It looks like this is a dead mod. Too bad, I really like it. It's usable if you don't mind that you have to line everything up just right with the floor or only put furniture on rugs. I'm not sure if the mod creator used that ugly boolprop line or whatever that breaks combines and makes it so furniture doesn't snap to the ground anymore. It's a shame because I wish someone would fix it.
All right, I finally got around to downloading this house mod and I really like it. Thanks for sharing it with us. I do have a question, though. I'm assuming that you have to be in a settlement or at least near a workbench to get the door. Is this correct or am I missing something basic? I must have watched your trailer a dozen times and it still isn't clear to me.
P.S. I AM sorry! I went back into the house after whining here and dam, I found out how it all works. I would have deleted this post but I still needed to thank you. He, he. Beautiful house. When we did the Cabot quests Ivy said we should kill the people that live in the original house and live there ourselves. Now we don't need to kill anyone. (or do we?)
Well I show you where the hidden door / room is in the spoiler video. The workshop toolbox is down stairs off the kitchen. If your in my Cabot house and not the real Cabot house... Make sure.
Nice to see people making story/lore additions to Fallout 4. The game was pretty weak in this aspect. Many places seem like clearly wasted opportunity for interesting in depth stories. I"ll try your mod on my next playthrough. The Cabots could have been much more...
Question: Can I put the new door on top of the original Cabot's House and still play vanilla quests or do I have to go to the vanilla interior for that?
It technically is finished. There is a whole lot more to it then what you first see. Hint (read the logs in the office terminal)You might also note that Frank was in to some pretty strange science and even though at first glance the mansion seems pretty much like it is it has more. I will be doing a Spoiler Video or explanation after some of the hardcore investigators go over the place. :)
This looks promising. Do you know if this will play nice with other mods that clean up Sanctuary? There's too much crap on the streets that take forever to clean when I start a new game.
The only connection this mod has to Sanctuary is through the optional CabotEstate addon. That is placed in the far back of Sanctuary where a building not really used was.It doesn't modify anything else there so unless the ground level changes it should sit pretty.
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But i have one question .
How did you fix the corridor in the basement - there are no fasteners .
P.S. I AM sorry! I went back into the house after whining here and dam, I found out how it all works. I would have deleted this post but I still needed to thank you. He, he. Beautiful house. When we did the Cabot quests Ivy said we should kill the people that live in the original house and live there ourselves. Now we don't need to kill anyone. (or do we?)
Question:
Can I put the new door on top of the original Cabot's House and still play vanilla quests or do I have to go to the vanilla interior for that?