Fallout 4

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James Bowen

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bowenje

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11 comments

  1. gr0wlt1g3r
    gr0wlt1g3r
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    I was puzzled by the Taffington Boathouse city plan. You may enter the settlement at one point, the north road, but the plan blocks access to the road south.

    As I just initiated the plan, and, to be honest, I am quite new with using Sim Settlements, would there be any issue if I were to replace the south wall and re-open access to the road? It is inconvenient to have to travel around the wall to either gain access to the settlement or to just leave it and travel into Boston.
    1. gr0wlt1g3r
      gr0wlt1g3r
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      EDIT: Hmm, perhaps not because I found the south wall pieces were neither storable nor scrap-able. A bit inconvenient. I was able to rotate the wall, which would be humourous but immersion breaking. From what mod do the wall pieces come?
  2. Lockinvarjj
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    just started a new play-through & none of the builds are available during the conqueror prebuild, both the separate esl files & the combined version. hope you will be able to rectify this or kinggath can add them to the city plan addon as conqueror starts before the settlements can be built.
    1. bowenje
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      I am having no trouble with them working.Please post your load order and I can try to help.
    2. Lockinvarjj
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      thanks for that just found out why, I removed the SS city plans from the load order, they now show with that in the load order, I'm using the combined version, to see if the 3 I had trouble with will build.
    3. Lockinvarjj
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      using the combined version, nothing got built at either finch farm or gray gardens. plots got built at the slog but no walls or foundations, used the esl files & managed to delete the correct names from the build list, using these really cuts down on the prebuild time, it normally takes over 4 hours to complete but using these it only took just over 2 hours.
  3. Lockinvarjj
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    there seems to be a problem with the combined version on beth, nothing gets built @ gray garden, similar problem @ the slog, though some internal plots get built. added both esl versions from here which built no problem. finch farm is not in the build list (possibly the same problem as in the bug report), added the esl version built ok. all others built ok. hope you manage to sort out these problems as it is a better idea than using all the separate esl files. for some reason couldn't leave a comment on beth, will be using them in my next playthrough, great work.
    are you going to be doing any builds for far harbor etc.
  4. Thorman12345
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    do you know if you can change settlement plans in conqueror once you already started a game? i just started a new game yesterday and i would like to change all the rotc plans with yours but i don't know if i can change the plans... maybe when i get control of the settlement? if anyone can help me i would appreciate it!
    1. bowenje
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      Once an outpost yes before that no.
  5. ironcladsoul
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    looks great i think only thing that could be an issue is the walls not being different between all the different settlements can to some be off putting i could get used to it since they would be walls some well built farms would put up to deter the idea of attacks like how covenant did it and they had their own food supply so ya but really i think for me it's only a slight nit pick from that side of my brain since their all the same wall so ya XD maybe someone could make a new wall model if i could figure that out i would be willing to throw it your way to add to the addon over all but ya XD not that good at it but ya wanted to give my two cents still very great over all only point of issue could be the walls for some is it really XD
    1. bowenje
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      Its a good point and here is my logic behind it.I don't want to use any add on packs so its user friendly for low end PC / Xbox.Also for some reason the brick walls use tremendously less resources then the scrap wood fences.Since they will be used in conquerors I do want them all completely surrounded except the main entrance otherwise its too easy in conquerors.