance some weapon , but only on my side and not the whole levelled list.
      Hope you can find some time to help us more , cause i am pretty sure it can be a successfull mod and the modders community will like and endorse your hard work.
      Finally , in any case , thanks for sharing this original mod with us. VERY USEFUL and working like a charm.
    4. EvilBoomerSantaClaus
      EvilBoomerSantaClaus
      • supporter
      • 0 kudos
      Can you show this video? I use M2216 and DKS 501 and obvious they not have any extra damage to set. Thx
  5. BoromiRofGeo
    BoromiRofGeo
    • member
    • 2 kudos
    no adjustment for .44?
    1. shinelucid
      shinelucid
      • member
      • 11 kudos
      UP!
  6. hellbert
    hellbert
    • member
    • 11 kudos
    What I want to know is - how did you make the DMG modifier to show up on HMR and Lever Action Rifle...
    I have made myself a similar mod which I use as a master to add DMG modifiers to a bunch of weapon mods.
    They all work well, but I can't get HMR to work. My mod works with the Radium Rifle, bot not with the Lever Action Rifle. Can you point me to some xEdit tutorial? The one you are using perhaps? There are so planty of them... and they vary in quality and usefulness...

    EDIT: Found the culprit. STG60.esp has records of hanndmade rifle. Those records are overwriting all others edits as those are the last to load. Shame on me for not loading all my plugins into xEdit right after discovering those issues.
  7. engino
    engino
    • member
    • 0 kudos
    Fantastic mod, but unfortunately your all in one file is not working correctly. Thankfully, the standard files work fine.
  8. EquinoxAlkemist
    EquinoxAlkemist
    • supporter
    • 4 kudos
    easily one of the best mods on my mod list. makes the minigun, and SMG totally viable, and you arent left with option that only make the weapons OP. just great work. truly appreciated. endorsed.
  9. MightyNINE
    MightyNINE
    • BANNED
    • 149 kudos
    I am the Mighty Nine and I approve of this mod
    Because
    FINALLY something that increases the damage of Righteous Authority and makes it more like a weapon that a BOS Sentinel would have
    and it improves the Minigun
    Now when I pull it out and shout at Raiders "Come to Ole Painless"
    I really do feel like Jesse Ventura
    1. Vallden
      Vallden
      • premium
      • 2 kudos
      Glad you approve, and yes the Minigun will actually be usable against Ghouls instead of just sitting on a shelf looking cool.
  10. wttwjr
    wttwjr
    • supporter
    • 4 kudos
    Nice concept! Love this but I have a question. Will this work with Legendary Crafting Framework? https://www.nexusmods.com/fallout4/mods/38089
    1. Vallden
      Vallden
      • premium
      • 2 kudos
      I just checked with FO4Edit and the only conflict is Atom's Judgement. If you use that weapon, put the Legendary Framework below mine in the load order at it will be fine. I did a quick check in game with a few weapons and they were fine so I don't believe you will have any issues beyond Atom's Judgement.